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Nuril

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The kingdom of Sicily is not just the island though, it is the whole of southern Italy, which was held by the Byzantine (or at least under their influence) untill shortly before the games starts. In fact Bari (the city itself) was only lost to them in 1071.

See the Catepanate of Italy

Why isn't the city of Bari a vassal of Byzantium in the 1066 start, then? It's easily done. I did it for the non-capital holdings of Thessalia in 1000 CE since Bulgaria only held the capital, for instance. :)
 

Sleight of Hand

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Well, here is the current 0.4b changelog. It's mainly just a case of me fixing/tweaking things I notice, as I am not releasing substantive new content until 0.5.

Code:
- England now has Elective succession law until William I; Gavelkind until Henry III; Primogeniture thereafter.
- Re-added the kingdom of Sicily to the de jure Byzantine Empire.
- Added King of the Romans, Prince-Elector and Peer of France as honorary titles for the HRE and France respectively.
- Added several new bookmarks with descriptions.
- Updated to version 1.2 of Syren's Culture Buildings Mod.
- Changed a few county/duchy and culture colors to better highlight border contrast.
 

Sleight of Hand

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I just realised that I forgot to change a load of title history files by switching lieges from the kings of Castille and León to the new king of Castille-León. That's fixed now. :)

(That's why there are some random independent Christian states in Iberia at present when there shouldn't be.)
 

Theodotus1

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No problem waiting. Between work and family, play time is less than it used to be when I was younger.

I've been comparing the map in the Cantrefi mod to old maps of Wales and England. It appears to be in accordance with history, but I have to evaluate it further. It does look like it would be a good addition.

EDIT: Ok, I've now had a chance to look at the Cantrefi mod in the game itself. It appears to be historically accurate in terms of the map. The added counties allow for a much better recreation of the internal politics of Wales, and their presence has the effect of slowing both the creation of the Kingdom of Wales and the timing of any English conquest, thus bringing both of those more into accordance with the actual flow of history. It would be an outstanding addition to your mod.
 
Last edited:

Sleight of Hand

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It's on my to-do list. :happy:

As an aside, I've just finished tweaking some characters. I've given King Stephen some more traits (so now he has brave, trusting, deceitful, arbitrary and misguided_warrior) and changed his name to its correct French form, Étienne. I also did a 'replaceall' in the Frankish character file from Etienne > Étienne. The names Étienne and Stephen are linked for the English culture by the way, so if there is ever an English king named Stephen then he will be correctly titled Stephen II.

I've also moved Geoffrey Plantagenet and his two remaining Frankish children to the English file and changed their culture accordingly. Geoffrey's other children (such as Henry II) were already English, so it seemed strange to have half English and half Frankish -- presumably we'd like all of his children and their heirs to be English as opposed to Frankish or Norman (as his wife is) so I thought this the most sensible option. Oh, and I gave him a claim on the kingdom of England when he marries Matilda -- this is an example of balance, as normally Geoffrey would not be able to claim England from Stephen as he doesn't have a claim, though his wife does and his son will after she is dead. By giving Geoffrey a claim when he marries Matilda it means he can fight Stephen in his wife and son's name (which is entirely historical) and potentially bring about the Plantagenets. As far as I know this is the closest CK II can replicate historical events, as I do not think it is possible to defeat someone and force them to change their heir.

So, if you're feeling lucky you can try the Anarchy scenario and see if you can overthrow Stephen... or will you crush the Angevins? :laugh:
 

Sleight of Hand

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I just ran a test game as Geoffrey.

7jPg5.jpg

llEb6.jpg


:laugh:

-- EDIT: I just assassinated both Stephen and Eustace without being detected! The new duke of Lancaster, York and Cumberland (created after the screenshots were taken) is Eustace's one year-old son William. :laugh:
 
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Theodotus1

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When it comes time to work on the HRE, you might look at the Balansegang mod and the Reality Kings 1066 mod for ideas. (Interesting work being done in those mods.). But clearly that can wait until you have the British Isles the way you want them.
 

Sleight of Hand

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Code:
- Assassination attempts now cost 200 gold instead of 50.
That alone seems to have improved things no end. Not sure why I never thought of it sooner. :p
 

Ruwaard

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You re-added the kingdom of Sicily to the ERE? I actually agree with Theodotus, the rulers in Sicily would be just as inclined to swear fealty to Byzantium as a western ruler in the kingdom of Jerusalem. Personally I always remove the kingdoms of Sicily, Croatia, Jerusalem and Syria from the de jure 'Byzantine' empire. And due to electoral issues I keep the kingdoms of Italy and Burgundy out the HRE. BTW what did you do with Croatia?
I concur about Syria and Jerusalem.

Regarding Sicily, it seems a little strange to me to have it be part of de jure Byzantium. Sicily was controlled by the Moslems for almost 200 years before the Normans reconquered it, and I think that interval combined with reconquest by westerners extinguished any residual affiliation with Byzantium. I don't really see westerners in Sicily as being any more inclined to swear fealty to Byzantium than westerners in Jerusalem would be. What other options can you think of for Sicily?

Reality kings 1066 is interesting, but it (at least last time I checked) focuses on 1066 and isn't useful for later dates.
 

Ruwaard

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I concur about Syria and Jerusalem.

Regarding Sicily, it seems a little strange to me to have it be part of de jure Byzantium. Sicily was controlled by the Moslems for almost 200 years before the Normans reconquered it, and I think that interval combined with reconquest by westerners extinguished any residual affiliation with Byzantium. I don't really see westerners in Sicily as being any more inclined to swear fealty to Byzantium than westerners in Jerusalem would be. What other options can you think of for Sicily?

Since southern Italy is also part of the Kingdom of Sicily, I have to retract my previous opinion and instead concur with keeping it as part of de jure Byzantium, for the reasons cited by Veld above.

Well that doesn't change my opinion; IMHO Sicily (and the other kingdoms I mentioned) should not be a de jure part of the Byzantine Empire. (Otherwise Italy and Burgundy should be a de jure part of the HRE too. Since these kingdoms actually were a part of the HRE.)
 

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They are. Check the changelog -- it was the first thing I changed.

Yes, but I understand that these were re-moved from the HRE in vanilla , due to electoral issues, since the German vassals and the ruler of Bohemia elected the Roman-German king, who would then also become king of Burgundy and Italy. However I don't understand for which reason some kingdoms were made a part of the de jure ERE (in vanilla).
OTOH this isn't too hard to mod, but if you have to do it again, it can be a bit time consuming.
Otherwise a good mod, but I'll admit to use a de jure set up I changed the way I prefer (like in any other mod ;)).
 

Sleight of Hand

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I've no idea why Italy and Burgundy are not part of the HRE in vanilla -- I just thought that they should be so I changed that quite early on. It may be due to electoral issues, but I am not aware of the reasons myself, but it does seem strange that Germany and Bohemia should be allowed but not Italy and Burgundy, both of which have a far greater right to be imperial kingdoms than Bohemia at this stage. Originally Bohemia was not a de jure part of the HRE -- it was an external kingdom (like Poland and Hungary) whose ruler happened to be an imperial elector but was otherwise largely ignored in imperial issues. I'm not sure when this changed, maybe after the Golden Bull? I'm not an expert, I just prefer to have a proper de jure HRE and as de jure borders are currently static having Bohemia makes sense.

The ERE is more complex, but personally I quite like having the two empires border one another so I don't mind having Croatia and Sicily as de jure kingdoms for that reason. I removed Syria and Jerusalem (and moved Edessa to Syria) because they are Catholic crusader kingdoms tied to the Pope and the Empire (and France, in terms of their ruling class) and so having them swear fealty to the Byzantine Emperor seems a little far-fetched. I do think that the ERE should be a multi-faith, multi-cultural empire even if the emperors themselves would prefer a Greek Orthodox realm; in that sense, having places like Croatia and Sicily as de jure kingdoms (even if often de facto independent ones) adds a little something. I think so at least.

Of course you are free to use this mod as a base for your own work and re-work the two empires as you see fit... or add more. :cool: