[Mod] ST: New Horizons: A Stellaris Total Conversion

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LordInsane

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Making a separated New Horizons would require it being done as a free, entirely non-commercial game for a shot at somewhat-practical-legality. That's... technically not impossible, but at best it would mean New Horizons still wouldn't be as playable as it is as a Stellaris mod today for years.
 
Last edited:

Davor

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Oh my god. People are going to think that New Horizons is going to die because of no warp? Like really?
 

Ingros

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If everything fails.. just stay on the last version before the changes and keep playing new horizons... the mod changes so much.. you dont need to enable the official updates :)

Ps keep up the good work... i really enjoy your work!!
 

kamikazi992

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im wanting to make my cubes a little bigger and i found this line in the STH_borg_ships.txt

size_multiplier = 110

is this the only line to change to alter ship size... as i tried altering it to 400 and nothing changed....
 

CrowSky

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Is there any chance of a "microscopic" map? Say, an Alpha-Beta map with 150 stars, 30 nations (maybe a few primitives), very few colonizable worlds for a total of 50 worlds?

I ask because even on the smaller maps the time counter starts getting slow after 2300 because the computer struggles to juggle populations over around 500. I still haven't had the patience to see what 2400 looks like.

Love the mod, just wondering if a tiny map option is possible.
 

Cethanis

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I'm certainly not doomsaying, but I do think it's making me reconsider how quickly I'd purchase a CK3, Vicky 3, or a potential future Stellaris 2. This 1.9 patch has for me at least confirmed that the game was not ready for release when they did and that what we've been playing is a purchaseable open beta with purchasable DLC.

Which is something I Hate and loathe entirely.

I do wonder though, with all the work and stuff the group has put in, and considering the community here and how they'd probably be willing to help, how hard would it be to turn Star Trek New Horizons into a stand alone independent game?

Yeah bad bad Paradox, how dare they, trying to make their game a better experience! The just should do it like EA and co, release the game, take the cash and aside from some hotfixes, do not ever look again at it. Because improving it would take time and money away from the next release. But seriously, nobody is forcing you to install the offending patch. Just turn of the autopatcher for stellaris in steam and you have a perfectly fine (1.8.1) Stellaris for forever.
 

methegrate

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I'm certainly not doomsaying, but I do think it's making me reconsider how quickly I'd purchase a CK3, Vicky 3, or a potential future Stellaris 2. This 1.9 patch has for me at least confirmed that the game was not ready for release when they did and that what we've been playing is a purchaseable open beta with purchasable DLC.

Which is something I Hate and loathe entirely.

Sadly, I agree.

Stellaris has required a lot of good faith from its community since release. Most of its headline features were threadbare on release, with the depth of warfare, diplomacy, etc. still largely a work in progress. Frankly it has always been a vaguely Molyneux-esque project to begin with, given the scope of what they promised, but it's also clear that the game wasn't really finished. Paradox has asked that the community keep supporting this game through story packs and DLC's while that work continues.

I didn't mind that before, but this is very disheartening. This is a pretty substantial redesign of a major feature, and in direction that just feels like it rips off every other space 4x game on the market. Even more worryingly, everything I saw in the dev diary and the dev corner video seems to miss some of the most important tenets of game design. They think like engineers, discussing how to solve certain issues with code, nothing about player incentives or counter-strategies. They want people to engage static defenses, so they build a system that doesn't let you bypass static defenses. That's a good engineering solution, but it entirely misses the game design solution of building a system of incentives and consequences for bypassing static defenses.

I'm certainly not demanding a refund or sharpening my pitchfork, but I also agree that this will make me much, much less likely to take a Paradox title on faith in the future.
 

JosunUrashima

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Speak for yourself, I paid full price for the game on launch and got plenty of enjoyment from 1.0.

So did I. I even preordered it and if I recall correctly went for one of the preorders that gave extra content. That's how excited I was, but even I'll admit that a week into playing it I was already having minor and major complaints about it. I wasn't expecting a space version of any one of their games, but as I played it I got the distinct impression that they were doing a piecemeal jigsaw of things from other 4x space games and their own other games.

Which then annoyed me, because I thought to myself "There's plenty of other features from some of those same games you could have brought in to flesh certain things out" especially in the Diplomacy arena.

I did, and still enjoy the game, and this mod, but that doesn't mean that I can't be upset with what to me at least comes across as "Get a game playable from start to finish, and to the winds with the rest."

Making a separated New Horizons would require it being done as a free, entirely non-commercial game for a shot and somewhat-practical-legality. That's... technically not impossible, but at best it would mean New Horizons still wouldn't be as playable as it is as a Stellaris mod today for years.

That was what I was thinking of, if it came to a point where Stellaris was going in a direction that the STNH team couldn't keep the mod going while sticking as close to the spirit of Trek as possible. From all the awesome and fantastic stuff I've seen in this mod so far, and the love from the community, I don't imagine it'd be impossible to pull off.

im wanting to make my cubes a little bigger and i found this line in the STH_borg_ships.txt

size_multiplier = 110

is this the only line to change to alter ship size... as i tried altering it to 400 and nothing changed....

I think that's not the making the ship bigger on the graphics thing, i think that's the amount of naval capacity it takes.

Unless that is what you were trying to go for.

Yeah bad bad Paradox, how dare they, trying to make their game a better experience! The just should do it like EA and co, release the game, take the cash and aside from some hotfixes, do not ever look again at it. Because improving it would take time and money away from the next release. But seriously, nobody is forcing you to install the offending patch. Just turn of the autopatcher for stellaris in steam and you have a perfectly fine (1.8.1) Stellaris for forever.

Who said I wasn't going to give 1.9 or the Devs a chance? That doesn't mean however that this new patch and it's major changes to the game is making me think that the game wasn't released early, that they didn't take the proper amount of time to make sure a truly wonderful game was released, one with fully fleshed out features then some of the half done ones we got.

I know some people are of the opinion that if you complain about an update that means you should just stick to an old version and shut the hell up, but that's not going to happen. What I'm complaining about is that something like this change should have happened before it was released to the general public. Not to mention that there was a part of me that felt when I heard the change that they had put warp and wormhole in there as a gimmick to draw in extra purchases, even when they knew they were probably going to streamline it at some point.

I'm glad they did have Warp in the game though, because without it it's possible we might not have gotten the mod at all. But at the same time... A very strong part of me would have preferred to have to pay an extra $20 bucks and wait a year longer for them to have sorted out and gotten stuff like this taken care of BEFORE people got preferences and developed feelings and attachments to what to me, and some others, is a core part of the game.
 

Caekdaemon

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Just curious, but did anything ever come of that idea for the Augments to be able to become the United Earth Remnant's main population if Earth is destroyed?

I remember seeing it talked about in here before, but I'm not sure if that was just testing or something serious! :p
 

Davor

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Yeah bad bad Paradox, how dare they, trying to make their game a better experience! The just should do it like EA and co, release the game, take the cash and aside from some hotfixes, do not ever look again at it. Because improving it would take time and money away from the next release. But seriously, nobody is forcing you to install the offending patch. Just turn of the autopatcher for stellaris in steam and you have a perfectly fine (1.8.1) Stellaris for forever.

So much to say here, but I will not. This is for New Horizons and not what Paradox did or didn't do. I think this discussion would be great for General and let people have differing opnions that are not yours.
 

Tarne

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Love the mod, just wondering if a tiny map option is possible.

I'm hoping that 1.9 comes with massive performance improvements so this won't be neccessary, but it is something we are keenly keeping an eye on - the large map really bogs down in mid game even on the high end PCs
 

S.C. Watson

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As to the warp situation - we will find a solution that will retain as much as we can of STNH core experience, balance and gameplay and the new strategic goals of Paradox. We always had our own balance and gameplay that was very distinct from the core vanilla gameplay, and that will continue with 1.9. We will take what we can, adapt to it, incorporate it, and keep on growing.

I realize that this may be getting ahead of the game here (pardon the pun), but assuming you can find a solution that either reintroduces warp, or replicates it enough to be a substantial simulacrum, is there any chance that you could make that aspect a stand alone mod for the community and for the players who are feeling disenfranchised by it's removal?
 
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HandicapdHippo

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Interesting fact but the static maps are actually already setup with hyperlanes, which I didn't expect with warp being the only option I figured the map makers wouldn't have bothered to setup hyperlane so kudos to the team for that. I personally prefer it I so have modded all warp drives into hyperdrives in my game.

Edit: Found a bug, it seems a lot of the starting ai runs into a dead end in the tech tree, if i console into races that start the game like Bajor, Breen, Husnock etc, they have no engineering research ongoing and no options, looks like they are locked out of the repeatable technology due to not getting the prerequisites, interestingly most of them seem to miss the battle ship technolgy due to that being given by event, but some of them do have it.
 
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Harel Eilam

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Honestly, Watson, most probably any solution we will do will have to be based on PDX tools and rather simple to implement - and will use either some simple number tweaks to defines and component values, or some basic localization and graphic changes. Simply put, you can't do anything complex here or the AI won't be able to adapt to it. FTL movement is an integral, inherent mechanic and not something we can have the luxury of building a complex system on top of it to make it work.

So, the answer would be really - I'm confident any modder would be able to replicate what we did, whatever we will end up doing.