So, uh, hi.
Yes, it's me. Yes, I'm still alive.
Without going much into detail about what has happened in the last ~1.5 years, it's been a hell of a ride. Health aside, other things demanded my attention, and I just didn't have the time, energy or motivation to continue working on the mod. In fact, I didn't even have the game installed on my computer anymore until a little over a week ago (despite getting Heavy Metal a while back when it was on sale).
Long story short, a little over a week ago someone asked me if I intended to release an update for the mod (for BT 1.7, though?) and I thought "what the heck" and re-installed the game. After getting an overview of what other mods that were part of the XLRP package were still compatible or being updated (or finding suitable replacements) I started configuring a package of these for use with the base game, updating settings where needed, etc.
And then, after two days of work I just thought I'd try and load XLRP just for shits 'n giggles. Lo and behold, I was greeted with that all too familiar XLRP title screen. AWS-8Q, erm, awesome I mean! I'd be lying if I said it wasn't a bit emotional for me. *sniff*
So how broken was the mod?
Well, on a scale of 1 to 10 of how broken the mod was I would give it a solid 9. Of course I have been relentlessly at work over the course of the last week, so I'm now - optimistically - down to 8. Maybe.
Anyhow, in case anyone still cares about the mod (at least I do...) or remembers the old fart that is me, I intend to get XLRP back into a working state again. The very least I intend to do is adapt it to its new environment (lots of changes to MechEngineer, Custom Components, err, Bundle, and last but not least BATTLETECH itself and the release of Heavy Metal). So far I have focused exclusively on the 3030 part of the mod (which is the majority of it, anyway).
As for Heavy Metal, the mod will require all three major DLC expansions from now on; though era-inappropriate equipment such as UAC10s and LBX20s won't make an appearance in the mod. Still pondering what to do about those COILs, though. Haven't even tried them yet.
Anyway, on the off chance that someone reads this (and the even lesser chance of someone knowing what this is about), XLRP is (sort of) alive, as am I.
P.S.: I have been meaning to release another BATTLETECH-related project for a while now. Never got around to it for some reason. I'll need to make sure it doesn't collect any more virtual dust that it already has. And no, it's not a mod, it's something else. Just thought I'd pique everyone's curiosity.