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but what about ai management skills with this mod ? as ii know in vanilla game, ai is crap.
On imgur download the image as a file, then you'll have the real image, you can then zoom in and read it. If your looking at it online it might just be a thumbnail of the real image which is a much smaller file and if you zoom in it is super blurry.
As far as empire sprawl goes, it's much more brutal in this mod than in the base game, but there are a few techs to raise it, a very few. You do want to keep in mind though that there are 90 AI's not 20-30, so I think empire sprawl is meant to keep anyone from totally 100% snowballing too early, you can always make vassals and federations though, or just put up with the penalties. Admin cap is much harder to raise in this mod, but empire sprawl actually goes up much much more slowly from population than in vanilla, mouse over it and see what's actually contributing to your problems. Then maybe consider not expanding into weak systems that just aren't worth much. 1system=10population. 1 colony =50 population. So yeah, expanding wide is a bit harder in this mod, but expanding tall is vastly improved. It's designed to try and keep the gamma quandrant from being 100% conquered before you ever learn it exists.
Couple of questions as I've just started playing this mod...
1. How do you set a governor on earth? I get an indicator there's an up and coming governor I should look into, so I hire him, fire the old governor and.. I can't find any way to set the new guy as the governor. Am I missing something obvious?
2. How in the heck do you succeed as a United Earth player? The second time the Xindi show up leaves me with a destroyed earth. I can't even get the Enterprise built because I don't have nearly enough alloys, just seems like it happens far too soon in the game. It's probably due to the fact that I'm new to Stellaris in general and don't know how to rush an economy (Every time I try to focus, I run out of something else), so any advice on getting Earth through the Xindi attack in one piece would be greatly appreciated.
Thanks, I'll try putting your advice to work. I've been just trying to keep a double digit income of the major stuff like energy, food and minerals.
I did look at the sector report on the left, but I have a problem somewhere, in that it's always blank:
View attachment 573654
This is with no UI mod, just New Horizons main mod and music. I't been the same with federation, borg and dominion UI mods active as well.
Hi guys, I've just tried out this awesom mod for the first time and found the experience quite enjoyable. It's such a different experience to the vanilla game!
Unfortunately, I seem to have lost my first run, because I had this Mars uprising event (The 'Demons' storyline), where I had to investigate a special project with a transport ship and an associated admiral.
Unfortunately, I couldn't find out how to build ground units (I've even built a military academy on Mars only for this reason, but maybe too late) or transport ships at a space station (there are non listed).
Do I need to research a special technology for that?
Where can I find the 'recruit' command? (Apparently not on the planet screen like in the vanilla game?)
It migth be too late, if a tech is needed, but an older save might allow me to avoid the loss, if I simply haven't looked at the rigth places.
(And no, I don't want to play as this "Terran Empire" or whatever I was offered to switch to!)
Thanks in advance for all answers!
May not be appropriate for all playstyles, but I have noticed that vassal empires don't count towards your sprawl so that's a way to mitigate/expand around it somewhat.Raises Hand:
1) How does one deal with Empire Sprawl? I found a Tradition that increased administrative capacity, but know things will get nasty again. I haven't figured out how to expand it.
2) Is there a way to zoom in on the Research Tree? When I pull it up it's super tiny and I can't read it.