A new patch and a hotfix has been released:
NHV 2303 Legends - (98efbd) Cloak and Daggers (Main patch. Notice however that the hotfix number stated below the latest version!)
Game Setup:
3.7 Compat - Basic compatibility for the 3.7.2 release, including vanilla updates, improvements and fixes.
3.7 Cloaking - all owners of the "First Contacts" DLC will get access to the new cloaking mechanics, granting access to the tiered cloaking components.
3.7 Anti-Cloak - Players who own the "First Contacts" DLC will have access to the anti-cloak technology tree
Cloaking - Players who do not own "First Contacts" DLC will gain access to our Cloaking 2.1 update, which makes use of the evasion bonus on all ships that are "cloaked"
Starbase Battles Rework - Our aim is to create powerful Starbases at the higher levels, yet ensure there is a fair chance for starships to reach and engage them in battle.
- Starbase Beam Weapon base range has been decreased and fire-rate slowed down
- Weapons remain powerful and still pack a punch.
- Tracking and Weapon range scales as you move through the Starbase levels.
- Defense Stations have been revamped, with light versions adding firepower and range & Large stations/Drydocks provided a repair aura
- Light Defense Stations are now designable via the shipbuilder menu.
Q-pedia - We have added a new help framework within the game, when talking with Q (via the contacts menu) you can find the answers to many questions about how STNH works.
Setup - New Orbital Weapons platforms, buildable via the megastructure menu allow you to provide extra defensive cover to critical systems or planets.
Setup - Kessok Technicians can produce more energy on hot planets
Setup - Non-Dominion Races can complete a special project to remove Ketracel White dependancy if there is a KW shortage.
Setup - Borg Transwarp Apertures weight lowered and they favour Hubs.
Setup - Borg Warp Cores produce a bit more energy to compensate for extra required components
Setup - Politics Tradition updated for to work with STNH
Setup - Vau N'Akat added as a new Fallen Empire, with the Drednok added as their machine enforcers.
Setup - Xindi Probe difficulty has been re-scaled in line with feedback
Setup - Early Warp Tech progression updated to provide a smoother ride through the warp engine techs.
Setup - Various Federation events are removed from random maps.
Setup - New icons for Fleet Admiral & Rear Admiral
Setup - Stealth Components provide an enermy accuracy debuff
Setup - Borg Should want to build their bigger ships more often.
Setup - Pathetic empires should be less inclined to throw themselves at the Borg
Setup - Borg should prefer wars against empires with better technology.
Setup - Holopops less inclined to go straight to the servant job role.
Setup - Trader Jobs & Terminal Starport Scaling Changes
Setup - Clerk/Ruler Empire Sprawl Fix/Changes
Setup - Auto Research is now unlockable via Automation Tradition tree
Setup - Stealth Tech now provides an evasion bonus
Mechanics:
Mechanics - Challenge Mode, includes an extra option to increase wars particuarly if you are powerful. This should make games more challenging even when you have built a strong military force.
Mechanics - Federation Council now has new options when managing member worlds
Mechanics - Mercenary Enclaves are now enabled for certain empires
Mechanics - New escape pod mechanic gives a chance that if a science or military ship with a leader onboard gets destroyed, the leader will be recoverable
Mechanics - New diplomatic options added via the Galactic Forum megastructure once you unlock the Politics Traditions
Mechanics - New option to prevent ships traveling into deep space systems
Events:
Events - Romulan War chain expanded with a few additional options, it should now also have a greater chance to fire.
Events - Iconian Invasion. A deadly ancient empire has returned
Events - The Dominion War arc now has a new chain of events covering the Cardassian Liberation Front & will join the war against the Dominion.
Events - Battle of Algeron event, will you sacrifice to protect the lives of your Klingon rivals?
Events - Romulan War will only trigger when neighbouring Romulan Empire
Events - Attacks by Romulans may trigger Babel to unite allies.
Events - New Espionage Operations added.
Events - Send ships to museum fleet or mothball fleet options added for Naval Museums
Events - Build Daystrom Institute Deposit on Capital after Richard Daystrom dies (if he is over Level 5)
Decisions - Send a medical team to boost planet pop growth
Decisions - Send a team to help boost planetary Consumer Goods production
Heroes - Admiral Anderson unique portrait.
Heroes - Hero leader Jett Reno added.
Sound - Breen Voice Over sounds added
Maps - ST Picard series 3 systems added to Lore Maps
Maps - Fixed a few gaps between quadrants on Lore Maps
GFX:
Ships - Science Flagships removed from ship builder menu if not used to avoid confusion.
Ships - Improved textures & Model for Starfleet Engle Class (Thanks to Pundus)
Ships - Farragut Class added to ships of the line
Ships - SS Eleos added as a bonus science ship and added to Maquis ship fleet.
Ships - Federation Class Refit section is no longer a downgrade.
Ships - Shangri-La & Pathfinder added to ships of the line options
Ships - Borg Pyramid Class can now equip fighters
Ships - Romulan Praetor Class Battleship from SNW added (Thanks to Pundus)
DX11 - Excelsior, Miranda, New Orleans, Galaxy, Nebula, Nimitz, Cardenas, Defiant, all Borg Ships & Starbase
2D - Strange New Worlds variant of the TOS uniforms added.
2D - Picard season 3 uniforms updated to reflect show. (silver pips!)
2D - Additional Klingon Portraits & Ruler Outfit added
UI - New UI for empire selection screen added
UI - New Mod front page screen for Legacy Version.
Fixes:
Fix - Tradition localisation has been reviewed and the effects information should now display correctly once again.
Fix - The Borg Pyramid no longer has 2 identical console slots.
Fix - Iwo Jima Terran Decal now fixed.
Fix - Number of uniforms fixed, including TOS mirror
Fix - Missing Klingon Ship Icons added
Fix - Battle Bridge icon added
Fix - Borg cannot build a Catapult in the same system as an existing gateway
Fix - Romulan War ship ambush will now spawn against any ship in the fleet, but prefers idle ships
Fix - Mass-Scale Population Engineering is properly locked down
Fix - Minor fixes to Romulan War
Fix - Various components fixed including Starfleet Crews, Science Ships, which should aid with tech progression.
Fix - Klingon gunboats restored to working order including new 3D models for both variants.
Fix - Dabo Girls are back in business
Fix - Starbase defence station GFX fixed, including new models.
Fix - North Star Spawn Location fixed for Lore Maps.
Fix - Khitomer Event will not fire or continue if Klingons declare War on you.
Fix - ENT Shuttlepod will now retire correctly
Fix - Distillery buildings have now been fixed... Cheers!
Fix - Robot Species rights should no longer force Borg to be slaves
Fix - Orbital Capitals 2 will convert to Borg Capital 2
Fix - Enterprise B (science vers) unlocks at Lakota level
Fix - Kai Winn no longer spawns as a general
Fix - Fixed Mount Multiphasic Sensors
Fix - Stations auto upgrading should work better.
Fix - Excelsior Flagship Warp Drives
Fix - Enterprise D ship build restrictions fixed.
Fix - Manage member worlds, upgrade starbases should now work for outposts
Fix - Borg Orbital Canon weapon slots
Fix - Borg Nanite production balanced
Fix - APU assembling fix
Fix - Borg assimilation wont trigger on orbital canons or Deep Space Stations.
Fix - Zakdorn Clothing file fixed.
Fix - Quantum Torpedoes upgrade path
Localisation - Numerous localisation updates, fixes, and translations
And the hotfix:
NHV 2303 Legends - (a2cd4b8) Cloak and Daggers"
3.7.3 - Compatibility
Fix - Player Country name localisation fix
Fix - Starbases starting with 0 weapons fixed
Fix - Incoming asteroid event toned down
Fix - Klingon Noble House faction name localisation
Fix - Vau N'Akat & Hur'Q should now correctly start as Fallen Empires.
Fix - Lore Map start-up time reduced.
Fix - NX-01 should no longer cause Trellium deficit.
Fix - Phaser tech should be correctly granted on new game start.
Fix - Missing localisation for anti-cloaking components added
Fix - Edosian Science Ship localisation
Fix - War name localisation fixed.
Fix - United Earth Starting Phasers
Fix - Son'a starbase weapons balanced
Fix - CTD when using random maps
Fix - Random maps & mirror maps not spawning buildings properly on new game start.
Fix - Starbase/stationary ship leaders will no longer be invited on missions that require movement.
Fix - Federation member broken name localisation fixed.
Setup - Ship speed slowdown mode added via Q-menu
Setup - Survey speed decreased
Setup - Confederacy of Earth uses new cloak system (DLC)
Setup - Added retirement options for Norway & Sagan.
2D - New Klingon portraits added including new Augmented skins (credit - transfemgodgamer)
Ships - Duderstadt Class added as a new skin for the Excelsior II/Obena tradition ship. (Awesome model by Pundus Art)
UI - 3.7.2 UI updates