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Sleight of Hand

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Version 0.5 is up!

This will be the last version of the SoH mod until the 1.05 patch has been released -- then I will include the revamped British Isles, Iberia, Italy and Holy Roman Empire.

Code:
SoH 0.5 - 04/09/12

- England now has Agnatic-Cognatic succession after the Norman Conquest.
- Fixed a case of one of Henry Beauclerc's bastards being considered legitimate.
- Edith Dunkeld (Henry Beauclerc's first wife) is now correctly Scots instead of Irish.
- Moved a few characters to their correct culture files.
- Added better duke, king and emperor-tier titles for Persian rulers.
- Zoroastrian bishops are now called Mobeds, their bishoprics Temples and can also marry.
- Changed the adjectival form of Brittany to Breton.
- Changed Devon (29) from Anglo-Saxon to Breton culture until 1200.
- Implemented the Danelaw in East and South-East England by changing several provinces to Danish culture until they become English in 1100.
- Similarly, changed several provinces in North-West England to Norwegian culture until they become English in 1100.
- Added Artaxšaça, Darayavauš, Haxamaniš, Kambujiya, Kuruš, Sogdianus and Xšayarša as Persian names.
- Renamed all instances of Lothair to Lothaire for Frankish characters.
- Renamed all instances of Mathilde to Matilda for English and Norman characters.
- Renamed all instances of Matilda to Mathilde for Frankish characters.
- Fixed a few instances of Frankish and Norman characters having incorrect spellings of their names.
- Added Baldwin as an English name.
- Added Hamelin as an English name.
- Added Jasper as an English name.
- Added Lothair as an English name.*
- Added Chlothar as a German name.
- Added Carloman as a Frankish name.
- Added Pépin as a Frankish name.
- Linked up Lothair / Lothaire / Lothar and Clotaire / Chlothar in cultures.txt.
- Women can now become spymasters.
- Muslims can no longer declare Jihad on Ethiopian / Persian (culture) or Zoroastrian / Monophysite (religion) rulers.
- Monophysites and Nestorians are no longer considered heretics by the Orthodox Church.
- Extended the spread of Monophysite and Nestorian Christianity until their historical conversion to Islam.
- Doubled the MTTH for all culture-change events.
- Renamed Russian to Rus'.
- Renamed Pommeranian to Wendish.
- Renamed all instances of Eadward to Eadweard for Anglo-Saxon characters and removed Eadward from cultures.txt.
- Tweaked the names of several Anglo-Saxon characters in saxon.txt and fixed/added numerous Anglo-Saxon names in cultures.txt.
- Added a new (third) empire called the 'Muslim Caliphate' consisting of all de jure Muslim kingdoms between Al-Andalus and Mesopotamia.
- Revised the creation/usurpation triggers for all de jure kingdoms in landed_titles.txt for more sensible outcomes across the board.
- Lowered the fertility rate of characters with the 'homosexual' and 'inbred' traits to 0.5.
- Normandy and Anjou are now independent during the Anarchy.
- Merged the kingdom of Wales into the kingdom of England; Wales still exists as a de jure kingdom but must be formed in-game (like Ireland).
- Merged the duchy of Bourbon into the duchy of Auvergne; Bourbon still exists as a titular duchy.
- Merged the duchy of Berry into the duchies of Anjou and Orléans; Berry still exists as a titular duchy.
- Replaced the kingdom of Wales' history file with a dummy file since it has been merged into the kingdom of England.
- Replaced the duchy of Bourbon's history file with a dummy file since it has been merged into the duchy of Auvergne.
- Corrected the history files of several French counties by changing their lieges.
- Corrected a few broken female consort title names.
- Moved the county of Tours to the de jure duchy of Anjou.
- Moved the county of Vendôme to the de jure duchy of Anjou.
- Moved the county of Bourges to the de jure duchy of Orléans.
- Moved the county of Vexin to the de jure duchy of Valois.
- Moved the county of Gévaudan to the de jure duchy of Toulouse.
- Moved the county of Genève to the de jure duchy of Dauphiné.
- Moved the county of Corsica to the de jure duchy of Genoa.
- Changed a few county/duchy and culture colors to better highlight border contrast.

* I just think it's a really cool name.

SoH 0.4b - 03/26/12

(Special thanks to Syren for his great mini-mods and permission to include them herein).

- Incorporated Syren's Nicknames Mod.
- Updated to version 1.2 of Syren's Culture Buildings Mod.
- True Cognatic Succession can now be implemented if a realm has high or absolute crown authority.
- Assassination attempts now cost 200 gold instead of 50.
- England now has Elective succession law until William I; Gavelkind until Henry III; Primogeniture thereafter.
- Re-added the kingdom of Sicily to the de jure Byzantine Empire.
- Added King of the Romans, Prince-Elector and Peer of France as honorary titles.
- Added a few missing bookmark descriptions.
- Geoffrey Plantagenet and all four of his children are now English.
- Geoffrey Plantagenet now has a claim on the kingdom of England once he marries Matilda.*
- Renamed all instances of Stephen and Etienne to Étienne for Frankish characters.
- Renamed all instances of William to Guillaume for Frankish characters.
- Renamed all instances of Henry to Henri for Frankish characters.
- Renamed all instances of Guillaume to William for Norman characters.**
- Renamed all instances of Henri to Henry for Norman characters.**
- Moved a few wrong-culture characters to their correct history files.
- Added 'the_handsome' nickname to Geoffrey Plantagenet.
- Added the 'fair' trait to Geoffrey Plantagenet.
- Added the 'diligent' trait to Geoffrey Plantagenet.
- Added the 'ambitious' trait to Geoffrey Plantagenet.
- Added the 'trusting' trait to King Stephen.
- Added the 'deceitful' trait to King Stephen.
- Added the 'arbitrary' trait to King Stephen.
- Added the 'misguided_warrior' trait to King Stephen.
- Added 'the_hammer' nickname to Edward I.
- Added the 'wroth' trait to Edward I.
- Added the 'cruel' trait to Edward I.
- Added the 'brave' trait to Edward I.
- Added the 'ambitious' trait to Edward I.
- Corrected the history files of several Iberian counties and duchies by changing their liege to the king of Castille-León after 1230.9.24.
- Changed a few county/duchy and culture colors to better highlight border contrast.

* This is so he can attempt to usurp Stephen in his wife and son's name, which he was previously unable to do.
** Technically Norman names should follow the same syntax as Frankish ones, but I just wanted to help differentiate the two cultures a little more.

SoH 0.4 - 03/15/12

- Incorporated Syren's Culture Buildings Mod.
- Added coats of arms for Burgundy (duchy and kingdom), Epirus and Nikaea courtesy of pothkan.
- Slightly lowered William the Conqueror's starting army size and raised Harold Godwinson's so as to give England more of a chance.
- Moved Saxon culture to the 'north_germanic' group.
- Moved Dutch culture to the 'central_germanic' group.
- Moved Scottish culture to the 'west_germanic' group.
- Changed Scottish culture from 'celticgfx' to 'englishgfx'.
- Renamed Scottish to Scots.
- Renamed Saxon to Anglo-Saxon.
- Renamed Galician-Portuguese to Galician (the name was too long, and (Old) Galician is still more accurate than Portuguese).
- Tweaked a number of traits.
- England now has the Gavelkind succession law until the reign of Edward I.
- Corrected England's history file by adding its pre-1066 monarchs (I've separated Eadward from Edward to avoid numbering issues).
- Corrected the history files of several French counties by changing their liege from the duke of Gascogne to the duke of Aquitaine.
- Moved the county of Foix to the de jure duchy of Toulouse.
- Removed 'the Affable' from the list of triggered-only nicknames (so it can now appear like any other nickname).
- Added the 'greedy' trait to Henry III.
- Added the 'misguided_warrior' trait to Henry III.
- Added the 'scholarly_theologian' trait to Henry III.
- Added the 'crusader' trait to Richard the Lionheart and Edward I.
- Added the 'homosexual' trait to Richard the Lionheart and Edward II.
- Added the 'skilled_tactician' trait to William I, Edward III and Edward the Black Prince.
- Added the 'wroth' trait to Edward the Black Prince.
- Corrected the birth and death dates for Edward the Black Prince.
- Added Sibylla as Queen of Jerusalem in place of Guy de Lusignan (he was only king jure uxoris).
- Added several new bookmarks with descriptions.
- Replaced the kingdoms of Anatolia and Hellas with Epirus and Nikaea respectively.
- Replaced the duchy of Gascogne's history file with a dummy file since it has been merged into the duchy of Aquitaine.
- Changed Cornwall (31) from Welsh to Breton culture.
- Changed a few county/duchy and culture colors to better highlight border contrast.


SoH 0.3 - 03/11/12

- Added a coat of arms for Castille-León courtesy of pothkan.
- Merged the kingdoms of Castille, León and Galicia into the (new) titular kingdom of Castille-León after 1230.9.24.*
- Added the kings of León as kings of Galicia from 1071.2.1 until 1230.9.24.
- Changed the kingdom of Finland's formation criteria.
- Changed the kingdom of Galicia's capital to Santiago (157).
- Changed the kingdom of Castille-León's capital to Toledo (197).
- Moved the duchy of Prussia to the de jure kingdom of Poland.
- Moved the duchy of Cherson to the de jure kingdom of Trebizond.
- Moved the duchy of Edessa to the de jure kingdom of Syria.
- Changed a few county/duchy colors to better highlight border contrast.

* There will be some monarch naming issues with this for the moment, but it should still work fine.

SoH 0.2 - 03/09/12

- Added coats of arms for Cumberland, Anatolia and Hellas courtesy of John Forseti.
- Changed Cumberland from a titular to a de jure duchy.
- Cumberland now de jure consists of the counties of Cumberland and Westmorland.
- Northumberland now de jure consists of the counties of Northumberland and Durham.
- Moved the county of Warwick to be a de jure part of the duchy of Oxford.
- Renamed Portuguese to Galician-Portuguese and added it to Coruna (156) and Santiago (157).
- Renamed the emirate of Arabs to emirate of Arabia.
- Renamed the kingdom of Al-Andalus to kingdom of Andalusia and changed its formation criteria.
- Changed the kingdom of Andalusia's capital to Sevilla (182).
- Renamed the kingdom of Brythonia to kingdom of Wales.
- Wales now de jure consists of the duchies of Gwynedd, Deheubarth and Hereford.
- Moved the county of Nice to the de jure duchy of Provence.
- Moved the county of Chalons to the de jure duchy of Burgundy.
- Moved the duchy of Brittany to the de jure kingdom of France.
- Moved the duchy of Burgundy to the de jure kingdom of France.
- Moved the duchy of Cornwall to the de jure kingdom of England.
- Merged the duchy of Gascogne into the duchy of Aquitaine; Gascogne still exists as a titular duchy.
- Split the kingdom of Byzantium into the (new) kingdoms of Anatolia, Hellas and Trebizond; Byzantium still exists as a titular kingdom.
- Removed the kingdoms of Jerusalem, Syria and Sicily from the de jure Byzantine Empire.
- Added the kingdom of Georgia to the de jure Byzantine Empire.
- Renamed queens consort to queens; princes consort to kings; empresses consort to empresses.
- Added 'the Affable' and 'the Apathetic' traits.
- Removed 'the Careless' trait.
- Renamed 'the Ironside' trait to 'Ironside' and improved its French, German and Spanish translations.

SoH 0.1 - 03/05/12

- Changed Galicia and Navarra from titular to de jure kingdoms.
- Added Italy and Burgundy to the Holy Roman Empire as imperial kingdoms.
- Changed the Holy Roman Empire's capital to Innsbruck (359).
- Changed the kingdom of Italy's capital to Pavia (234).

All feedback/bug reports here please.
 

Diet of Worms

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I've been trying this from The Anarchy bookmark and playing around with it, basically trying to start a similar war to that which happened historically. I've not spent very much time with it yet, so this is just first impressions. I'm sure I'm misunderstanding quite a bit of what is going on.

What I found is that Henry I's bastard, Reginald of Cornwall, tends to get there first :) He declares a war for his claim within a day or two, and left to himself pulls in a huge number of English vassals to fight Stephen.

I found the best way to start (as Geoffrey of Anjou) was to swear fealty to Stephen immediately, then instantly declare war for the English crown. You have quite a nice ability to start a plot for the crown, and get some good historical people who are willing to support you - Matilda's bastard brothers and the Earl of Chester - but there isn't time to get their replies before someone rebels, and the game won't let you pull the trigger on the plot while the King is at war.

But I did manage, after swearing fealty, to declare a war for the crown, and since I was a vassal when I did it I could call in all the rest of his vassals. Almost all of them were willing to join... Stephen probably needs some more loyalists to be honest, as I don't think he has a hope...

ck2_7.jpg

Reginald of Cornwall still managed to get his own war going before I could get him on my side, but I managed to snaffle all the English lords before he got to them.


So I think that either Geoffrey should be an English vassal or (and I think I'd prefer this although its make believe) Matilda should have some land in England and should be the recommended player rather than (or as well as) Geoffrey - she'd be able to call him into war as a normal ally, even if he remains independent. This would avoid ending up with King Geoffrey and still, if the AI Matilda has the sense to do what Reginald of Cornwall is doing now, and also to call her husband in, make Geoffrey a fun player who can help his wife secure a throne that will be inherited by his son.

If Stephen had some more support there would be a good shot of a long drawn out civil war, which could happen along historical lines even if the player is not controlling one of the key participants.

Again, this is just based on a few restarts, and I haven't played any of them through yet, so if I've misunderstood, or gone off on a tangent from what you are trying to do then I apologise :)
 

Sleight of Hand

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Thanks for your feedback. :)

As far as I'm concerned the main issue is the AI, and specifically the fact that AI kings with too many holdings are often doomed as soon as the game is unpaused because unlike the player the AI will not spend time handing out money, land and titles to appease his vassals; thus when the game starts people like Stephen (unpopular wrong-culture monarchs with too many provinces) will end up being overthrown very quickly.

In the current version I've managed to take England as Geoffrey several times, and of the two games I've played as Stephen I managed to win one and lose the other -- so whilst proving a challenge, it's certainly not impossible. This is also accurate as historically the Plantagenets did not in fact win the civil war and Stephen remained king until he died (he was always more popular than Matilda, even at the end) on the premise that young Henry would succeed him. That said, I agree that being able to call English vassals into your succession war is useful so I may well put back Stephen as Geoffrey's liege and try another couple of test games.

I am not against giving Matilda land in England, but what would be most historical? If I gave her that Norman county back, would she be able to declare war on Stephen, even if Geoffrey was her liege as duke of Normandy?
 

Diet of Worms

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I am not against giving Matilda land in England, but what would be most historical? If I gave her that Norman county back, would she be able to declare war on Stephen, even if Geoffrey was her liege as duke of Normandy?

I would think she could declare war, but then not call her husband in as an ally. I was thinking give her land in England proper, and is a direct vassal of Stephen. My understanding of her relationship with Geoffrey* is that that would be fairly realistic (apart from her holding a major title in her own right of course).

I'm afraid I don't know where would be best in terms of historical accuracy - maybe one of Henry I demesne counties on the south coast: Dorset, Sussex or Kent.


I've only just noticed that the bookmark is for 1145. Just wondering if that was a typo for 1135 when Henry I died, or if you preferred to start it further along?



*I read a historical novel called When Christ and His Saints Slept by Sharon Penman - well respected in terms of historical accuracy I believe, but it probably forms my opinions too much.
 

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Try starting in 1135 and see how you do -- Geoffrey didn't conquer Normandy until 1144/45. You need some sort of powerbase. ;)
 

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I've just tried making Matilda duchess of Normandy whilst keeping Geoffrey as duke of Anjou -- they're married so should be allied, but I had a few problems such as her for some reason not showing up as duchess once the game loads (she's listed as duchess on the bookmark) and in fact the duchy of Normandy isn't even created. Very strange.

Anyway I'm going back to how I had it before (ie, how it is in the version you're playing) but with them both as Stephen's vassals. I know technically Anjou should remain a French vassal until Henry II becomes king, but this makes things easier and means Geoffrey can declare war on Stephen, invite a load of unhappy vassals to join him and make a clean sweep for the crown.

In a later version I may add a proper war, but to do that I need to research who supported which side and which provinces should be conquered by who in 1145.

Apologies to all Matilda fans! :D

(Ultimately it's about balance and playability though, and this seems to be the best way and you will get the Plantagenets on the throne and Matilda will still be Queen of England... or Lady of the English).
 

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Well I declared war on day 1 after unpausing (handed out some titles and invited all other available English vassals into my war -- about 2/3 joined) and managed to conquer England after a fairly swift civil war. I was lucky in that Eustace de Blois was captured in battle and executed and Stephen himself later revolted, and I won and and executed him too. Unfortunately little William escaped and went on to grow up, hold a grudge and produce a son, Stephen, who led a de Blois restoration after Geoffrey's grandson Henry (the real Henry II died at 29) became king. That was a long and bloody war which I could possibly have won had my mercenary company not turned against me on account of not being paid. :D

rIXrl.jpg


So yeah, works fine and is very fun once you change lieges. Matilda died quite early on.
 

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Huh, to say that particular game has been interesting is putting it mildly -- I managed to reclaim England for the Plantagenets as Henry II (second reign after beating Stephen II) and held onto it by a hair's width after several civil wars and a massive defensive war against France after the king pushed one of his vassal's claim on Anjou. King Baldwin (Henry's son) had similar problems early on as he became king at about eight, but after several wars and a couple of good marriages (the duchess of the Isles and then the queen of Sicily) I am now king of England and Sicily (through marriage, and my sons will inherit it) and duke of Burgundy thanks to Henry II's marriage to its duchess.

I did lose Maine at some point so Anjou is cut off from Normandy, but that aside I am doing very well and am incredibly popular thanks to a strong and loyal family, good traits and having pressed several of my dukes' claims. :D

Man I love this game.
 

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Sounds really good. I need to play a longer game with your mod, since all I've really been looking at are the starting positions for The Anarchy bookmark. I'll let you know how it goes, although it won't be until next week as I've got family stuff all weekend.

In a later version I may add a proper war, but to do that I need to research who supported which side and which provinces should be conquered by who in 1145.

That sounds an interesting project... At first glance the wikipedia pages 1130s in England and 1140s in England might be useful - they have concise lists of land changing hands through the period. How accurate or complete they are of course...
 

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Diet of Worms, I've uploaded a test version for you with a few additions and changes.

Let me know if you find any problems -- it's not an official release as such, they're just changes I'm adding towards 0.6 which will be for the new patch.
 

Diet of Worms

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I'm playing a game with the beta version and having a blast. Brief AAR and thoughts follow:

I started out as Geoffrey and declared war immediately. Being a vassal I could call in other vassals, and got a very large percentage of the kingdom behind me.
I do think Stephen needs more loyalists since literally all I did were gather up my troops from Normandy and Anjou and move them to the capital. By the time I was a little over half way through taking the holdings my allies had done enough that Stephen offered to surrender.

While too easy, this wasn't all bad since it left me with a very powerful and pissed off Stephen as a vassal.
Given the limitations of the game engine, this sort of result isn't too bad IMO. If Stephen had more loyalists then he would be able to rebel and call them in in his turn, which could lead to a sort of see-saw arrangement with the crown being passed back and forth. Not massively historical, but with the way the game works probably a reasonable approximation. Balance would probably be a nightmare though.
An idea for one Earl who could be a Stephen loyalist would be the Earl of Chester - he was a supremely treacherous double-dealer as I understand it, and could reasonably be put on either side as balance requires. If you were thinking about making a recommended playable Earl, who could try and play both sides against each other during the anarchy, he would be a great choice. He seems to have ruled much like most people play CK2 :)

Stephen didn't actually rebel despite being at 90% revolt risk for a couple of years - not sure if that was luck or there is a mechanism to stop him doing so immediately (he didn't have a truce) - in the end I revoked a title which caused him to rebel (that would be a war against my tyranny I think, I'm not sure if he can call in fellow vassals for that or not, which might be why no one joined him).
Anyway, on his own I crushed him and once he was in prison I revoked one title and then had him executed. His lands were split between his two sons under gavelkind, which effectively ended the threat.

I've only played a few years further than this, but its actually turning into a really fun game. I've married into all sorts of Iberian alliances which are causing me all sorts of grief with a nasty war in Portugal, and I'm currently facing a rebellion for the crown lead by Robert of Gloucester and supported by Eustence (sp?), Stephen's first-born - I'm half tempted to surrender to him just to see how it goes...

----

So basically I think there needs to be a better balance between the two sides. I'm not sure how hard that is to achieve, but I think it might work fairly well with the possibility of the defeated king re-rebelling and calling in enough support to cause real problems for the new king.

Definitely approve of making Geoffrey a vassal. Still think Matilda should be landed so she is playable :) King Geoffrey of England is just wrong :)

Noticed that you've renamed Byzantium to Roman Empire. Definitely approve!

I've also got some suggestions on character trait changes. As I've mentioned most of my knowledge comes from reading a historical novel, so take with a pinch of salt...

Matilda: should be arbitrary rather than just, since this was her principle weakness - she got chased out of London by the populace when she had pretty much won due to her high-handed ways.
- possibly she should be chaste, since this would I think set up a lustful vs chaste dislike with Geoffrey (not quite sure how this works), and those two were not very fond of each other - if she was to be landed ;) this might want to be avoided for balance reasons though.

Stephen - should be tough soldier not misguided warrior; he wasn't rated as a strategist, but his personal valour on the field was widely respected. Should be kind and charitable; thinking of the refusal to kill William Marshall, and that he was generally a weak king although personally popular. Problem being that these are strong traits in CK2 rather than weaknesses, but maybe this would actually help with game balance since Stephen is so isolated.
- also if there was any way that he could actually be called Stephen rather than Etienne(sp?)...

Henry Fitz-Empress - I really think he should have the genius trait, quick at the very least. His stats are pretty lacklustre in my game, despite getting a top-level education trait.
I'd also like to see him called Henry Fitz-Empress, but I had another game when I called a character that (Scottish son of Matilda and the Duke of Moray) that the game named his son Henry Fitz-Empress too. But maybe it could be made a nickname that is available only to him...
Henry should be awesome IMO :)

Earl of Chester - has both ambitious and content, which I don't think he should have. He should very much be ambitious.

Robert of Gloucester - Henry I's eldest bastard and the backbone of Matilda's campaign. He should have Brilliant Strategist since he effectively ran the war in England for her. He was actually exchanged for Stephen after both had been taken prisoner. Should lose craven.

hyrich V - dead first husband of Matilda. I don't think he was right in the head, maybe paranoid + depressed or even lunatic.

---

Sorry, reading through it, that's rather an odd collection of impressions. Hope some of it is useful...

I'm very interested in what you are planning for the next version if you are actually going to set up a war for the bookmark start. I have no great knowledge, but if there are any areas I could help you out with research let me know!
 

Theodotus1

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Ok, here's the file I mentioned earlier in our correspondence. Just change the name back to welsh (remove the "-Copy" in the name.

This will improve the historical accuracy of the children of Bleddyn of Gwynedd.
 

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  • welsh - Copy.txt
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Sleight of Hand

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Thanks to both of you. Expect some great changes for 0.6 -- I've revamped much of Europe's de jure borders and I'm currently working on a better representation for the Kievan Rus'.