Uploaded 1.1, hopefully the json formatting is better now. Moved non-new files to StreamingAssets for ModTek. And also added alternate chassis type for the Hunchback, Victor, and Bulldog.
I have been running both for a week or so, and once I realized that having 2 b.m.g files in the mods folder was a no-no, I have had no issues and both are showing up. Even in ways that JK may not want.Is this perhaps because JK_Variants and GT_WeaponsDiversity both edit the same .jsons and Modtek loads the last .json by name and whatever same files came before are overwritten and discarded? I had heard this is an issue where Modtek is unable to load two of the same .json files where only the last alphabetically is used. So in the case of mods that use the same json files, there will be a compatibility problem and a merged json will be needed.
Perhaps this is why when I tried using the Banshee Steiner version of JKVariants that it was black in the mechbay. I had to sell it and I havent been able to obtain another one for testing yet.
If this is true about modtek, this is a really big problem.
Is all of this lore and era approrpiate like with JK_Variants?
I'm interested in this so I will work on a combined implementation for my Mod Pack today. It should make it compatible outside my mod pack, too, or should at least be easy for me to make it that way. One caveat, though: I won't implement it without the explicit approval from @GenTask .I think that will be the best solution, merging the mods, because I'm seeing weird things that are probably because someones .jsons are not loading. Ultimately, with the unconfirmed rumor that modtek cannot combine two of the same .json files and only loads the last one, what other choice do we have?