• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
You're welcome! And I'm glad this is still noticed and useful to people.
As I wrote in the OP, credit is appreciated but not required, as this isn't a fully realized mod and more of a technical demonstration (the icon is also just adapted from vanilla, can't claim any artistic originality there). So absolutely, go ahead and use whatever you need.
It indeed is quite flexible, the only constraint probably being that it can only show one colour per province at a time. But it's the next best thing since we can't have truly moddable mapmodes still.
 

TwiddleFactor

Second Lieutenant
38 Badges
Aug 17, 2010
182
75
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Thank you very much. It will be a major quality of life improvement for my mod.

It really is a nice feature. I noticed you can use dynamic localization commmands in the description that you get when you hover over provinces too. That allows quite a bit of flexibility in the use of the map, even if you can only get one colour per province.
 

jursamaj

General
125 Badges
Aug 20, 2012
2.360
216
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Rome: Vae Victis
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
Well, you only get 1 color per province, but if you can show 2 variables. Say you have 2 variables, each of which is broken into 3 ranges. Pick 9 colors that mix say light, medium, or dark red with light, medium, or dark cyan. This will yield:

x1 x2 x3
dark dark med
y1 grey red red

dark med pastel
y2 cyan grey red

pastel
y3 cyan cyan white

Might take some practice reading it reliably. Also, mixing levels of 3 primary colors (RGB or CMY) would let you represent 3 variables at once.
 

redtide

Magister Ludi
57 Badges
Jun 19, 2010
479
71
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II: Reapers Due
@LordPeter, I recall your having mentioned that the method used in the Poker Kings mod, which hijacks the offmap power interface, might prove useful for implementing map modes (maybe as an alternative to the councilor action?). I've been wanting to poke around in that mod to see what's going on, but I haven't gotten around to it yet. Have you?

w/r/t colors, I have found the following website useful:
http://colorbrewer2.org
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
@LordPeter, I recall your having mentioned that the method used in the Poker Kings mod, which hijacks the offmap power interface, might prove useful for implementing map modes (maybe as an alternative to the councilor action?). I've been wanting to poke around in that mod to see what's going on, but I haven't gotten around to it yet. Have you?

w/r/t colors, I have found the following website useful:
http://colorbrewer2.org
No, I'm afraid I didn't have time yet to look into offmap power modding at all.
And given that I am now heavily involved in CK2+ development, I don't think I will get back to that idea. Just not enough time to work on different projects.
But thanks for that link, that is indeed useful for people seeking to make some more mapmodes!