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Только сейчас я решил создать на этом форуме тему для реального пространства мод и тем временем это ровно год!

В этом моде я постарался не менять механику игры, а разнообразить Галактику гармонически с сохранением существующего игрового баланса.

Итак, есть список того, что выполняет мод:

Звездочный

Добавлены новые Звездные классы:
  • O Class-самые яркие и редкие голубые звезды;
  • L класс-холодно-коричневые карлики;
  • D класс - белый карлик, звезда остается;
  • [strike] T Class-тусклые метановые карлики (добавлены как планеты, потому что нет смысла делать из них звезды) [/strike];
  • Y Class-промежуточный шаг между звездой и газовым гигантом (теперь это звезда);
  • Вездеходы-Carbon Stars;
  • S класс-звезды циркония;
  • W Class-таинственный Волк-звезды Райе (4 типа туманности);
  • Nova-близкая двоичная система с расклешенным белым карликом после поглощения вещества звезды-компаньона (2 типа);
  • Collapsar-взорванная звезда, завершающий этап эволюции звезды (замена сверхновой);
  • Protostar-звезда в стадии формирования;
  • Светящаяся Синяя переменная-яркий, неустойчивый голубой гипергант с диффузной туманностью (3 типа туманности)
  • T Tauri-очень молодые звезды с протопланетным диском (3 типа);
  • Herbig Star-очень молодые яркие звезды с протопланетным диском;
  • Планетарная Туманность - системы с облаками ионизированного газа, остатками умерших звезд (3 типа);
  • Магнетарно-нейтронная звезда с очень сильным магнитным полем.

Добавлены новые Звездные типы:
  • Карлики
  • Обычные звезды
  • Гиганты
  • Сверхгиганты
  • Гипергианты

Солнечных систем:
  • Более 100 вариаций бинарных, тройных и парных систем с их иконками.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.

Planets

50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.

System Scale

The scale of the planets and the solar system was increased.
The relative speed of movement of ships in the system is preserved.
The camera settings in the system have been changed.
Space battles were also adapted for the new scale of the system.

Compatibility

More details later.

Additional Mods

https://steamcommunity.com/sharedfiles/filedetails/?id=1302967002
Real Space - Stellar Expedition - Modifiers, blockers, events and more. NEW

Real Space - Space Battles - Improved space battles. NEW

Real Space - Astrogeology - Total conversion of resources. NEW

(Real Space) New Worlds - This is an alternate version of Star Trek New Worlds mod, made with built-in compatibility with Real Space.


Additional localization
English - requires correction.
Russian - native mod language.
French - by EwieFairy.
Brazilian-Portuguese - no translation.
German - no translation.
Polish - no translation.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)

Attention!!!

Version 2.0 has added an improved scale to the systems. To work properly, you need to start a new game.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

Real Space Max Compatibility - a standalone version of the mod will be added with maximum compatibility with other modes in which scaling will be removed, as well as many other things that can affect compatibility. If you want to finish the session, which started with the previous version of Real Space, then turn on this mod instead of the original one.

Also, a hard-mode mod will be added. To begin with, it will include long transitions in space.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

and VK group for testers
https://vk.com/realspacemod

Leave here your feedback and suggestions!

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Last edited:

ZomgK3tchup

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ZomgK3tchup

Into the Future
128 Badges
Dec 25, 2009
4.993
4.708
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Rome: Vae Victis
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Majesty 2 Collection
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Pirates of Black Cove
  • Gettysburg
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland