[Mod] ST: New Horizons: A Stellaris Total Conversion

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Walshicus

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Fantastic work on the mod so far guys, I've been focusing on the Dominion for now but really looking forward to future playthroughs as other races!

A couple of quick questions which I couldn't find an answer to...

As the Dominion, is it possible to eventually 'absorb' the Cardassians and Breen and retain access to their ships etc? I basically just want to recreate the war...
Does (or will) the mod include content from the "post-TV show era"? I haven't seen a Sovereign class yet but I guess I really mean non-canon 'future stuff' to extend the timeline beyond, say, Nemesis.

We're not going much further than the Sovereign / Vesta classes right now. Might be something we expand into after the rest of the mod is fleshed out.

Dominion should eventually get a kind of "anti-Federation" mechanic which will allow you to replicate the absorption of the Cardassians and Breen, yes. Going to be a while before we get there though as Borg and Mirror Universe are our focuses right now.



EDIT: Also, we just figured out something that *should* have been easy but wasn't. Won't spoil too much but you can expect some very cool map stuff in the near future.
 
Last edited:

James Grimm

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Small bug?

New player, on most recent version - It doesn't seem like the welfare/conditions policy works in ST:NH ?

There seems to be no change to my population's happiness regardless of if they are on impoverished living conditions or Utopian standards. Can't seem to find any info on if this is an intended change, but seems like a huge nerf to Egalitarian empires if it is on purpose.

Edit - Didn't realize there was a separate bug thread. Will repost there.
 
Last edited:

Shaggo

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Small bug?

New player, on most recent version - It doesn't seem like the welfare/conditions policy works in ST:NH ?

There seems to be no change to my population's happiness regardless of if they are on impoverished living conditions or Utopian standards. Can't seem to find any info on if this is an intended change, but seems like a huge nerf to Egalitarian empires if it is on purpose.

Edit - Didn't realize there was a separate bug thread. Will repost there.
i have double checked this issue but cant confirm it. works just fine:
EijvQWA.jpg
 

James Grimm

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*facepalm*

I feel like a total noob. Pretty sure I found the problem - I set "Default Species Rights" to Social Welfare but didn't see the bonus.

I look under Human's rights - "Decent Living Standards" i.e. the no bonus setting. Had no idea that changing the default setting would not propagate downwards but I guess only take effect for new races as the first enter my empire? That's rather counter-intuitive, and I assume a problem with Vanilla rather than the mod.

Sorry for the mistake on my part, and again thanks for the help.
 

James Grimm

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Ha!

Think I found an actual bug this time - The Event "Head-in-Sand" spawns a ST:NH style ship - but it has a broken model/texture. It looks like black box split open on the seems.

New Uniform pic looks great!
 

CrowSky

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Really minor thing, but the Enterprise vessel that the Xindi event chain spawns can't be merged with other vessels for some reason. I've messed around with it a lot and can't figure it out.
 

Orinsul

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Really minor thing, but the Enterprise vessel that the Xindi event chain spawns can't be merged with other vessels for some reason. I've messed around with it a lot and can't figure it out.

i think event spawned ships cant be merged or upgraded? as a vanilla rule
 

Davor

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i think event spawned ships cant be merged or upgraded? as a vanilla rule

I did before in my other games. I was wondering why this time around I couldn't do it. Is this a Stellaris implementation or New Horizon implementation? I mean by "vanilla" do you mean Stellaris with the new patch or pre patched New Horizons?
 

Fourthspartan56

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I did before in my other games. I was wondering why this time around I couldn't do it. Is this a Stellaris implementation or New Horizon implementation? I mean by "vanilla" do you mean Stellaris with the new patch or pre patched New Horizons?
That's in vanilla Stellaris, event ships can't be upgraded.
 

Shaggo

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That's in vanilla Stellaris, event ships can't be upgraded.
We actually set this setting on purpose, sadly it does lead to problems when you have the event ship in orbit and build new ships. So most likely we will revert it to be upgradeable again until paradox hopefully fixes this issue.
 

porkmeister26

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Does anyone know how to land assault troops into the Exile space station? I have clicked all over and I can't get my landing ships to orbit the station to begin the invasion
I finally got it. I sent my ships to the right side of the planet Icon
 
Last edited:

Walshicus

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Glad to see you sorted it! Now for a quick update on some upcoming features:

Maps!

We're very proud of the amazing work our map guru "Osito" has brought to New Horizons so far, and following from that work you can expect some cool additions in this space in the near future.

Firstly we're adding every "minor race" as a playable option in the empire select list. If chosen by the player these empires will become "default" types, but if not they'll spawn as you're used to seeing them with reduced borders and limited diplomatic options. This change allows us to expand the options available to players without crowding out huge swathes of the galactic map.
Additions include: Trill Republic, Betazoid Houses, Denobulan Unity, Caitian Union, Rigellian Consortium and Kraylor Republic. Benzites and Bolians will now also default as minor races unless selected by players.

Secondly, we've perfected the techniques necessary to allow us to support both predefined galaxies and conditional empire spawns. In laymans terms, this means we will be adding the Xindi Council as a playable species option. If chosen by the player they will spawn in the Delphic Expanse. If not chosen, they will spawn as normal at the end of the Xindi early-game crisis chain. At the moment, selecting the Xindi Council as a playable empire will disable the current implementation of the Xindi crisis for Humans, and we will warn players of this at game start... but eventually we'd hope to come up with modifications that allow a tweaked experience for a human controlled Xindi Council. If not selected by a human, the crisis will remain as normal.

Thirdly, we've also resolved some issues that prevented us from offering maps that didn't cover the Alpha Quadrant. So expect us to add in Delta and Gamma quadrant maps designed to be smaller and easier on older CPUs. We're also looking to add smaller maps for the Alpha quadrant and the Beta quadrant, with unique event chains tied to them (think Romulan War and Cardassian border conflicts).

Lastly... well, I'll go into detail on our fourth map improvement at a later point. But as I've said in the past I think you'll appreciate this one, on reflection.
 

Walshicus

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On a mirror, perhaps?
Who could possibly say...

I'll be going into some detail on changes that we've had in the works for tech specialisations for a while now, later today.

I'm sure a lot of you have seen Harel's comments across our various platforms over the last few months mentioning that we plan to do something here!
 

Walshicus

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I know I promised an update on tech specialisation, but a couple of things came up which needed some attention so we'll hopefully get that out over the weekend.

In the mean time we're keen to understand what species you guys feel we should add next. Can't *guarantee* anything here, but there's a high chance the winning selections will be included in the next patch. ;)