For the religion issue, I was poking through your files and noticed that two things present in vanilla religions after patch 2.0 - the parameters of "evil_god_names" and "priest_title" - are absent. Perhaps that's causing the game to not read the religions correctly? If that's true, it may impact the norrgods event chain if the religion is used somewhere in the events, though I can't see any instances of that.
Hope this helps! This is a fun mod, and while trying to create my own fantasy mod for eventual release has filled up the time somewhat, I'd love to see this up-to-date and playable againTangentially, the comic is great, too.
It's really mysterious, the religion provinces bug and I haven't yet figured out what the heck is up with all of that.
Actually you don't need to do that. I've already implemented that change with a batch file!
Holy wars are nonexistent by design. I conceived of Sonendar as being a place that's fairly open to multiculturalism/diverse religions, simply out of the fact that all of the religions (except for the Imperial bureaucracy) are fairly paganistic and polytheistic. Also, because of the small size, allowing holy wars would make blobs too easy to form. De jure claims ... should be fixed!!
Do you get a blank events bug a few days into the game?
Amen to thatso does this mean you are coming back to us to finish this mod.
It's impossible to claim the mandate in heaven. because it's impossible to control Yao completely for some reason.
Don't have any de jure wars available (and I used the restore empire claim during a civil war and got everything)Map says I own the whole empire/kingdoms, but still...That might be due to loose baronies. You need to check and see if one of the barons isn't independent or has somehow become a vassal to someone else. The "Mandate of Heaven" decision is basically copy-pasted directly from the LoR decision to restore the Roman Empire, which, IIRC, can be very finicky with regards to baronies.