[Mod] ST: New Horizons: A Stellaris Total Conversion

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Orinsul

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'have to' doesnt come into it.
'would be fun to' does. Having an event choice, stand independent and seek non-fed allies or align with federation in the chain setting up the new RR and maybe effecting it's civic values could be good. Having a three way civil war would probably just mean the star empire always winning. It'd be more fun if you never knew who'd come out on top, a romulan ally or an even more aggressive empire.
 

zordrail

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That's a real dick way to say a thing, tbf, and I'd say more but I find it ridiculous that moderators might need to come in and deal with one of the most popular mods because of some petty squabble, especially after the NH team already commented and said this speculation is pointless.
Again, incorrect. Bullshit in fact.

lets chill with the way we speak to each other. There is no need for harsh language. Some of us might disagree with some points of lore but there is no need to not be polite and respectful to each other :)
 

Walshicus

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So while we're still working through 2.2 compatibility, thought I'd share some of the new species that will be added in the next update. The Kriosians and Valtese are physically similar to the Trill and featured first in TNG's "The Perfect Mate":

y4mu1t-jFVphPUHFzy5ikhDydN9U6jiyxvyy6m_FZzhsbPH28OyUXf3P_VuHFWBWbqB7YZZyUlcH-z19kjUKjlMnMqNgpcqpkQUKdeHSbgv3fBkqeXJPHHm_s-EcJrQBxEYXzg9sW6T5uCvdcOYtU_IDVsipO7pRee7j5xKyDOrkhvR9F2N0nq8ZBCQ0xVRNdCTtOgTZ9p2QAbbRyVWR0ChJQ

y4mYDNfqp2vg6fKEcA-A9vdBy2OtAC7n4OM8bhrPHu5ckWm0RO9eVR6eFm315OOfcvJzfWCueZUgE1uGmKpgHeYxLNphoSKcAZMyTR3wjK68c5cGZjfF3kk8BkAtMgvZMGcc7djJy5-qZ7XDVc6_I-Odv5t_dPwwO867YN4SD8c8O9JDVdxU-pyR_b-h9tAA7dBjvA2aRcpFIL0VbI7n72sOg
 

JosunUrashima

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While cool, does the Lore map really need any more races? There's a part of me that wonders if we'll reach a point where, even if the vanilla game gets optimized, playing the Lore Filled large map will still be a slow slog because of the comp having to handle all the races.

(This is also something I've queried before I believe but never really got an answer...)

I take it those logos are meant to be placeholders? Since the Morali have the first and the... Argathi in the Gamma Quadrant I believe have the second one.
 

Swordy_

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While cool, does the Lore map really need any more races? There's a part of me that wonders if we'll reach a point where, even if the vanilla game gets optimized, playing the Lore Filled large map will still be a slow slog because of the comp having to handle all the races.

(This is also something I've queried before I believe but never really got an answer...)

I take it those logos are meant to be placeholders? Since the Morali have the first and the... Argathi in the Gamma Quadrant I believe have the second one.

These guys seem to know what they're doing. They've built up a lot of trust in how they've developed the mod so let's trust their judgement on performance and cross those bridges if we come to them.
 

Walshicus

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For anyone wondering how the Mars Terraforming events will work in 2.2, I've recently updated them to use the deposit system and planetary decisions.

If you have the Verteron Array building present, you'll have access to a "fund terraforming" decision that will take about a year and contribute on average 10% to the terraforming process. The random events that used to pop will still trigger, and the special deposits that Mars starts with will start to green as the planet is transformed.

We're getting closer to being able to release 2.2, with a handful of areas to finish before we can push a version out to our closed beta group. The update will include the Klingon/Romulan focus we were working on before 2.2 was released earlier than we'd anticipated.
 

Tarne

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Here is a sample of some of the changes you'll see as you spend resources on the Mars terraforming project, as the planet becomes more habitable to humans. It's just one of the many things we can do with the new deposit system


508WcMc.png
 

M@ni@c

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I'm sad to read this. I found Stellaris to be boring before 2.2. The new pop and "production chain" economy makes it interesting to me. I especially find this odd to read:
This will avoid cases where [...] you have difficult choices on what to spend your resources.
Isn't Stellaris supposed to be a strategy game? It's supposed to be about difficult choices, each having their advantages and downsides.
 

Arch-Heretek

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2.2 introduces a new approach to strategic resources, with rare resources such as crystals and motes used to buy and maintain ship parts and buildings. Many players feel the result requires too much micro-management, makes for a very hard to manage game and an unpredictable economy with very wide swings in performance and output.
Who is saying this? They seem to be in the minority judging from the downvotes such posts attract. Building an efficient engine is part of the challenge and fun of the new system, giving a much more Euro-game style.
• Every resource will have very clear and singular use. For example, the resource magnesite will be used to purchase hull components on ships. It will not be used anywhere else. This will avoid cases where both buildings and ships require the same resource and making you have difficult choices on what to spend your resources.
• With two notable exceptions, being dilithium and crew, all the resources used in ship construction are only for purchase – NOT for upkeep. This means you only need to worry about accumulating the resources and your economy won’t take wild swings that will impact your ability to produce new ships.
This leads to a severe balance problem. Instead of specializing or making long-term, short term predictions, empires will just build everything at once. The big empires will keep getting bigger and there will be no additional strain on their economy to counteract this.
• All initial ship components and nearly every single building in the game will not require resources. Only advanced ship components will require resources, with a growing portion of the cost being in the strategic resource (so, say, a tier 5 hull would require about 40% of the cost in magnesite, while a tier 10 hull would be almost completely in magnesite).
Buildings and ships are free now? Why? We can just immediately build to and over fleet capacity and completely fill out a planet with buildings with the only constraint being time. This encourages rush and wide styles of play and penalizes everything else.
• Since a growing part of your ship costs is going to not in alloy but in other resources that will accumulate regardless of your alloy production, despite the fact that ships are far bigger, more powerful and more expensive in New Horizons, you will hopefully be able to produce them in a reasonable rate.
This seems to be a contradiction; perhaps it refers only to later stage ships because the last comment said there will be no initial costs for ships. Moving on, are resources just going to be generated for empires now, with no need of production lines or resource extraction? That seems to just be adding more resources for the sake of adding them without any tangible gameplay effect from it. This bullet here >
• Speaking of ways to obtain resources, ALL important resources could be obtained not only via the market, but also via a new commerce-oriented method. Planets may build starport buildings, that can produce any output you desire and require latinum as upkeep. This output can be changed via decisions on the planet, and latinum is going to be the trade currency in the game. Meaning, that you could always convert latinum via starports, and energy via the market, to purchase all strategic resources you need.
Seems to imply there is no actual production of these resources in any empire, they are simply bought or generated from starports.
• Buildings will almost never require resources. The few that do would require specific resources that would be easy to obtain and be quite global. Brizeen Nitrate will be needed for farms, a building that improves the production of all farm districts, and deuterium will be required for power plants, a building that improves the output of all energy districts.
If they're easy and global, plus without any upkeep, why add them in? It just increases resource and computing bloat without additional challenge.
• Power plants and farms, by the way, will give much bigger bonuses than the corresponding techs and buildings in vanilla. In general, much more of your economy in New Horizons will be tied to buildings and building upgrades – which will make your economy more predictable and manageable.
I'm confused by this. In vanilla, a large part of the economy is already tied to buildings, being the only way to generate research and finished goods, not to mention commerce, growth bonuses, and military fortifications. Meanwhile, the only other production path is of raw resources in the form of the farms, mines, and energy districts, with a few buildings to directly aid it.
• Buildings, in general, will give more bonuses and fewer jobs. Building upgrades will directly improve your economy instead of increasing your potential by adding more jobs. This will, again, make your economy more predictable.

• For various reasons, also to compensate for the changes to buildings, population growth rates are going to be reduced (and going forward, we hope to reduce the number of pops on planets entirely). This will, again, make your economy more predictable – you won’t have rapid changes to pop sizes that will result in pops moving to new jobs and shifting your economy.

This sounds like trying to go backwards to the way the economy worked pre-Le Guin, only without a tile system. That's dissapointing to me, honestly, because I believe Star Trek and New Horizons have all kinds of opportunity to exploit the new economic system to make even more engaging gameplay and complicated production chains, to explore the drains and pressures upon the states that make up the universe and potentially drive conflict or collapse. How often is Starfleet said to be overextended in its duties and outclassed by local opponents concentration of force, what happens to the Dominion if they cannot adequately supply cloning materials or Ketracel White, what drives Cardassian stratification and exploitation of its neighbors, and so on? Not every problem in Star Trek is some immediate existential threat like the Borg or the Undine that will immediately kill everything if unaddressed, there are much more intricate problems that if left unaddressed will also lead to collapse.

I'm sad to read this. I found Stellaris to be boring before 2.2. The new pop and "production chain" economy makes it interesting to me. I especially find this odd to read:

Isn't Stellaris supposed to be a strategy game? It's supposed to be about difficult choices, each having their advantages and downsides.
I must concur, this seems to be going in the opposite direction of Le Guin and its economy overhaul, making downtime between wars much more boing.
 

Harel Eilam

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I'm simply going to avoid posting our dev diaries on this forum from now on. This is clearly not the appropriate channel for it. Feel free to join our discord, follow our steam page, facebook and twitter if you are inclined to read our more in-depth diaries.
 

Arch-Heretek

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I'm simply going to avoid posting our dev diaries on this forum from now on. This is clearly not the appropriate channel for it. Feel free to join our discord, follow our steam page, facebook and twitter if you are inclined to read our more in-depth diaries.
That's a real shame you've decided to migrate forums where you can control discussion instead of actually engaging with criticism in an open setting, especially after only two critical posts, neither of which were particularly mean-spirited.
 

Harel Eilam

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There is no need to 'control discussions' - I have never needed to moderate any post on any platform concerning our dev diaries. This is simply and clearly not the place to post this information.

Again, if you are interested in reading about the long-term plans of the mod, you are more than welcome to follow our various channels.
 

Tarne

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Buildings and ships are free now? Why? We can just immediately build to and over fleet capacity and completely fill out a planet with buildings with the only constraint being time. This encourages rush and wide styles of play and penalizes everything else.

Seems to imply there is no actual production of these resources in any empire, they are simply bought or generated from starports.

Naw, just written incorrectly in the ex-dev diary. He meant buildings don't require special resources (ie, they still require minerals) in the majority of cases. It'll still be expensive to buy brizeen for farms, but the options there to just buy it from the market if you find yourself stuck with no way to mine it yourself.

Resources are found via deposits as usual and/or manufactured like Ketracel. Should be pretty hard to actually produce the most powerful ships en mass unless you have a substantial economy.

Ships require minerals but special components require more of certain resources. For example, powerful torpedoes require a substantial amount of kemocite to build. If you haven't got it, then you'll need to either reconsider your ship designs and switch to a beam heavy design or mine/purchase more.

Hope that clears it up!
 

Langy

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There is no need to 'control discussions' - I have never needed to moderate any post on any platform concerning our dev diaries. This is simply and clearly not the place to post this information.

Again, if you are interested in reading about the long-term plans of the mod, you are more than welcome to follow our various channels.


I'm sorry but... what? Why is this forum 'clearly' not the place to post updates as to what's coming for this mod? Unless you can articulate an actual reason, the only thing that comes to mind is either censorship or laziness. Laziness is a perfectly acceptable answer but doesn't really explain why the previously-posted dev diary was deleted. Was it because you want to consolidate discussion of the dev diary to one location? If so, then I recommend you change the way you post them on Discord so that each dev diary gets its own thread or something similar; as-is, it'd be difficult to find constructive criticism in the general 'talk' channel that's linked to by the dev diary.
 

Grinsel

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as if you don't already have enough to do with the millions of code lines, you have to justify yourself dozens of times for every change.

the obsession of some to find even the smallest hair in the soup is very encouraging and i can only support harel's decision.

we are not developers and don't get a penny, we don't have to do this to ourselves.
if you don't like what we do, you don't have to play it. but we certainly don't waste time.

if you want better star trek games, in which you can make the developer malicious allegations, then contact cbs.
if you are dissatisfied with stellaris, contact pdx.
if you are unhappy with the forum, contact the admin.
but no one can force us modders to do anything in that tone.

wherever your problem is, don't dump it on us, as long as you don't pay for our work.
 

Walshicus

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I'm sorry but... what? Why is this forum 'clearly' not the place to post updates as to what's coming for this mod? Unless you can articulate an actual reason, the only thing that comes to mind is either censorship or laziness. Laziness is a perfectly acceptable answer but doesn't really explain why the previously-posted dev diary was deleted. Was it because you want to consolidate discussion of the dev diary to one location? If so, then I recommend you change the way you post them on Discord so that each dev diary gets its own thread or something similar; as-is, it'd be difficult to find constructive criticism in the general 'talk' channel that's linked to by the dev diary.
You're absolutely right and we shouldn't be silencing constructive feedback. Keep posting here and we'll get a better mod as a result. :)