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hsuzy1987

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Long story short, I'm testing public opinion for a mod that will drastically increase costs (definitely tech, possibly energy/mineral) so that the advent of empires spreading throughout the galaxy will take longer. While empires in various sci-fi universes have sprang up pretty much in an instant, it is often due to the discovery of precursor type technologies that jump (yump?) start said empire's expansion into the stars. I'm hoping for a slower, more measured unfolding of the game, which I think would produce a more compelling narrative.

To prevent boredom at the start, initial, costs for important technologies like colony ships or basic building unlocks will probably be increased less than later techs or even remain the same, so that there is something for the player to do instead of just staring at the tech accumulation ticking up.

EDIT:
From discussion, there are two ways that we can go about doing it:
1) Direct: Increasing tech (or anything else) costs

2) Indirect: Making it harder to build up income (energy/mineral/research) and easier to lose it. Reduction in research results in slower game progression.
 
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Beric

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I would definitely be up for something like this, assuming a galactic tech cost slider isn't already in the available starting options.
 
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hsuzy1987

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I would definitely be up for something like this, assuming a galactic tech cost slider isn't already in the available starting options.

Don't recall seeing one in the first Blorg stream when they were designing our favorite fungoid overlords overfriends though.
 

sethfc

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It's a reasonable idea, I tend to enjoy expensive tech costs, it really brings out the difference between tech focused, and non tech focused strategies, and since you have to invest far more heavily (regardless of bonuses) it makes other focus's more prominent as well though I am not sure if that'll apply to Stellaris with the way its structured.

Long story short, yes I am interested at least.
 
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EmperorZelos

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EmperorZelos

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*Sigh*
No need for the mod, just set game process low priority in task manager.
what the hell does that have to do with anything here?
 

Arroz

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Yes absolutely. I feel like this could increase strategy even more if you have your highly developed and old "core worlds" surrounded by newer colonies with differences more pronounced than in the base game.

Another way to prevent player boredom could be to increase in-system event generation and the stuff you can do in your owned systems. I'm not a programmer as much as I'd love to be, but I'd be willing to help with writing event text and such as well as throwing around ideas/testing if you're looking for anyone.
 

Orajm

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A slower paced mod sounds good idea. Really give the galaxy a sense of 'history' once you reach mid-game. Are you also considering a mod that slows down FTL speeds as well? Might also be worth considering.
 
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Jorgen_CAB

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In my opinion cost of Tech and building are not as Important as seriously lowering the rate of population growth first.
I will start by decreasing the pop growth by at least five times and the have the rate increase some as pop grow insead of decreasing.

First of it is more realistic and will seriously slow down gameplay but still make litte difference at the start of the game.

You should mainly increase time to build stuff with perhaps 50 - 100% or so (not war ships though)
 
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Zan'nh

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A slower paced mod does sound interesting though have to wait until I get a chance to play it personally. However please take into account that the blorg live stream has practically played on fast speed the whole time.
 

hsuzy1987

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Really give the galaxy a sense of 'history' once you reach mid-game

It's one of the things I'm after with this, but another objective would be to make losses HURT. In other words, it takes far longer to build up something than tear it down, so risk and opportunity cost has to be measured more carefully. Or at least I hope it will be the case.

it really brings out the difference between tech focused, and non tech focused strategies

Also the distinctiveness between empires and their preferred techs, regardless of whether they are tech focused or not.
 
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EmperorZelos

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Sorry, it's just me failing to understand what's the fun in turtle-speed games.

Since it's just a mod, it's fine. I'll be leaving.
It requires more long term planning which is more challenging as you have to consider many more options.