Saeculum Obscurum
A Late Antiquity Mod
Well somebody has to make a fall of Rome Mod that gets finished...
...
Released Version 0.22a
28/09/2013
Download Link : (When I fix the issues I'll post the new version, the current one doesn't seem to work with any patch).
---> Mod must be in the Documents\Paradox Interactive\Crusader Kings II\mod or it won't work.
Note: This is a beta version of the mod and will contain bugs, errors and incomplete features. Still playable and enjoyable though.
Installation Instructions:-
...
The empire of Rome comprehended the fairest part of the earth, and the most civilised portion of mankind. The frontiers of that extensive monarchy were guarded by ancient renown and disciplined valour. The gentle, but powerful influence of laws and manners had gradually cemented the union of the provinces. Their peaceful inhabitants enjoyed and abused the advantages of wealth and luxury. The image of a free constitution was preserved with decent reverence. The Roman senate appeared to possess the sovereign authority, and devolved on the emperors all of the executive powers of government.
- Edward Gibbon
FAQ:
What is SOLAM?
Saeculum Obscurum is a mod designed to depict the historical era between Late Antiquity and the Early Medieval period, within the confines of the Crusader Kings II engine. It focuses upon the late decline and fall stage of the Western Roman Empire, and the successor states to that Empire, although the other important Empires and peoples are also included. The main ambition of this mod is to make the era as historically accurate as possible, without sacrificing playability and fun.
Why is half the map blank at startup?
Various reasons, but don't worry it's working perfectly. There simply isn't the data avaliable about the Slavic and Finnic tribes in the area to give them many charactors, and I'd rather leave it random than make them up (at least for now).
Features:
I -A new start date, at the death of Theodosius I [395 AD] [WIP] and after the fall of the Roman Empire [476 AD] [Released]
II - A vast array of new Empires, Kingdoms and Tribes, from Sassanid Persia to the Pictish Kingdoms.
III - Graphical overhaul, including new UIs and changed Portraits.
IV - Hundreds, if not thousands of new (historically accurate) characters.
V - Adjusted laws ( I'll get into detail on this later, it's going to be a large part of how the various societies function).
VI - Many more plots & ambitions.
VII - Complete overhaul of cultures.
VIII - New & changed titles.
IX - An attempt to portray historical education systems.
X - New Casus Bellis (if you can pluralise that).
XI - Hundreds of events for the playable nations.
XII - Rejigged economic systems.
XIII - Complete change of religions, with Celtic, Graeco-Roman, Germanic, ect. Paganism.
XIV - The SWMH map, with special thanks to Il Moro, Axl Madness, Elvain, Bertuccio and Aasmul.
Changelog
Codex I.a - Roman Culture and Religion
Codex I.b - Roman Adminstration
Codex I.c - Roman Military
Codex II.a - Introduction to the Celts
A Late Antiquity Mod
Well somebody has to make a fall of Rome Mod that gets finished...
...
Released Version 0.22a
28/09/2013
Download Link : (When I fix the issues I'll post the new version, the current one doesn't seem to work with any patch).
---> Mod must be in the Documents\Paradox Interactive\Crusader Kings II\mod or it won't work.
Note: This is a beta version of the mod and will contain bugs, errors and incomplete features. Still playable and enjoyable though.
Installation Instructions:-
-download the .zip folder.
-delete any previous version of the mod
-unpack the files into C:users\username\documents\Paradox Interactive\crusader kings 2\mod
(If you don't do that, then you will get blank events, and it's not my problem)
-tick the mod on the CKII launcher
-delete any previous version of the mod
-unpack the files into C:users\username\documents\Paradox Interactive\crusader kings 2\mod
(If you don't do that, then you will get blank events, and it's not my problem)
-tick the mod on the CKII launcher
...
The empire of Rome comprehended the fairest part of the earth, and the most civilised portion of mankind. The frontiers of that extensive monarchy were guarded by ancient renown and disciplined valour. The gentle, but powerful influence of laws and manners had gradually cemented the union of the provinces. Their peaceful inhabitants enjoyed and abused the advantages of wealth and luxury. The image of a free constitution was preserved with decent reverence. The Roman senate appeared to possess the sovereign authority, and devolved on the emperors all of the executive powers of government.
- Edward Gibbon
FAQ:
What is SOLAM?
Saeculum Obscurum is a mod designed to depict the historical era between Late Antiquity and the Early Medieval period, within the confines of the Crusader Kings II engine. It focuses upon the late decline and fall stage of the Western Roman Empire, and the successor states to that Empire, although the other important Empires and peoples are also included. The main ambition of this mod is to make the era as historically accurate as possible, without sacrificing playability and fun.
Why is half the map blank at startup?
Various reasons, but don't worry it's working perfectly. There simply isn't the data avaliable about the Slavic and Finnic tribes in the area to give them many charactors, and I'd rather leave it random than make them up (at least for now).
Features:
I -A new start date, at the death of Theodosius I [395 AD] [WIP] and after the fall of the Roman Empire [476 AD] [Released]
II - A vast array of new Empires, Kingdoms and Tribes, from Sassanid Persia to the Pictish Kingdoms.
III - Graphical overhaul, including new UIs and changed Portraits.
IV - Hundreds, if not thousands of new (historically accurate) characters.
V - Adjusted laws ( I'll get into detail on this later, it's going to be a large part of how the various societies function).
VI - Many more plots & ambitions.
VII - Complete overhaul of cultures.
VIII - New & changed titles.
IX - An attempt to portray historical education systems.
X - New Casus Bellis (if you can pluralise that).
XI - Hundreds of events for the playable nations.
XII - Rejigged economic systems.
XIII - Complete change of religions, with Celtic, Graeco-Roman, Germanic, ect. Paganism.
XIV - The SWMH map, with special thanks to Il Moro, Axl Madness, Elvain, Bertuccio and Aasmul.
Changelog
Changelog:
0.22a-
* Many things that I cannot now remember
* Added in a few new decisions and events. If they cause CTDs I will cry.
* Gave the ERE two new merc units. They are way way OP, so I'll tone them down soon.
* Illyria, and Noricum changed, as well as a the Roman Province of Dacia.
* Added in some new Slavs, although they're only half done at this point
* Shiny new colours!
0.22-
* Various significant big fixes
* Partial intigration of Restauratio Imperii
0.21-
* Added events back in
* Added Laws back in
* Added a few decisions back in
* Added a Numidian Duchy and the Kingdom of Mauritania
* Gave the ERE a few counties back
* Made the Ostrogothic Kingdom Tribal
0.2-
* Fixed CTD issues (I hope)
* Added Retinues back in.
* Ambitions and Plots should work properly now
* Crown Laws, Succession Laws and Gender Laws added.
* Eastern Roman Empire now has correct De Jure territory (and now also called Eastern Roman Empire on the Empires Map).
* Western Roman Empire has also been given Illyria
* New Empire of Germania
* Some further localisation done
* Fixed a few cultural issues
* Religion areas overhauled
* Slavic Charactors now correct religion
* Changed Germanic & Anglo-Saxon portraits to the Norse ones (if you have the DLC).
* Added Imperial Reconquest CB for the WRE and ERE (not entirely working as of now, can only target the other Roman Empire).
* All religions should be playable, however Germanic pagans are not quite finished yet, and may cause CTD.
* Gave Germanic Pagans Invasion CB.
* Demoted several tribes down to duchy level, and made the titles tribal
* Added in several new Germanic Tribes
* Added in some new Slavic and Baltic Tribes
* Added in several Hunnic splinter groups
* Gave Basiliscus a claim on the ERE
* Gave Nepos a claim on Italy
* Gave Childeric a claim on the Ripurarian Franks.
* Added in the Kingdom of Francia
* Gave the Franks two titular tribes (Salians and Ripurarians)
* Integrated Ancient Religions mod.
* Added back in some vanilla events.
* Lots of other assorted minor edits
0.1b Hotfix I-
Now works with patch 1.111
Added the Heruli, Lombards, Gepids and other Eastern Germanic tribes
Made Ostrogoths playable (they will still CTD due to being Arian)
Assorted bug fixes
0.1b-
Upgraded Nepos to Western Roman Emperor (as is proper)
Gave the WRE de jure over most of it's former lands aside from Britain
Fixed duplicate building bug
Fixed missing capital bug
Localised Italy, Africa and Byzantium properly
Localised Orthodoxy and Germanic paganism properly
Fixed a few incorrect areas of Religious control
0.22a-
* Many things that I cannot now remember
* Added in a few new decisions and events. If they cause CTDs I will cry.
* Gave the ERE two new merc units. They are way way OP, so I'll tone them down soon.
* Illyria, and Noricum changed, as well as a the Roman Province of Dacia.
* Added in some new Slavs, although they're only half done at this point
* Shiny new colours!
0.22-
* Various significant big fixes
* Partial intigration of Restauratio Imperii
0.21-
* Added events back in
* Added Laws back in
* Added a few decisions back in
* Added a Numidian Duchy and the Kingdom of Mauritania
* Gave the ERE a few counties back
* Made the Ostrogothic Kingdom Tribal
0.2-
* Fixed CTD issues (I hope)
* Added Retinues back in.
* Ambitions and Plots should work properly now
* Crown Laws, Succession Laws and Gender Laws added.
* Eastern Roman Empire now has correct De Jure territory (and now also called Eastern Roman Empire on the Empires Map).
* Western Roman Empire has also been given Illyria
* New Empire of Germania
* Some further localisation done
* Fixed a few cultural issues
* Religion areas overhauled
* Slavic Charactors now correct religion
* Changed Germanic & Anglo-Saxon portraits to the Norse ones (if you have the DLC).
* Added Imperial Reconquest CB for the WRE and ERE (not entirely working as of now, can only target the other Roman Empire).
* All religions should be playable, however Germanic pagans are not quite finished yet, and may cause CTD.
* Gave Germanic Pagans Invasion CB.
* Demoted several tribes down to duchy level, and made the titles tribal
* Added in several new Germanic Tribes
* Added in some new Slavic and Baltic Tribes
* Added in several Hunnic splinter groups
* Gave Basiliscus a claim on the ERE
* Gave Nepos a claim on Italy
* Gave Childeric a claim on the Ripurarian Franks.
* Added in the Kingdom of Francia
* Gave the Franks two titular tribes (Salians and Ripurarians)
* Integrated Ancient Religions mod.
* Added back in some vanilla events.
* Lots of other assorted minor edits
0.1b Hotfix I-
Now works with patch 1.111
Added the Heruli, Lombards, Gepids and other Eastern Germanic tribes
Made Ostrogoths playable (they will still CTD due to being Arian)
Assorted bug fixes
0.1b-
Upgraded Nepos to Western Roman Emperor (as is proper)
Gave the WRE de jure over most of it's former lands aside from Britain
Fixed duplicate building bug
Fixed missing capital bug
Localised Italy, Africa and Byzantium properly
Localised Orthodoxy and Germanic paganism properly
Fixed a few incorrect areas of Religious control
Codex I.a - Roman Culture and Religion
Codex I.b - Roman Adminstration
Codex I.c - Roman Military
Codex II.a - Introduction to the Celts
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