[Mod] ST: New Horizons: A Stellaris Total Conversion

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Walshicus

ST: New Civilisations Team
64 Badges
Oct 31, 2003
1.450
604
  • Europa Universalis IV: Mare Nostrum
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Res Publica
y4mcS8RtYawCgRse9mBElan4UmmLR6f0dFnt3DMiMYagw7EX6xmopJrm_Y_uz5zTCtpNO74sDJCzLzImY9f-ATiSkHLkYBRk3RYB47ogRP8ogkHCRS-R4kIpgc5ih_rFmA5z0NrBFzKVzyy9HMILcBpMO8H0Prrqi-xb_zzq3MZJC3BWuHHGihdoQUI_W13DGIWEHEPRw8qi9hgV1mSL5mZ2A

y4m8JrAxVxDSnEf3tJHRGsrKt9dLZxznxifmZ0MMUy38QtxExqJkjRLbPFuW8Dx-IGkv9b3Yo3t-3-1Uk0Kk1ldamTLaKEt4MnJQ8oymNl16Was4ij8MNREhUzfyoyNC0KUm2ClPuHGaJLwwp94Vu48xJ2kMuY9Qp5x2cuDS9HshOOB_mX_Okc8EAEyNZqZ2c_drlRe8Wvrc5X4G7hUryJBTA
 

kamikazi992

Second Lieutenant
15 Badges
Jun 27, 2016
149
24
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars Pre-Order
so in the borg_01_unique_ships.asset file i found the line.....

@borg_cube_scale = 50.0

i adjusted it to @borg_cube_scale = 100.0, and there was no visible change in the size of the cube... am i missing something?
 

JosunUrashima

General
73 Badges
Apr 7, 2008
1.854
149
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Iron Cross
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Sword of the Stars II
I'm hoping that 1.9 comes with massive performance improvements so this won't be neccessary, but it is something we are keenly keeping an eye on - the large map really bogs down in mid game even on the high end PCs

Speaking of the mod...


Were Aenar and Novans fixed to be subspecies of Andorians and humans? Did the Kelpian Duchies get their info back in? What about the fact that races like Romulans and such are missing their race specific backgrounds, at least when not playing as them? (I haven't checked yet to find out also if the Orions in my current game are still using their old generic ship type they had or the custom one that was made for them. It pops up in the civ select screen but last time I looked they had the Betazoid ships in my playthrough)
 

nousername

Private
28 Badges
Nov 13, 2011
17
1
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Cities: Skylines
If the late game jump drive stays in I suppose that would be a better stand-in for warp-drive then just tweaking the stupid hyperlanes around.
As for the base game I always found Hyper Drive to be the least interesting of the drive options, as for forcing players to interact with static defences that doesn't really fit Star Trek, in the shows the borders are bypassed fairly frequently, unless you set up those tachyon detection grids along the neutral zone. Even then by themselves they only alert the Federation to incursions and border violations, they do nothing to physically stop them and Romulans or Klingons determined to invade will not necessarily be stopped by them.
They're not and will not ever be a physical border wall. Those are mostly folly anyway and about as porous as Swiss Cheese in reality. The only then mega expensive border walls are really good for, whether on this planet or their sci-fi equivalents would be to reassure the population and make it look like politicians are doing something about their security.
Sensors and detection techs on the other hand are really useful and they're arguably more useful with Warp Drive, as you can see where your enemy is headed rather than with Hyperlanes where every possible fleet movement is predictable and predetermined anyway.

So hope the NH team can find a way to bypass and work around this mess.
 

JosunUrashima

General
73 Badges
Apr 7, 2008
1.854
149
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Iron Cross
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Sword of the Stars II
Yes, Yes, and Whaaaaaaaaaaaa? I haven't seen that one.

Edit: Oh yeah, I see that race planet portrait problem there now... I wonder why that's happening

Editedit: Fixed now for the race room portraits :)

Will double check the Orion ship thing when I get a chance as well. It made so little sense to see them using Betazoid ships when in the nation select it still shows their race specific ship type.
 

JosunUrashima

General
73 Badges
Apr 7, 2008
1.854
149
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Iron Cross
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Sword of the Stars II
Yes, Yes, and Whaaaaaaaaaaaa? I haven't seen that one.

Edit: Oh yeah, I see that race planet portrait problem there now... I wonder why that's happening

Editedit: Fixed now for the race room portraits :)

Will these fixes show up on steam as updates to the mod files? it says the last update was in October so I'm just checking for curiosity's sake...
 

Harel Eilam

New Horizons Team
27 Badges
Oct 29, 2011
221
0
steamcommunity.com
  • Ancient Space
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Majesty 2 Collection
  • Shadowrun: Hong Kong
  • Stellaris
  • Age of Wonders III
Josun - yes, the next Stellaris update is a long, long way away, certainly not 2017.

That being said, the next STNH update will drop a lot sooner. Which will include fixes to the Aenar and Novan sub-species as well, and many other additions and fixes too.
 

JosunUrashima

General
73 Badges
Apr 7, 2008
1.854
149
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Iron Cross
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Sword of the Stars II
the malon would make an interesting new horizons race...

http://memory-alpha.wikia.com/wiki/Malon

Eaglemoss%2BStar%2BTrek%2BThe%2BOfficial%2BStarships%2BCollection%2B%2345%2BMalon%2BFreighter%2Brender.jpg


with their vessels in orbit of enemy worlds you could poison their planets and kill the population.

This actually reminds me, something I'd like clarification on...

I've seen two cases (I think it might have been the Borg only, but I can't recall) where you start out with different bombardment policy options. Biological weapons and Thalaron weapons being listed as your bombardment policies.

Do those actually do anything? And are they actually meant to be there? Because when i click it their not listed as possible choices to choose from.