[Mod] ST: New Horizons: A Stellaris Total Conversion

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Orinsul

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STO has a romulan civil war that could be cool as an event chain and war? It's uniforms are neat.
It depends on the whole romulus blowing up thing from the film though, but that could be fudged passed
 

Tigey

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Have you guys had any success in transferring your preset galaxy map over to the new galaxy generation system?

I ask, as I actually used a tweaked variant of your galaxy map for my own personal Stellaris build (was setting up a personal scenario and wanted certain races in certain places, plus various personally created unique systems, etc), but the new scripted effects which on starting the game generate districts, pops, etc, on player and AI homeworlds seems broken when using maps with preset systems and initializers. Every homeworld starts with only 7 pops, and doesn't have any buildings, districts, nor does Earth have the unique blockers/resources.

They work absolutely fine with the map folder deleted, so I'm leaning toward it being something to do with their new scripted effects (possibly the order in which they are done on startup) not liking galaxy scenarios with prepositioned systems and initializers.

Or maybe I'm overlooking something else. Just wondering if you guys had any insights, as it seems like something that would affect your painstakingly created maps/scenarios too:(
 

Walshicus

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Have you guys had any success in transferring your preset galaxy map over to the new galaxy generation system?

I ask, as I actually used a tweaked variant of your galaxy map for my own personal Stellaris build (was setting up a personal scenario and wanted certain races in certain places, plus various personally created unique systems, etc), but the new scripted effects which on starting the game generate districts, pops, etc, on player and AI homeworlds seems broken when using maps with preset systems and initializers. Every homeworld starts with only 7 pops, and doesn't have any buildings, districts, nor does Earth have the unique blockers/resources.

They work absolutely fine with the map folder deleted, so I'm leaning toward it being something to do with their new scripted effects (possibly the order in which they are done on startup) not liking galaxy scenarios with prepositioned systems and initializers.

Or maybe I'm overlooking something else. Just wondering if you guys had any insights, as it seems like something that would affect your painstakingly created maps/scenarios too:(
Our initialisers have effects that configure each system/planet's fleets, buildings and pop counts. Deposits too.
 

Orinsul

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a most simple question... this mod for the GOG version? where is it? thkz in a advance!

you can use a steam workshop downloader site to download mods from steam
 

Arch-Heretek

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While I'm fine with you not wanting to use them I am sort of curious what you mean by "style", they're mostly just more human looking humans IMO. Is it the more photo realistic look?
I think it means they would stand out too much compared to the other species portraits. A lot of the species in Star Trek are basically just humans with varying features, and if the baseline humans suddenly looked radically different, it wouldn't line up as well.
 

JosunUrashima

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STO has a romulan civil war that could be cool as an event chain and war? It's uniforms are neat.
It depends on the whole romulus blowing up thing from the film though, but that could be fudged passed

You could perhaps have a series of events set up that could make enough Romulans turn Xenophilic or even Pacifist and when it reaches a certain threshold, have the choice of either changing into the Romulan Republic or fighting the traitorous scum.
 

Orinsul

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Or an event chain where (If you choose an option so people arent forced into that timeline) romulus is destroyed and in the struggle for power over how to rebuild you get to pick a side?
either way snazzy uniforms.
 

Arch-Heretek

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Or an event chain where (If you choose an option so people arent forced into that timeline) romulus is destroyed and in the struggle for power over how to rebuild you get to pick a side?
either way snazzy uniforms.
IIRC in STO, there's actually three factions. The Imperial remnant of the empire, the Federation alinged Republic, and the Klingon aligned Republic. Could split them into three, different ethic/governments for all, and have an event system of "New Romulus" (being some 25 tile top tier planet to replace Old Romulus) spawn in that the 3 then fight over.
 

JosunUrashima

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IIRC in STO, there's actually three factions. The Imperial remnant of the empire, the Federation alinged Republic, and the Klingon aligned Republic. Could split them into three, different ethic/governments for all, and have an event system of "New Romulus" (being some 25 tile top tier planet to replace Old Romulus) spawn in that the 3 then fight over.

Actually no, it's just the Imperial Remnant and Romulan Republic. Individual captains can work with Starfleet or KDF but the Romulan Republic is an ally of both.
 

Arch-Heretek

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Actually no, it's just the Imperial Remnant and Romulan Republic. Individual captains can work with Starfleet or KDF but the Romulan Republic is an ally of both.
They may supposedly be united under a single government, but in the course of their aligning with either side they are now obliged to kill their fellow republican captains on the other side. The Republic may be a single government holding them together, but there are two powerful factions within the fleet that are at odds with one another, whether because of pragmatic reasons or ideological ones. I believe that should be modeled in some way.
 

zordrail

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They may supposedly be united under a single government, but in the course of their aligning with either side they are now obliged to kill their fellow republican captains on the other side. The Republic may be a single government holding them together, but there are two powerful factions within the fleet that are at odds with one another, whether because of pragmatic reasons or ideological ones. I believe that should be modeled in some way.


Im not definite but by this time in the story the Khitomer Accords are back on, same with when the Jem'Hadar join the story
 

Orinsul

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It'd be more fun to have a three way split, but a have it be split between wants to join federation eventually RR and wants to be independent RR, rather than whos faction missions do you want cos, different game
 

Harel Eilam

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Let's not go too deep into this rabbit hole :) STO is not canon and while we are always thinking about ways to expand our narrative and add more events (especially to the Romulans), we'd always prefer them to be looser and adapted to the sandbox nature of Stellaris.
 

JosunUrashima

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They may supposedly be united under a single government, but in the course of their aligning with either side they are now obliged to kill their fellow republican captains on the other side. The Republic may be a single government holding them together, but there are two powerful factions within the fleet that are at odds with one another, whether because of pragmatic reasons or ideological ones. I believe that should be modeled in some way.

Again, incorrect. Bullshit in fact.

Firstly, the Romulan Republic is formally, FORMALLY allied to both the Klingons and Federation. The only reason said captains "kill each other" in faction things relating to those is because STO is a game and because the people behind it couldn't be arsed to make the Romulan Republic their own damned full fledged independent faction. It's a games mechanic thing, not a story thing.

Secondly, depending on the point in the story, the Khitomer Accords are back in in force, and the Federation and Klingons are once again allies. Not only that, but there's the whole organization devoted to fighting against the Borg and Undine that has KDF and Starfleet forces working together.

If any event was made for this Star Trek mod involving the Romulan Republic, they'd make it what it actually freaking properly is and have it be an independent and fully sovereign nation that isn't split between KDF working and Starfleet fleet factions.

Just like their not going to suddenly have the Dominion break into a Starfleet and KDF aligned forces to deal with a resurgent Hur'q threat.

Seriously, there is not reason why if they incorporate the idea of the Romulan Civil War and the existence of a Romulan Republic separate from the Star Empire into this mod for them to have it split into a Starfleet aligned republic and a Klingon aligned republic. Especially considering that if events go a certain way in game one or both of those might not be around in the first place!
 

JosunUrashima

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Let's not go too deep into this rabbit hole :) STO is not canon and while we are always thinking about ways to expand our narrative and add more events (especially to the Romulans), we'd always prefer them to be looser and adapted to the sandbox nature of Stellaris.

Agreed certainly, and there's ways to do it that incorporates the idea of a Romulan Republic without trying to mimic the weirdness of STO. You could have it be a long chain of events similar to what happens with Vulcans, you could have it be that there's an option to let the Romulan Republic worlds break off peacefully (perhaps your busy in a war and don't have time to turn around and fight a civil war) etc.
 

Arch-Heretek

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Again, incorrect. Bullshit in fact.

Firstly, the Romulan Republic is formally, FORMALLY allied to both the Klingons and Federation. The only reason said captains "kill each other" in faction things relating to those is because STO is a game and because the people behind it couldn't be arsed to make the Romulan Republic their own damned full fledged independent faction. It's a games mechanic thing, not a story thing.

Secondly, depending on the point in the story, the Khitomer Accords are back in in force, and the Federation and Klingons are once again allies. Not only that, but there's the whole organization devoted to fighting against the Borg and Undine that has KDF and Starfleet forces working together.

If any event was made for this Star Trek mod involving the Romulan Republic, they'd make it what it actually freaking properly is and have it be an independent and fully sovereign nation that isn't split between KDF working and Starfleet fleet factions.

Just like their not going to suddenly have the Dominion break into a Starfleet and KDF aligned forces to deal with a resurgent Hur'q threat.

Seriously, there is not reason why if they incorporate the idea of the Romulan Civil War and the existence of a Romulan Republic separate from the Star Empire into this mod for them to have it split into a Starfleet aligned republic and a Klingon aligned republic. Especially considering that if events go a certain way in game one or both of those might not be around in the first place!
That's a real dick way to say a thing, tbf, and I'd say more but I find it ridiculous that moderators might need to come in and deal with one of the most popular mods because of some petty squabble, especially after the NH team already commented and said this speculation is pointless.