Aardvark Bellay

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It's an unpleasant outcome when CleanSlate overriding "common/buildings".
...

Fixed in Dev

Thänks
PyHOUKO.gif


PS: Fixed it for myself for now to an extent by renaming castle.txt to buildings.txt and castleculture to Castleculture.
That might leaves issues with other files, but i don't have the nerves to check all building files.
Hopeful for the fix in the dev version.
 
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Aerotinge

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In CleanSlate, 867 bm Carolingians kings had flipped to french, instead of staying frankish in the vanilla game.
Ofcourse it was a gradual process, but CK2 is composed with 10110 - binary codes. I want to know what motivates you to "fix" this.

I assume that you started the distinction from Oaths of Strasbourg (842), which Charles the Bald and Louis the German give their speech in both predecessor of old high german dialects and Old Gallo-Romance, predecessor of old french.
After all, they purposely learned the local language during their growth stage.
As their self identity are still the king of the Franks, I support they would still be labeled as frankish.
Also according to wiki:
...north of the French-Dutch language boundary, the language was no longer referred to as "Frankish" (if it ever was referred to as such) but rather came to be referred to as "Diets", i.e. the "people's language". Urban T. Holmes has proposed that a Germanic language continued to be spoken as a second tongue by public officials in western Austrasia and Neustria as late as the 850s, and that it completely disappeared as a spoken language from these regions only during the 10th century.
I think it's OK to have Charles the Bald frankish or french in 867, but the french flip MTTH is likely later so more likely to be frankish.
 

Whizzer

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In CleanSlate, 867 bm Carolingians kings had flipped to french, instead of staying frankish in the vanilla game.
Ofcourse it was a gradual process, but CK2 is composed with 10110 - binary codes. I want to know what motivates you to "fix" this.

I assume that you started the distinction from Oaths of Strasbourg (842), which Charles the Bald and Louis the German give their speech in both predecessor of old high german dialects and Old Gallo-Romance, predecessor of old french.
After all, they purposely learned the local language during their growth stage.
As their self identity are still the king of the Franks, I support they would still be labeled as frankish.
Also according to wiki:

I think it's OK to have Charles the Bald frankish or french in 867, but the french flip MTTH is likely later so more likely to be frankish.

As far as I know, we've made no changes related to this at all. Paradox had the French-German split when The Old Gods released and only tacked on Frankish when Charlemagne came out. You'll find his children are a mix of Frankish and French, in both vanilla and CleanSlate.

For now, 'fixing' this is outside the purview of CleanSlate, since it would end up being far too invasive for a mod that aims to stay as close to vanilla as possible.
 
1.0 Beta 2.8

schwarherz

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cleanslate.jpg

Version 1.0 Beta 2.8 Released!
[steam workshop download]

Checksum [ENZE]

Noteworthy Changes:
- Deleted Ships_avatars.gfx to fix a crash
- Changed the trigger used to point to China in certain events to one that works better
- Generated families will now correctly have the Sayyid/Mirza traits
- Fixed a Paradox typo in Crusade Events that made participants join crusades endlessly
- Fixed missing adjacency between Genoa and Corsica
- Added dummy files to the Buildings folder to prevent building duplication
- Fixed two provinces being aligned to the wrong title
- Fixed various provinces having incorrect terrain
- Fixed Courtiers being electors in county titles using Elective Gavelkind
- Fixed event targets not being saved for scripted effects
- Fixed several events being sent to wrong character
- Fix minor issues in antagonize events
- Fix Mongol Empire's landless status not persisting in savegame
- Light cleaning of title history
- Fixed oversight in 'Early HRE'-decision
- Fixed 'Claim All'-CB not being available
- Removed visible province numbers from various ocean provinces
- Fixed several issues with the government triggers
- Moved Government potentials and allows to Custom Triggers for easier adjustment and reference (see notes in 00_government_triggers.txt for more information)
- Changed how several characters are spawned utilizing min_age and max_age
- Fixed sacrificing sisters at Blots showing localization for brothers, and sacrificing Nahua Aztec characters showing Muslim localization.
- Several tooltip fixes

Have you found a bug?
Bugs can be reported on our GitHub page here,
For multiple bugs, please submit reports individually for our ease of tracking. Thank you for your help!​
 

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TwiddleFactor

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Is clean slate in a stable enough state where it is safe for modders to start basing their mods on it yet?

I'm planning on revamping and expanding an old mod of mine, and I am wondering if I should rewrite the mod with clean slate as a base now, or if it is better to wait until it is more finalized.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
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Bug report in vanilla CK2, but likely in CL as well.

Sorry for doing this here, but i got no github account, am very tired and just stumbled over it
and have no energy now to verify it in CleanSlate and don''t understand what you changed in the gfx/interface folder...
So before i forrget it, here it is.

Minor graphic bug.

When being hellenic and building a temple in a bodpa province, the temple holding picture is black.
Last time reported here with suggestion of fix

In short
Location :
interface/ provinces.gfx
line 1868 (in CleanSlate)
Code:
    spriteType = {
        name = "GFX_settlement_temple_bodpagfx_hellenicgfx"
        textureFile = "gfx\\interface\\placeholder_temple_hellenic_mongol.dds"
Fix:
Change the *.dds file extension to *.tga, as is in all other cases.
 
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Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
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My current game : 769 start, tribal, irish catholic, CL=ENZE version.
Question to everyone playing this right now :

- Do you also see feudal characters created in temple holdings with the bishops dying ? -

They then stay feudal after the intital spawning , go on to marry etc and all in a temple.
IF anyone has that, then please tell. I might create a github account, learn to post there and make a proper bug report.
Though i have no idea how that is caused.

*later looks at the github bug reports again*

Hmm...sounds similar to what @Aerotinge had reported on 27th july under the headline
temple holding granted by a feudal/tribal holder not switching theocracy"

....so this post was likely dispensable after all, sorry.
esIhHNa.gif

edit : applied the suggested fix as in the commit in above linked issue and seems to work and not cause new issues,
as far as i can see.
-----

By the way, is there a discord for this mod where everyone talks with each other or something ?
It's pretty quiet in here, so i wonder if miss the party elsewhere.
 
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