[Mod] ST: New Horizons: A Stellaris Total Conversion

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Shaggo

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Hello everyone,
We are very excited to announce the Release of "Into the Mirror, Darkly" today.
Make sure to check out our 2 livestreams at 7pm CET today where we will talk about all the new changes and also share the exact release time.
https://twitch.tv/paddygametv Deutsch
https://twitch.tv/horathdrak English

Below are the patchnotes!
Major Changes

The Terran Empire is now a larger force to be reckoned with, with new vessels such as the powerful Charon class Mobile Throne, as well as proper paintjobs for all their ships showcasing Terran might.

Flagships added: These unique Federation (and Terran) science vessels have the ability to survey and outfit weapons upon themselves, making them powerful vessels. Only one can be constructed at a time.

Planet Diversity added, to stop the spam of modifiers on species habitability traits. Terraforming is now slightly more restrictive.

AI Improvements - Old AI budgets torn out, and brand new ones put in in their place. The AI is insanely better now. No more commercial zone spam from them!

Galaxy Generation changed - Habitable planets now scale properly with the habitability slider, and are more balanced throughout the galaxy.

Ship speed rework - Ships now travel across systems much faster, but decrease in speed whilst in combat to maintain the maneuverability of Trek battles.

District and building rework - Planet districts and buildings have been reworked fully. Six districts are available for construction on planets now, including trade, administration and research. Districts no longer provide jobs, but instead provide boosts to current jobs which improve as technology increases. Buildings are the sole source of jobs now, with multiple farms, power plants or mines being available for construction. For example, farm districts now provide stackable increases to farmer jobs, such as increased food or population growth. Whilst one district will only provide a small boost, multiple districts will increase it substantially!

New Content and Changes

3D: All Terran Empire ships and stations now feature signature decals.
3D: New Gorn Shipset
Balance: Changes to occupation armies, hirogen occupation armies now collect trophies (luxuries)
Balance: Defense pods and other mobile defensive platforms are now somewhat more potent.
Balance: Overhaul colony types, adding many more. Colony types are also more descriptive, accurate to the colony in question and beneficial.
Balance: Re-adjusted starting conditions to all species in the game, streamlining minor and major species.
Change: Incorporated performance enhancement triggers on all jobs
Change: Strategic resources have been adjusted and streamlined - Dilithium is just one resource now, and Duranium replaces neutronium. Luxuries are now available
Content: Added a memorial for Aron Eisenberg on Ferenginar
Content: Added Imperial Starfleet museum.
Content: Added multiple new planet-unique deposits, as well as two new rare deposits - Iconian gateways and Pergium layers.
Content: Added new species-specific jobs, including merciless Terran Imperial Marines
Content: Added the mighty Charon class, the mobile throne of the Terran Empire.
Content: All ships rescaled to reflect in-universe comparative sizes.
Content: Capital planets of numerous species now have more unique buildings and deposits
Content: Dozens of new building icons, especially for Borg.
Content: Dozens of new deposits, with new icons and localization
Content: Federation Hero Ships - Special combat capable science vessels, designed to be the forefront of exploration
Content: Greatly expanded and re-arranged namelist for numerous species. A lot of work has been put to add more diversity to Starfleet ship names.
Content: ground-to-space batteries have been re-introduced, and are now better than ever!
Content: Hundreds of new technology icons
Content: Many data modules will now display your ship's length and mass
Content: Many new planet specialisations, including commercial worlds, embassy worlds and resort worlds, all available via decision.
Content: Mirror Jonathan Archer now enjoys the company of Porthos as well.
Content: More fighter based weapons and hangars available on vessels.
Content: New planetary UI
Content: Numerous new civics
Content: Players may now build a hangar bay on their planet, creating a small, yet powerful and expensive contingent of aerial defensive fighters to help ward off enemy invasions.
Content: Rework of the Xindi and Defiant event chains
Content: Smarter planet generation - Warmer planets closer to the suns, colder planets further out from the star.
Content: The federation light cruiser archetyp has been re-balanced, and several ship sizes have been adjusted
Content: The Modi'in recon cruiser, Section 31 advanced ship, is now available as a special reward.
Content: The nomadic Hirogen may now colonize terrestial planets - and make them into hunting reserves
Content: The Vaadwaar and Turei may now construct their very own subspace corridors, zipping across the galaxy in the Underspace.
Content: Various new female and male greetings have been added by multiple voice actors, for species such as the nausicaan, trabe, hirogen, garidian, devore, benzite, pralor, cravic, tamarian, gorn, romulan, krenim, vulcan, vidiian, voth, suliban, andorian and tellarite.
Content: Xindi Shipset updated, Arboreal and Aquatic ships added. Xindi Weapon and Probe rextured.
Content: you now have multiple ways to exploit your slaves - put them in labor camps, slave colonies, subject them to experimentation or extract the truth out of them
Event: Dangerous tech can now be actually very dangerous
Event: Locate and reconstruct the pieces of the ancient bioweapon known as the Abronath
Event: Minor updates to Cardassian, Klingon, Tellarite and Andorian leader events to improve performance, and stop them firing too often.
Event: The Alpha/Beta Quadrant Maps now have a midgame single Borg Cube crisis that threatens the quadrant.
Event: Undine Crisis - More challenging and new reward
Events: 'Demons' should trigger more commonly
Events: Added Mirror coup events - Upstarts and possibly known hero leaders will fight your admirals in combat... and if victorious their enthusiasm for coups might endanger your Emperor.
Events: Borg Subcomplexes are now destroyed on capture, the same as the Unicomplex.
Events: Celebrate 'First Contact Day' in style with the first of our new community written edict events
Events: Celebrate the Romulan Farmers Festival of Eitreih'hveinn (Community Edict Event)
Events: Expedition Events - 3 year missions to 'deep space' to level up and keep your scientists busy
Events: Experiment with the dangers of AI, face the consequences or reap the rewards of this dangerous technology
Events: Explore a series of stories surrounding a single ship and its crew lost in the Delta Quadrant, can you bring them home safely or succumb to the perils of this distant space?
Events: Find, aid & interact with the mysterious "Tin Man" / Gomtuu
Events: Garidians can now suffer discontent among the Plebeian class during their early years (community event)
Events: Iconian Probe dig site
Events: Kot'Baval - get the bloodwine flowing and celebrate this Klingon specific edict (inspired by our community events team)
Events: Mirror Invasion - The Tholians can now invade rather than the Terran or Klingon Cardassian Alliances.
Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire
Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire
Events: Skorr event outcomes adjusted, should have a higher chance of success
Events: The diplomatic conference at 'Babel One' could form the basis of a Federation, or the shattering of any hope of peace.
Events: The Terran Empire now has new unique leaders ('Smiley' O'Brien) and a few traits for flavour, as well as portraits for many leaders.
Events: War mini event - Capture strategic Outposts & Systems for strategic rewards (ALL)
Events: War mini event - Recruit an enemy defector mid war (Fed Hero ship compatible)
Events: War mini event - Rescue a crew trapped behind enemy lines (Fed variant)
Events: War mini event - Rescue a crew trapped behind enemy lines (non-Fed only)
Feature: New observation missions for Federation, Ferengi, Romulans and Cardassians to interact in unique ways with warp-capable primitives, including unique events for observation stations conducting business in orbit
Feature: New primitive age, warp-capable, has been added to include races that don't really warrant being a minor empire but were canonically warp capable in the show.
Graphics: Beam effects improved with the scrolling beam effect
Relics: A new reward for restoring the Dar'say array
Relics: Defeating the Mirror Invasion rewards you with a memento of whom you fought against
Relics: Echo Papa Drones, Tantalus Device, Stone of Gol, Sacred Chalice of Rixx for Betazed, mold included. Tox Uthat added as late game relic
Relics: Key Cardassian literature has been added, make it mandatory reading in the Unions education facilities.
Relics: Klingon Relics have been added and can be distributed to houses
Relics: Most relics now have an activation ability or charge
Relics: Ressikian Flute added
Relics: Secrets based on a Season 2 Short Trek and more
Relics: Terran Sword of State (Georgiou's Sword), Zefram Cochrane's Shotgun, Harry Mudd's Time Crystal Device added
Relics: The Whale Probe's communications sphere is available if you enjoy breaking things
Relics: Trophy for destroying Unicomplex
Sound: Undine Communication Voiceover

Bug Fixes

List not inclusive as buildings, technologies, ship components, utilities, districts, weapons etc all have been completely revamped.

Balance/Fix: Habitability follows vanilla and now affects population output and growth speed
Balance: All components and weapons have been adjusted.
Balance: Founders will only grow on the Great Link.
Balance: Heavy escort ships will now enjoy a bonus to piracy supression.
Fix: All ship designs now auto-generate correctly.
Fix: Auto-upgrade engineers now correctly recognise improved blueprints for all ship components
Fix: better population management from the side of the AI.
Fix: Borg will now correctly assimilate other races with correct uniforms and prosthetics
Fix: D7 Sections now differ for engineering/ tactical/ support
Fix: Embassy Bombing and P’Jem monastery events will no longer disable your ships permanently or redress your leaders to vanilla clothing.
Fix: Heavy/Rapid Polaron techs now give correct torpedo
Fix: improved AI, with new budgets and priorities.
Fix: Primitives should now have portraits more closely matching their canon appearances
Fix: The AI Federation will no longer Neutral Zone itself to death
Fix: The Mirror Universe Borg once again use Orange Lightbulbs (when used in conjunction with the content submod)
Fix: Veridians on Veridian IV no long wait for a saucer to crash into them before learning some traits.
UI Fix: Topbar Fleet Size now accounts for four digit numbers.
UI: adjusted ship designer cost/upkeep view
UI: fixed misaligned ship background (ship designer)
UI: fleet manager shiplist and retrofit list expanded
UI: shipyards building list expanded

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Tarne

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The updated mod is out on Steam at https://steamcommunity.com/sharedfiles/filedetails/?id=688086068

There seems to be a minor issue with the PDX launcher, if the mod shows as incompatible, please do the following:-

Unsubscribe the mod in steam
Go to \Documents\Paradox Interactive\Stellaris and delete the file: mods_registry.json
Restart steam
Subscribe again

That seems to resolve it (mine resolved itself, but others have found this way works)
 

Eelectrica

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Thanks guys. I'm going to restart my Ferengi playthrough (I was only like 10 or 15 years in)
Looking forward to checking the update out and completing a playthrough before the next major game update.

Cheers.
 

Orinsul

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Orinsul - what do you mean? If you have unemployment, then make new buildings to provide jobs.

Unless there are no slots, so increase population to build more buildings, which seems like it'd cause a loop?
 

Harel Eilam

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Orinsul - do you have pops without jobs (unemployment), or do you have jobs that go unfulfilled? (free jobs)

Two different things. If you have unemployment, yes, you should have building slots and in that case, yes, build more buildings. If you have no more building slots and a full crowded planet with unemployment, then upgrade your buildings - they will offer more jobs.

If you have free jobs, manage your planets and pops and wait for pop growth.
 

Orinsul

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Orinsul - do you have pops without jobs (unemployment), or do you have jobs that go unfulfilled? (free jobs)

Two different things. If you have unemployment, yes, you should have building slots and in that case, yes, build more buildings. If you have no more building slots and a full crowded planet with unemployment, then upgrade your buildings - they will offer more jobs.

If you have free jobs, manage your planets and pops and wait for pop growth.

Mirror universe andoria was plagued with unemployment and crime, denob and tellarus too. Eventually upgrades solved it. It's just until I got the technology I didn't know that was coming so worried it was going to be permanent. It's thematic too for the terran empire to deal with so it's cool I was just worrying if it was unsolvable (as I didn't know upgrades would add jobs)
 

JosunUrashima

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The updated mod is out on Steam at https://steamcommunity.com/sharedfiles/filedetails/?id=688086068

There seems to be a minor issue with the PDX launcher, if the mod shows as incompatible, please do the following:-

Unsubscribe the mod in steam
Go to \Documents\Paradox Interactive\Stellaris and delete the file: mods_registry.json
Restart steam
Subscribe again

That seems to resolve it (mine resolved itself, but others have found this way works)

It did not work for mine.

Paradox Launcher continues to say that they require version 2.3.3.

Went in, unsubscribed from the mods in steam.

Deleted the mods_registry.json

signed out of steam exited it. Restarted, signed in.

Subscribed, downloaded...

... and it still says they are not compatiable.

Do I need to go into the mods folder and delete those files as well just to make 100% sure? After following the first two steps?
 

kamikazi992

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Anyone else experiencing issues with the fleet manager not building ships? The reinforce all option doesn't work, the sound plays but no ships get built despite me having all the resources required.

I can manually build ships through the shipyards directly but fleet manager and I fleet reinforce all button doesn't work.

No other mods installed. Clean install. Playing as federation