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moglus

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saiban.png
Tired of not being able to move your capital to a planet that isn't a mediocre size 16? Is not being able to hand over that terrible size 16 planet over to a sector giving you a migraine? Well then you've come to the right mod.


This mod introduces an event that fires at the start of the game which changes your homeworld, from a pitiful size 16, to glorious size 25 worthy of Mordor your fledgling interstellar dominion.

Any input on balancing would be appriciated, like:
Does it spawn too many tile blockers?
Should it spawn a small amount of resources (e.g food) to compensate for higher total POP?

[Steam workshop link]
 

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moglus

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Does this event fire for the AI or just the player?

Just the player, but making it fire for the AI would be as simple as removing the "is_ai = no" trigger
 

Warhammer

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Just out of curiosity, is the maximum size of planets 25? Could you get it to 36, aka 6 by 6? Would be nice to have a super large planet start for a take it easy game.
 
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moglus

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Just out of curiosity, is the maximum size of planets 25? Could you get it to 36, aka 6 by 6? Would be nice to have a super large planet start for a take it easy game.

I don't think the UI supports that but i can have a look.
 
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moglus

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Just out of curiosity, is the maximum size of planets 25? Could you get it to 36, aka 6 by 6? Would be nice to have a super large planet start for a take it easy game.

I don't think the UI supports that but i can have a look.

Okay... holy shit... i don't....

So, first off, to answer your question, no, the game does not generate additional tiles for planets that go beyond the 25 max for habitable planets...

BUT... the effect it DID have was HILAROUS!

2016_05_17_1.png

I mean... that's a giant ass "moon".


Still only 25 tiles tho.
2016_05_17_2.png

(don't mind the tile yields, that was caused by a bug)
 
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Duke Von Hannover

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Just as an FYI it would be easier to just edit the solarsystem intialisers file and setup the start planet as a size 25.
 

moglus

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Duke Von Hannover

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It's a single line of code, that you can copy paste four times once you edit two numbers.

Code:
planet = {
        count = 1
        orbit_distance = 20
        home_planet = yes
        class = ideal_planet_class
        orbit_angle = { min = 90 max = 270 }
        size = 16
        tile_blockers = none
        modifiers = none


Just change that section at the start of the four intialisers to the size you require.

in empire_intializers.txt
 
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Would there be any way to make this linked to a trait? That way it could be selectively applied to some AI or player created species. And as a significant malus trait you could even opt for a smaller homeworld?
 
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Warhammer

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It's a single line of code, that you can copy paste four times once you edit two numbers.

Code:
planet = {
        count = 1
        orbit_distance = 20
        home_planet = yes
        class = ideal_planet_class
        orbit_angle = { min = 90 max = 270 }
        size = 16
        tile_blockers = none
        modifiers = none


Just change that section at the start of the four intialisers to the size you require.

in empire_intializers.txt

Thanks for the location