Yours was the first major rework that I ever used, and I liked it a lot. Currently using BEX, which is also spiffy, but would love to see yours up and working again.
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Good to hear you are doing ok! XLRP was the only mod I really liked. Thanks for taking another stab at it. When you get it going again, I will be definitely firing the game back up again and have some nostalgic fun!
Glad you're back.
I'll be interested to see your surprise revealed.
Yours was the first major rework that I ever used, and I liked it a lot. Currently using BEX, which is also spiffy, but would love to see yours up and working again.
My pleasure! To be completely honest, part of the reason I picked XLRP up again was pure selfishness. After all, this was the way I wanted to play the game, and I sorely missed it.Thank you for bringing your mod back from the near-dead.
It is awesome that the big mod packs are still getting updated.
Doesn't that mean that a critical hit to the head can disable them? Wouldn't it be better to add them to the general category where armor, structure and cooling types are defined. I think Roguetech or Battletech Revised took that approach and it worked quite well.Most of the last week was spent adding quirks to Mechs. Since this is no longer possible via a custom chassis entry I decided to implement quirks as fixed equipment that occupies the topmost head slot (Life Support A). Since no other equipment currently uses this slot there will be no conflict.
I haven't had that happen yet, but I think that behavior can easily be fixed by setting "effectsPersistAfterDestruction" to true (thanks for reminding me, though, I have yet to do that!).Doesn't that mean that a critical hit to the head can disable them? Wouldn't it be better to add them to the general category where armor, structure and cooling types are defined. I think Roguetech or Battletech Revised took that approach and it worked quite well.
I just rechecked, Revised moves the cooling system slot into the center torso from general and puts the quirk in it's place, roguetech moves all the slots into CT and uses the general slots for traits and other stuff like hand-held weapons. My mistake, I thought they added a slot. Would be cool though.. :-DI haven't had that happen yet, but I think that behavior can easily be fixed by setting "effectsPersistAfterDestruction" to true (thanks for reminding me, though, I have yet to do that!).
Besides I haven't looked into adding a new general slot yet. Is that even possible? I haven't played RT since its earliest releases in 2018 so I'm not sure what it looks like in that mod, and MechEngineer by default only includes those three you mentioned.
I just rechecked, Revised moves the cooling system slot into the center torso from general and puts the quirk in it's place, roguetech moves all the slots into CT and uses the general slots for traits and other stuff like hand-held weapons. My mistake, I thought they added a slot. Would be cool though.. :-D
Speaking of Mech Bay reminds me of something. First let me say, when XLRP was still around in the ancient times (hehe), it was THE mod for me because it struck the best balance between lore and tabletop rules, especially with mech engineer letting me screw around with mechs in a major way. But what always struck me as odd is that with default mech engineer you could just switch out reactor ratings at the wave of a hand (single slot component without much impact money- or timewise). I would think changing the reactor rating would need a full redesign and rebuild of the chassis, something that is way beyond most successor states' technical expertise, let alone a small mercenary company's capabilities, Argo or no Argo. Same goes, to a lesser degree, for endo-steel modification. I would imagine slapping on ferro-fibrous armor instead of standard would be comparatively easy, so no problem with that.
Basically, what i'm asking is, would you consider making the engine and core fixed components instead of modifiable? At least as an option, since my guess would be that i'm probably a minority with that request?