[MOD] Relativity - a balance and content mod

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
By the way do the graphics I put in work ok? Specifically the 3-5 tier (since those are the ones I actually modified)?

I did some for the bank line using the galactic stock exchange as a base (number 2 is the stock exchange, It goes from 0 to 4).

Hopefully it's ok?
 

Attachments

  • building_bank.zip
    58,3 KB · Views: 4

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
By the way do the graphics I put in work ok? Specifically the 3-5 tier (since those are the ones I actually modified)?

I did some for the bank line using the galactic stock exchange as a base (number 2 is the stock exchange, It goes from 0 to 4).

Hopefully it's ok?

Yeah; had to change the file names because they didn't match up but now they appear in-game and work nicely. They'll be included in the next release (probably tomorrow).
 

James135

Sergeant
88 Badges
Jun 25, 2013
97
12
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Magicka: Wizard Wars Founder Wizard
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Stellaris: Lithoids
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines
Sorry if I missed this somewhere in the thread, but did you make the Betharian Power Plant unable to be built? If you didn't then I must have an issue with my install. I really like how this mod is shaping up.
 

Sledjer

Captain
72 Badges
Jan 11, 2014
427
283
Sorry if I missed this somewhere in the thread, but did you make the Betharian Power Plant unable to be built? If you didn't then I must have an issue with my install. I really like how this mod is shaping up.
You have to have all the previous energy plant tech first, because now Beltharian is a direct upgrade. The only reason you still get the Beltharian tech early still is because the tech trees aren't finished yet.
 

James135

Sergeant
88 Badges
Jun 25, 2013
97
12
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Magicka: Wizard Wars Founder Wizard
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Stellaris: Lithoids
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines
You have to have all the previous energy plant tech first, because now Beltharian is a direct upgrade. The only reason you still get the Beltharian tech early still is because the tech trees aren't finished yet.

Ahh, I missed that somehow. Thanks for the info.
 

CptDrake

Private
65 Badges
Jul 4, 2009
22
0
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Hearts of Iron III
  • 500k Club
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Stellaris Sign-up
  • Stellaris
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Battle for Bosporus
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Wealth of Nations
Enjoying the mod, and good to see its development progressing nicely - well done on some thoughtful implementations.

I'm new to Stellaris, and new to this mod and enjoying what I see as the more gradual development of the empires, events, processes, costs and so on.

Here's a few observations (not criticisms) from my current game with the mod:

1 Scientists on Science Ship seem to gain experience at a significantly slower rate than those doing research (at least on the ship GUI display)
2 Are Edicts only available for 1 planet once selected? They are no longer listed in other planets Edits. (eg Land of Opportunity)
3 Creds MAX figure seems very large at start of game (250000). Is this WAD?
4 Encountered rather large numbers of Alien Vessels/Space Stations after survey. Quantity appeared to increase on return look at system.
5 Found system showing 'Potentially Habitable Planet' even though not surveyed. (Could this just be the effect of Sensors?)
6 I get the impression that there are more habitable planets available in systems than in vanilla.
7 Game pacing seems much slower/gradual - I like it, time to think/plan/consider.
8 No deduction of Influence for Frontier Outposts (WAD?) (Difficult to find any way of reducing Influence)
9 Suggestion: Have different completion times and costs for 'Clearing' tile types - some more expensive and difficult. Also research/traits could reflect skills in those areas.
10 Edicts appear to have no influence cost displayed
11 Noticed a Governor leveling up 3 levels at once.
12 Strategic Resources display is doing a word-wrap to next line down as numbers get into 3 digits.
13 My own empire seems to grow much larger than most other AI Empires (WAD? - just my experience?)

That's it for now, and thanks for an interesting mod. I look forward to all the extra refinements that are still to be added.
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
1 Scientists on Science Ship seem to gain experience at a significantly slower rate than those doing research (at least on the ship GUI display)

Really? I've had more or less the opposite experience tbh. Will run a couple of test games and see, but generally if you can keep the science ship surveying constantly then they level faster than anyone else.

2 Are Edicts only available for 1 planet once selected? They are no longer listed in other planets Edits. (eg Land of Opportunity)

Currently yes. I would like to change this, but presently you can't make individual planets charge monthly influence. At least, not easily (there's a few ways, one of which involves making about 7000 triggered modifiers, and another of which may or may not be possible and is a lot of effort to test - though I will do so eventually).

3 Creds MAX figure seems very large at start of game (250000). Is this WAD?

Yes, and I'd make it infinite if I can. It's money. There's no hard limit. You just print more if it runs out.

4 Encountered rather large numbers of Alien Vessels/Space Stations after survey. Quantity appeared to increase on return look at system.

If they're mining drones, then that's good - they're meant to 'breed'. If you knock out the stations in the system then that should stop them increasing in numbers (and they're been nerfed a fair bit to make cleanup ops easier, too).

5 Found system showing 'Potentially Habitable Planet' even though not surveyed. (Could this just be the effect of Sensors?)

Yeah, that's sensors.

6 I get the impression that there are more habitable planets available in systems than in vanilla.

We haven't changed that, so it's just the luck of the draw tbh :)

7 Game pacing seems much slower/gradual - I like it, time to think/plan/consider.

Glad to hear it :) I like long, slow games, and the intention of the mod is to slow you down a lot - having to spend a lot of tiles on energy, needing a raw material stream, the expansion of the tech tree etc are all designed to slow things down and keep the interesting bit of the game (the start) going to cover the boring bit (the middle).

8 No deduction of Influence for Frontier Outposts (WAD?) (Difficult to find any way of reducing Influence)

WAD. Influence is to be used for political actions only - and spent over time wherever possible. The stockpile of it is going away fairly soon (by 1.0, if I can find all the stockpile costs) and it'll mostly be used for edicts and policies - actual governing of the empire. Think of it as a measure of government efficiency - an empire with a high influence-to-planet ration has a very efficient government who can run multiple policies and edicts on many planets. An empire with a low inf-to-planet ration has a tiny, ineffectual government which struggles to make itself felt everywhere.

9 Suggestion: Have different completion times and costs for 'Clearing' tile types - some more expensive and difficult. Also research/traits could reflect skills in those areas.

I know Energico has some ideas on that front already - extra blockers which will last deeper into the game, and which are more horrible on the more inhospitable planets.

10 Edicts appear to have no influence cost displayed

Because they cost no 'flat' influence - see above.

11 Noticed a Governor leveling up 3 levels at once.

Huh, that shouldn't be possible. Weird. Will investigate.

12 Strategic Resources display is doing a word-wrap to next line down as numbers get into 3 digits.

Can adjust that.

13 My own empire seems to grow much larger than most other AI Empires (WAD? - just my experience?)

You'll probably grow a lot faster than they do atm. The AI really seems to struggle in the early game, but improves sharply after about 50 years (sometimes colonizing a dozen planets in a very short space of time). To be honest, I'll probably be poking the AI for the next 2-3 years, though. Hopefully @Wiz the AI God will smile upon my efforts and grant me new powers in that area anyway.
 
Last edited:

Geno_

Recruit
55 Badges
Dec 18, 2012
9
1
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Fantastic mod, definitely my favourite thus far! Few minor things i've noticed:

- holding an emergency election costs 250 inf, where you only have 100 to spend
- getting bonus food from edicts/techs doesn't seem increase pop gen from 0.4 per month
- ive had a game with 100+ years into it and i've still not received the tier 2 and beyond bank techs, this intended? Same goes for the various techs that give buildings that use plasma from beltharian power plants!
- in another game i've noticed that getting the beltharian tech only reveals the ore, it doesnt let you build the power plant? and yes i've build the extractors so the resource is available!

PS: any word on an update today? been holding off starting a new one incase the release is tonight!
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Fantastic mod, definitely my favourite thus far! Few minor things i've noticed:

- holding an emergency election costs 250 inf, where you only have 100 to spend

Noticed this one already today, will adjust for next version.

- getting bonus food from edicts/techs doesn't seem increase pop gen from 0.4 per month

Yeah, food doesn't impact on growth anymore, that's WAD.

- ive had a game with 100+ years into it and i've still not received the tier 2 and beyond bank techs, this intended? Same goes for the various techs that give buildings that use plasma from beltharian power plants!

They're several tiers up from the basic ones. There's some filler techs in between which you may not have gone for yet (they do thinks like give flat % bonuses to mineral or energy output)

- in another game i've noticed that getting the beltharian tech only reveals the ore, it doesnt let you build the power plant? and yes i've build the extractors so the resource is available!

Have fixed this.

PS: any word on an update today? been holding off starting a new one incase the release is tonight!

Yes, I'm just running basic testing on it atm. Will be out in an hour or two (unless I get sucked into the game and forget :D)
 
  • 1
Reactions:

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
110.0.9 released:

110.0.9

* Added new building icons by Brokensky.
* Betharian Powerplant no longer eroneously appears on Betharian Mining tech.
* Removed automatic morale damage from health damage (all armies now have their own morale damage output)
* Clone armies now have identical stats to Assault armies, don't consume a pop and need 5 years to build.
* Xenomorph and Gene warrior armies need 10 years to build
* Titanic Life army count now reduces by 1 every 5 years (to a min of 0); this should mean that even if they get wiped out you can build a new one every 5 years afterwards
* Building and upgrading Space Ports is now slower
* Planets can now have 50 armies per planet (you're limited in other ways).
* Now 50 year cooldown on government changes
* Government changes no longer cost inf
* You now get 20 free pops before tech costs begin to increase (up from 10)
* Slight nerf to cost increase per POP
* Now takes 25 years before you can begin integrating a subject
* Subject integration slowed 50%
* Can now attempt integration of upto 5 subjects at once (because you're likey to need to with the above restrictions)
* A bunch of AI work to try and encourage it to build Frontier Outposts more
* Armies now gain experience faster
* Small PD range has been nerfed. Ranges now go 4, 6 8. This makes PD3 more attractive (since it's better for protecting other ships)
* Kinetics now have lower energy costs
* autocannons buffed a bit
* Bigger guns now have longer range, lower accuracy and some armour penetration. You'll need big guns to beat enemy big ships because of their disgustingly high health and armouir values. Smaller ships cannot become 'immune' to guns, but can evade better
* Torpedo damage hugely buffed - they're now very good for using against big ships.
* Destroyer evasion buffed.
* Dreadnaught evasion nerfed.
* Buffed Health as a portion of military power.
* Emergency election costs removed.
* Larger populations now breed more rapidly than smaller ones.
* Belonging to a sector no longer impacts Ethics Divergence (distance from capital still does)
* Removed more inf costs from Edicts
* Hangars now produce 8 fighters/bombers each (up from 4).
* Added T2 mineral processor icons by myself - if anyone wants to replace these with something better, do feel free.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
oh yeah have you fixed that thing were some of the medium tier physics techs (the ones which speed up physics research) don't list that they do anything?
 

Sledjer

Captain
72 Badges
Jan 11, 2014
427
283
I was checking the techs, and noticed you have colonization techs that never appear because they have "tech_atmospheric_manipulation" as a prerequisite but atmospheric manipulation is called "tech_colonization_3" in the code.
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Hmmm. Wonder why that doesn't show up in the error log. Will fix.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Also policies still have options blocked by non-fanatic level ethos. I think you said you'd be open to changing them, I'm just asking do you (still?) intend to?
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Also policies still have options blocked by non-fanatic level ethos. I think you said you'd be open to changing them, I'm just asking do you (still?) intend to?

Yeah, just haven't touched them yet.
 
  • 1
Reactions:

techno mage

Corporal
64 Badges
Oct 6, 2014
32
5
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • War of the Vikings
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Flashpoint
  • BATTLETECH
  • Surviving Mars
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
Every Army is showing 0.00 - 0.00 morale damage.
The credit hub building's second level is unique per planet but it does this weird thing where I can't decide where I build it only one of the lvl 1 energy hubs allows me to upgrade
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Every Army is showing 0.00 - 0.00 morale damage.
The credit hub building's second level is unique per planet but it does this weird thing where I can't decide where I build it only one of the lvl 1 energy hubs allows me to upgrade

Fixed both,
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Some thing I noticed so far in this run-through
* Completing the alien species procurement project event chain still gives influence.
* Physical Laboritories IV tech still apparently does nothing except allow you to get to the higher level techs
* suppressing faction actions still cost influence for repatriarch rebels (not separatists)

There doesn't seem to be much to spend influence on atm, maybe there should be more empire wide edicts? This might no be a problem once Asimov comes out though, I think I heard something about diplomatic actions costing influence?
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
oh yeah have you fixed that thing were some of the medium tier physics techs (the ones which speed up physics research) don't list that they do anything?

Just fixed this one now - it wasn't a missing description, but rather an outright missing effect

I was checking the techs, and noticed you have colonization techs that never appear because they have "tech_atmospheric_manipulation" as a prerequisite but atmospheric manipulation is called "tech_colonization_3" in the code.

Fixed
 

techno mage

Corporal
64 Badges
Oct 6, 2014
32
5
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • War of the Vikings
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • BATTLETECH: Flashpoint
  • BATTLETECH
  • Surviving Mars
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
I think the spending influence will be fixed by allowing edicts to hit multiple planets. I know there was some problems with that because of the influence/month method Naselus wanted to use. But I definitely like the idea of having edicts be a larger portion of the planet control.