Works great with 3.0.2.as far as I know the mod isn’t compatible with the 3.0x patches
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Works great with 3.0.2.as far as I know the mod isn’t compatible with the 3.0x patches
Thanks I missed that it was updatedWorks great with 3.0.2.
How's the AI holding up currently?
Should've specified.It probably depends on the player experience level with the mod, chosen empire and AI difficulty level selected, but at least haven`t personally seen many complaints so far.
I haven't contibured in a while, but the economy wasn't changed much since I stopped (STNH doesn't use vanilla district/building separation that was changed in 3.0).Also: Are you still working together with @slv (creator of StarNet)? I know he has contributed to STNH, does he still?
That is good to hear.Also while I wasn't asked, I can probably answer your other question too.
I think if a completely new player plays a game of vanilla and a game of stnh, the stnh ai will feel a lot stronger. It doesn't death spiral too often (last time I checked, it doesn't death spiral EVER) , keeps increasing its science production, has steady expansion, colonises quickly and builds up a sizable alloy income and fleet.
Now if you want to compare it with starnet or other AI mods, stnh ai isn't that great in comparison. Most experienced players will probably outscale it on low difficulties (so it's a good idea to increase the difficulty if you play with AI mods in vanilla).
Note that stnh is intentionally imbalanced, so if a player plays a United Federation it will have much easier time than if it plays a minor empire in a middle of nowhere, so if you want to play a major I still feel like grand admiral is a better choice (even if you aren't a veteran).
I'm very interested to know the answer to this too.Hi all.
I'm playing this amazing mod as The Borg, and I've hit a little snag so any help would be much appreciated please.
I'm quite far into my campaign now and I've just won a civil war, but it's left two of my Subcomplexes empty, well they aren't empty as such because I can see that there are Borg still on them although I assume they are rebel Borg left over from the war.
I know we can't colonize planets but these are my own Borg installations that I built myself and although the colonize button is lit up I can't work out how to recolonize them again, I've also tried assimilating the rebel Borg that are currently on them but the game won't let me do that either all it will do is let my fleets enter orbit around them but not attack the units on them.
I only have three subcomplexes in this system and now with two being unpopulated I'm wondering if.... I'm not allowed to recolonize the two empty subcomplexes can I just empty the third one of my Borg and then all three complexes will disappear like the colonies on planets do when you empty those and then I can rebuild the entire complex again from scratch?
You should play at least one vanilla game to get a grip of how the game works, or alternatively watch YouTube videos on how the economy works and compare that to the mod. It's not too drastically different.Hi all. Total noob question and apologies if asked before. I don't have Stellaris and really only want to buy it because of this mod. I loved Birth of the Federation and this seems a spiritual successor. So can or should I play this mod without playing the base game? Are there online tutorials etc (I know how complex paradox games are)? Also, do I need any of the DLCs if I only intend to play the mod? Thanks.
Nope if you try to land troops on the subcomplex the game gives you a message along the lines of "You must first colonize this planet in order to land troops onto it"I'm very interested to know the answer to this too.
To make sure I understand, like, can you invade them with troops?
ThanksYou should play at least one vanilla game to get a grip of how the game works, or alternatively watch YouTube videos on how the economy works and compare that to the mod. It's not too drastically different.
No DLCs are needed or required, but having them yields you some bonus, such as the Ferengi being MegaCorps if you have MegaCorp DLC, Pralor being in the game if you have Synthetic Dawn, etc.
AI doesn't resettle. The new autoresettle feature helps a bit there.Another question (perhaps @slv can answer as well, if he likes to and knows): does the AI resettle in STNH? In vanilla it doesn't.
That might be most important for the Borg (resettling Pops from planets to their Unicomplexes).