[Mod] ST: New Horizons: A Stellaris Total Conversion

[Mod] ST: New Horizons: A Stellaris Total Conversion

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Shaggo

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Star Trek New Horizons is a community-driven project aiming to deliver an exceptional Star Trek game experience. This is a total conversion. Prepare to relive your favorite Episodes and movies, this mod will guide you through the entire canon Star Trek timeline, starting in the year 2150 with ENT era up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy.

Current features (NHV 1910)

[*]Unique canonical static and random maps, including several built for low end PCs and one that re-imagines the classic playing style of Birth of the Federation.
[*]90+ Pre-scripted Star Trek canon races with animated portraits
[*]New district system, entirely overhauling the game economy and allowing you to specialize your planets your way.
[*]Full ship sets for over 20 races, including United Earth, United Federation of Planets, Terran Empire, Klingon Empire, Romulan Star Empire, Cardassian Union, The Dominion, Gorn and Borg Collective. Even pirates and alien ships have their own shipsets.
[*]Control mighty vessels such as the Sovereign class Enterprise, Dominion Super Battleship, Voth City ships or even the mighty Charon class mothership with mycelial reactor from the Terran Empire.
[*Gain access to unique Flagships with special technologies, exploratory vessels that can go on long missions to survey AND fight.
[*]Playable Borg faction, with unique story, technologies, ships, components and events and an assimilation mechanic.
[*]More than 450 unique ship models.
[*]Hundreds of events, with over a half a million words
[*]Various new Megastructures, ranging from Suliban Helixes, to the Argus Array, to the vast Borg unicomplex.
[*]New tradition system with unique traditions for many races, as well as new unique edicts, decisions and policies
[*]Multiple unique music tracks, composed especially for New Horizons
[*]Dozens of voice actors give life to the various species around the galaxy
[*]Innovative new ship designer with thousands of new components.
[*]Entirely new tech tree with over 3000 technologies.
[*]Many Star Trek anomalies, over fifty relics and hundreds of events.
[*]over 80 planet classes and subclasses, including unique art and textures, as well as various upgrades from the Real Space and Planet Diversity mods.
[*]New district and building system, completely overhauled allow you to specialise your planets your way. Further specialisations are available to convert worlds to Pleasure Planets, Fortress Worlds or even a neutral ground with an Embassy world and many more.
[*]City graphics for many races, including Cardassian, Klingon, Vulcan and Tholians.
[*]Whole new ship class system, with the ability to retire older designs or recommission them.
[*]Cloneable Jem’Hadar and Vorta for the Dominion.
[*]Federation Council, Great Links, Great Houses, Tal Shiar and Obsidian Order mechanics, with many bonuses.
[*]Founding of the Federation story - the first few decades of the Federation involve a vast story about the trials and tribulations of forming the Federation - but be careful, you could end up as the xenophobic Terra Prime or watch the Xindi succeed as Earth is reduced to rubble!
[*]Unique mechanics for numerous races, including Bajorans and Ferengi. Unique story events for many races including Klingons, Cardassians, Romulans and Tamarians.
[*]Unique habitat based playstyles for certain races, such as the nomadic Hirogen hunters, or the Helix based Suliban.
[*]Multiple crisis that can strike your Empire, such as the Xindi, Alar Jihad, Control, Gomtuu, Doomsday Machine or Species 8472 invasion.
[*]Bajoran Wormhole, Borg Transwarp and the Turei/Vaadwaur Underspace Network.
[*]Available in numerous languages: English, German, French, Russian, Spanish as well as partial translations in Italian, Portugeuse and Polish

We are always welcoming new contributors to the mod. If you want to participate in our project feel free to contact us on discord or the paradox forums.

Links:
Steam Subscribe
New Horizons Wiki
Discord

Paradoxical Development Group:
Shaggo, Grinsel, Walshicus, Harel, ZoomImpulse and many more contributors
 
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Bismarck1899

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Shouldn't the Bajorans be a theocracy ?
 
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Walshicus

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Yeah, they also need their flag updated and their pops using civilian clothes instead of military. You'll find a lot of empires in a placeholder state to some degree. We still need to go through and add more variations to a number of species, more clothes, ships etc.

All coming in v0.5.

I'd be really curious to see if people playing United Earth 100 or so years in notice our surprise...
 
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SolarGuy

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I'd be really curious to see if people playing United Earth 100 or so years in notice our surprise...
Thank you, now I can't sleep because I'm going to think about what that surprise might be (and that I'm going to find it out tomorrow) :D ^^
 

the_Vicar

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Great mod, from what I've seen so far. I am immensely enjoying my United Earth playthrough on your static map. The Cardassians are at war with a Bajoran/Bolian defensive alliance, and the Klingons have just declared on the Vulcans. Here I am trying to be peaceful and get treaties with my neighbors, but nobody's going for it. Good luck with your little war, Vulcans. I would have helped you, but you just wouldn't have any of it. Fine, be that way.

A couple of things I've noticed, after a couple of hours of play:

1) I could see the Borg on the galaxy map straight away. I know exactly where they are, and exactly how big their empire is.
2) The Bolian race is not displaying correctly when you diplomatically communicate with them. They were my first contact (before the Vulcans, even), and they didn't display anything in the main window (although the pop icon in the bottom of the window displayed just fine). After I made contact with the Vulcans, the Bolians now display as if they were Vulcan.
3) Any default ships (those that are carried over from the main game), like pirates, no longer display correctly. They show a strange little tri-colored box where the turrets should be.

Fantastic work you've done so far. Love it.
 
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Walshicus

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Good feedback Vicar. I can't answer everything there but the Borg are set up that way at the moment to avoid issues with them declaring war and peace. Still WIP as you'd imagine.

Will take a look at Bolians - need to give them some more clothing options anyway... :D
 

the_Vicar

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Update on the Bolians: they don't necessarily display as if they're Vulcans. Rather, they display as the previous race that you've been in contact with. Last night I was talking to the Andorians, and then talked to the Bolians, and they displayed as Andorians.

Keep up the good work.
 

SolarGuy

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Update on the Bolians: they don't necessarily display as if they're Vulcans. Rather, they display as the previous race that you've been in contact with. Last night I was talking to the Andorians, and then talked to the Bolians, and they displayed as Andorians.

Keep up the good work.
I had that same bug with the Horta standalone portrait a while back, if that helps in any way.
Their empire also spawned without a name then, and generally was really buggy.
 

Walshicus

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Can you let us know the Bolian empire name? Just need to see if it was the pre-scripted Bolian empire or a randomly generated one...

Cheers!
 

Bismarck1899

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just a quick update on our work for 0.5 release which will focus on minor races
Yeah, the Ferengi. Should they actually expand ? It has been my impression that they never bothered much with colonizing.