[Mod] ST: New Horizons: A Stellaris Total Conversion

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kamikazi992

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strange.... havent found a single one yet except from the founders homeworld.... (just found some on a dosi planet)

back onto the subject of asteroid prison... i have the dosi now but still cant build it...
 

Caekdaemon

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If it requires a state to be a member, is there anywhere I can find a list of which states offer tech research options?
I just pulled the information from the event files and trimmed everything but the comments, so let me hook a fellow Fed up:

Code:
    option = { #Andorian    Co-Efficient Phasers
    option = { #Andorian    Ushaan Legalization
    option = { #Bajoran    Words of the Prophets
    option = { #Benzite    Benzite Efficency
    option = { #Bolian    Bolian Economics
    option = { #Cardassian    Efficient Resource Exploitation
    option = { #Cardassian    Wave Disruptors
    option = { #Ferengi    Rules of Acquisiton
    option = { #Human    Pulse cannon
    option = { #Human    Marine Corps
    option = { #Klingons    The Story of the Promise
    option = { #Tellarites    Ritualized Debating
    option = { #Vulcan    Particle phasers
    option = { #Vulcan    Teaching of Sarek

I'm not sure as to the value of the weapon research - the Andorian phasers are outright worse than Phase Cannon II, as they don't have any special modifiers like armor or shield penetration and have the same flat damage and I haven't seen any upgrades for them in my tech tree - so I would suggest passing them over or doing a little save scumming if necessary to determine whether or not they're actually useful (also, devs, would you mind putting a little description for the techs on the screen to say what they do when you mouse over the options? I went for the Tellarites ritualized debating and was more than a little miffed when the game said it gave 0 influence and checked the top to see it only gave 0.25 :p) but stuff like the Vulcan's Teaching of Sarek (I think this shows up as Surak in game, as it should) are brilliant and definitely should be taken when you get the chance.
 

JosunUrashima

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So I guess I can assume by the silence/lack of response to my query as far as I can tell (what with having asked at least twice) I should just try and see what happens when i make a Vorta vassal or if it's even possible in the first place, got it.

Will state what happens when I see it,

EDIT: Well, it didn't have any problems creating a vassal, though so far all the Dominion seems able to create is Plutocratic Oligarchy's. Oddly enough though creating a Vorta vassal resulted in them having a Jem'Hadar as ruler, yet it also seemed Jem'Hadar got enslaved...

So that answers that at least.
 
Last edited:

Cethanis

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So I guess I can assume by the silence/lack of response to my query as far as I can tell (what with having asked at least twice) I should just try and see what happens when i make a Vorta vassal or if it's even possible in the first place, got it.

Will state what happens when I see it,

EDIT: Well, it didn't have any problems creating a vassal, though so far all the Dominion seems able to create is Plutocratic Oligarchy's. Oddly enough though creating a Vorta vassal resulted in them having a Jem'Hadar as ruler, yet it also seemed Jem'Hadar got enslaved...

So that answers that at least.
Correct me if i'm wrong, but the Dominion can't have Vassals any longer. Any Vassals turn into "Dominion Member Worlds" immediately as far as i can tell. But every few years you can interact with your Member Worlds and one of the Option is to send one of you'r leaders as Governor to them, what gives them, depending on the leader, some good bonuses. But if you really have hard feelings for them, why not just annex their worlds and enslave them?
 

JosunUrashima

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Correct me if i'm wrong, but the Dominion can't have Vassals any longer. Any Vassals turn into "Dominion Member Worlds" immediately as far as i can tell. But every few years you can interact with your Member Worlds and one of the Option is to send one of you'r leaders as Governor to them, what gives them, depending on the leader, some good bonuses. But if you really have hard feelings for them, why not just annex their worlds and enslave them?

Member worlds are basically enhanced Vassals, but you can still create vassals which then become new member worlds.
 

schultz

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Yep, has to be a proper member world. Currently it's all the worlds surrounding the Federation, though we'll probably add more as time goes on (Andorian, Vulcan, Tellarite, Bolian, Benzite, Cardassian, Klingon, Ferengi etc)

This mod just keeps getting better and better.
Thanks for all your hard work, and Merry Christmas!
 

JosunUrashima

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Well here is a big difference. You can't integrate Member Worlds.

Is that a certain thing? I'm curious because it was still listed as an option, though I hadn't yet reached the ten year mark.

when do you hear back about the 100 event? i sent them out at the start and havent heard anything since.....

I would assume you'd hear about it in the late 2300's given that the only one we know of that went back is Odo in DS9 (at least as far as I can remember)
 

Cethanis

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Is that a certain thing? I'm curious because it was still listed as an option, though I hadn't yet reached the ten year mark.



I would assume you'd hear about it in the late 2300's given that the only one we know of that went back is Odo in DS9 (at least as far as I can remember)

Yes I'm certain. You can't integrate Memberworlds. You can only force a Memberworld Faction to give you a single Planet via Memberworld Interaction if it triggers.
 

kamikazi992

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thanks. Im at 2272 now and loving my Dominion play through. A little difficult as various Gamma quadrant powers have formed alliances against me, which I have sucessfully crushed so far. Doomsday weapon just appeared in one of my systems so off to obliterate that now! Havent had the Ship event yet.
 

schultz

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I just pulled the information from the event files and trimmed everything but the comments, so let me hook a fellow Fed up:

Code:
    option = { #Andorian    Co-Efficient Phasers
    option = { #Andorian    Ushaan Legalization
    option = { #Bajoran    Words of the Prophets
    option = { #Benzite    Benzite Efficency
    option = { #Bolian    Bolian Economics
    option = { #Cardassian    Efficient Resource Exploitation
    option = { #Cardassian    Wave Disruptors
    option = { #Ferengi    Rules of Acquisiton
    option = { #Human    Pulse cannon
    option = { #Human    Marine Corps
    option = { #Klingons    The Story of the Promise
    option = { #Tellarites    Ritualized Debating
    option = { #Vulcan    Particle phasers
    option = { #Vulcan    Teaching of Sarek

That's the extent of it at this point?
Needed to know this because races that aren't on this list are getting integrated instead of becoming UFP members.
The member worlds play enough havoc with my sectors!
 

TimNH

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A question about speed/pace of AI expansion. I'm trying to find a way to slow down the AI from expanding so damned fast without using console commands to obliterate their colonies. I find that by the time I get to "TOS era" ships, the AI has colonized 95% of inhabitable systems and the entire galaxy is claimed. This forces the player to expand like crazy in order to keep up, and prevents a slow exploration paced with the "eras" advancement.

Anyone have any advice on how to artificially slow down the AI expansion? Any mods that work well for this and are compatible with STNH?
 

George The Eco

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A question about speed/pace of AI expansion. I'm trying to find a way to slow down the AI from expanding so damned fast without using console commands to obliterate their colonies. I find that by the time I get to "TOS era" ships, the AI has colonized 95% of inhabitable systems and the entire galaxy is claimed. This forces the player to expand like crazy in order to keep up, and prevents a slow exploration paced with the "eras" advancement.

Anyone have any advice on how to artificially slow down the AI expansion? Any mods that work well for this and are compatible with STNH?
really high influence costs to frontier outposts and colonies would be a start.
 

JosunUrashima

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A question about speed/pace of AI expansion. I'm trying to find a way to slow down the AI from expanding so damned fast without using console commands to obliterate their colonies. I find that by the time I get to "TOS era" ships, the AI has colonized 95% of inhabitable systems and the entire galaxy is claimed. This forces the player to expand like crazy in order to keep up, and prevents a slow exploration paced with the "eras" advancement.

Anyone have any advice on how to artificially slow down the AI expansion? Any mods that work well for this and are compatible with STNH?

Not going to be a possibility unless you drastically increase time to move from one star to another, to colonize worlds and pop growth, or add probably another two or three thousand stars.

And you'd be doing it to yourself at the same time.
 

Synge316

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I tried making a simple mod with defines.lua to up the influence values but it seems to be over-ridden by NH.

Just change it in the main New Horizons mod itself. It will get override eventually in the next update but just change it again :)

I notice in my games the Vulcans and the Andorians immediately coalition together. During this period aren't those two sort of at their others throats?
 

Walshicus

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Just change it in the main New Horizons mod itself. It will get override eventually in the next update but just change it again :)

I notice in my games the Vulcans and the Andorians immediately coalition together. During this period aren't those two sort of at their others throats?

Yes, but we need to write a bunch of events to handle their reconciliation and eventual alliance.

It'll happen, but some prerequisites first!