¡Oye, comradas! Like you, I was disappointed to learn that the only materialist oligarchy in the game was some kind of nerd huddle of technocrats. To remedy this stark omission, I made a small mod to allow for state socialism in the 20th century, Marx-Lenin-Mao style.
REQUIREMENTS
VANGUARD PARTY
DEMOCRATIC CENTRALISM
POLITICAL BUREAU
REEDUCATION THROUGH LABOR
GULAGS
INTERSTELLAR REVOLUTIONARIES
STEAM WORKSHOP PAGE
To complete your in-game Fully Automated Luxury Space Communism, check out Soviet Communist Music, Interstellar Essentials for Russian name lists, and the National Emblem Pack for an ample supply of historical national emblems!
REQUIREMENTS
- some degree of (Dialectical!) Materialist
- some degree of Egalitarian
- no degree of Pacifist
- Vanguard Party civic
VANGUARD PARTY
- Start the game with a powerful Vanguard Faction.
- Can automatically suppress other factions, as well as ban them outright.
- Vanguard Faction Attraction: +50%
- Faction Influence Gain: +50%
DEMOCRATIC CENTRALISM
- A new policy, Faction Activity, allows your empire to automatically suppress all other factions.
- For 100 influence, you can also ban a faction. Pops are tempted to immediately renounce membership from banned factions, and those that remain will eventually also leave or be arrested in the months to follow.
POLITICAL BUREAU
- The government follows the typical oligarchical election pattern.
- The ruler ("Premier") has an agenda.
- Elections every 40 ± 10 years, with emergency elections purchasable for 250 influence points.
- New agenda, Cultural Revolution: +10% Governing Ethics Attraction, -10% Unrest
REEDUCATION THROUGH LABOR
- Reimplemented for 1.5. Currently it occurs when Pops fail to leave a banned faction in time.
- Enslaves Pops and applies a hefty "Governing Ethic Attraction" modifier.
- Reeducation Through Labor can be enabled as a third Slavery policy option in addition to "Allowed" and "Not Allowed."
GULAGS
- Planetary edict designating a planet as a Penal Colony (tech prerequisite: Neural Implants)
- Costs 0.5 Influence per month and 1 Energy Credit per planet tile per month (size 25 planet = 25 Energy Credits per month).
- Convenient way to isolate pops undergoing Reeducation Through Labor, greatly improving the chance of reform as well as curtailing their ability to spread their views to other pops
- Additionally, a new empire policy, Internal Affairs Commissariat (tech prerequisite: Galactic Benevolence), will do the work of moving pops to Penal Colonies with no additional Influence cost for resettlement.
- Pops resistant to Reeducation on Penal Colonies may be given special attention.
- Small chance of catastrophic industrial accidents
INTERSTELLAR REVOLUTIONARIES
- An AI personality that occurs among socialist states.
- More likely to occur when the empire also has the Xenophile or Militarist ethic.
- Least likely to occur when the empire also has the Xenophobe ethic.
- Turns Liberation war demands into workers' liberations: Upon winning a war, the new empire has a Vanguard Faction installed and becomes a de-facto proxy of liberating empire.
- Hates capitalists, aristocrats, bourgeois democrats, and theocrats.
STEAM WORKSHOP PAGE
To complete your in-game Fully Automated Luxury Space Communism, check out Soviet Communist Music, Interstellar Essentials for Russian name lists, and the National Emblem Pack for an ample supply of historical national emblems!
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