[Mod] ST: New Horizons: A Stellaris Total Conversion

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i64man

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It has been awhile since I played Stellaris, so I subscribed to this mod, and started a casual play. I started as fhe federation pacifist on Earth. I noticed that I keep getting a message that says something along the lines of getting the outpost build on Sol system. I press ok, but there is no outpost around Sol and the message keep repeating itself. Any ideas?
 

Shaggo

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It has been awhile since I played Stellaris, so I subscribed to this mod, and started a casual play. I started as fhe federation pacifist on Earth. I noticed that I keep getting a message that says something along the lines of getting the outpost build on Sol system. I press ok, but there is no outpost around Sol and the message keep repeating itself. Any ideas?
Very likely some mod conflict.
 

Tarne

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After eight months in development, the Paradoxical Modding Group is proud to announce the release of Into The Mirror, Darkly (ITMD) this coming weekend – the newest update to Star Trek: New Horizons. The name – Into The Mirror, Darkly – is inspired by the many Mirror Universe episodes from Star Trek. It represents the strong focus this update has on the Mirror Universe. As part of the update, the entire economy has once again been overhauled. This refers to all the moving your parts you would expect, in addition to a massive overhaul in the District and Habitability Systems. With this patch also comes our latest UI sub-mod, created by CutterSlade, a Universal adaptation of the Federation UI suitable for whatever species you choose to play.

New Horizons now includes over 50 new districts, each providing unique bonuses, boosted by technology earned throughout the course of the game. Together with up to 6 Districts per planet, you will be able to build vast empires with planets specialized to your economical needs. In addition to this, planets have been reclassified into 4 classes: Wet, Hot, Cold, Demon, with habitability for each class redesigned across all species opening up new strategic decisions for deciding when to expand or fight for control. Beyond the classes, each planet will fall into one of twenty-eight new sub-classes each with their own modifiers affecting planet bonuses. The entire galaxy generation system has also been reworked for more realistic planet placement and balanced distribution of planet types.

The update also includes a major overhaul to the Terran Empire. In addition to Mirror variants of all Federation ships, complete with Terran iconography, you will now be able to construct the crown jewel of the Terran Empire, the ISS Charon. A vast city-sized ship housing the Emperor’s throne room, bristling with vast arrays of weaponry to bring agony to your enemies! Federation and Terran Empires will now also gain access to unique science vessels with the ability to survey while also fielding weapons, creating powerful vessels to explore the depths of space.

ITMD also comes equipped with many quality of life changes. The AI has been completely reworked to operate with the economy updates introduced in this and the previous patch, to truly be a force to be reckoned with. Underestimate the AI at your peril! Ship speed has also been reworked to improve travel times across the galaxy, with a decrease in speed during combat as your ships manoeuvre to engage enemy fleets. All ships within the game have been rescaled to their in-universe sizes, giving you a true sense of the scale of fleet combat and how different ship classes interact.

As always, every new update to New Horizons also includes new events and story content – and ITMD is no exception. You can now meet the mysterious ‘Tin Man’ Gomtuu, and the Caretaker. Control will attempt to rid the universe of all life. War mini events will diversify your objectives beyond the standard war goals. This is just a small taste of what ITMD contains, alongside bug fixes, and huge amounts of new content to explore. We hope as always that you continue to enjoy!
 

JosunUrashima

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OH SWEET HOLY HELL THIS SOUNDS GLORIOUS!

I like the mention of war Mini events, which should definitively make warfare more interesting. The thing with districts sounds... interesting, I'll need to try and watch that video to try and see what it looks like.

I am curious- will this include more events for things along bordering empires, especially for rivals or even the neutral zones established by the Federation?

Also this makes me glad I've deleted the two games I was doing, since I don't want to have a game going that will not be finished as the update draws close.
 

Harel Eilam

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Just as a heads up - we are still evaluating the changes from the surprise 2.4 patch today. It is possible the release will be postponed. We will update once we know more.

Edit - I am afraid it's now official. The patch will be delayed until next week.
 
Last edited:

JosunUrashima

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Just as a heads up - we are still evaluating the changes from the surprise 2.4 patch today. It is possible the release will be postponed. We will update once we know more.

Edit - I am afraid it's now official. The patch will be delayed until next week.

There enough stuff in it that makes punting it necessary I take it? Sad to hear, but yes, it would have been nice if paradox could have given more warning.
 

misiame

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Just as a heads up - we are still evaluating the changes from the surprise 2.4 patch today. It is possible the release will be postponed. We will update once we know more.

Edit - I am afraid it's now official. The patch will be delayed until next week.
Lo siento. I was just about to ask about when the release was happening, but I saw this today.

Take your time. Big patch drop and you obviously need the time to look through everything. We'll be waiting patiently :D
 

JosunUrashima

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Just a random query- have you guys tried to get anyone who could do custom art for things like events that are more original but would work within the lore of Trek, or for things that we don't easily have good pictures for? (One example, the Andorians trying to get that scroll back, would be neat to have art of such a scene or of protests for it)
 

Tarne

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Custom artwork is very costly in time so we've spent it elsewhere, but you'll see tomorrow. :D I am genuinely shocked by how much of a change this patch is
 

Eltharion70

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Hi, I'm anxious to see what you have developed for the new patch, which you say is particularly voluminous.
I would like to ask a question, if I can ...

- Will the new patch need a new game to work? Can a game already in progress take advantage of all the new
features added without problems?

In the current game I just founded some colony, and made contact with Vulcans, Andorians, a (rnd) human colony,
and with the Tellarites. As a technology, I just built the NX.

Thank you for your efforts.