Does this mean it will work with a vanilla game as is, as well as your variant pack?
It should work fine with Vanilla - but you will see a lot of the same repetative 'mechs due to the limited options.
As you add the various supported mods, you will see it the spectrum increase for each faction.
JK Variants adds 65+ 'mech & 45+ vehicle variants all based on core game models.
Mods that add new models (like
@bloodydoves Annihilator, Archer, Flea, etc mods) will also work with this mod. Giving even more options for the Lance's to pull from.
However, if you choose to just go plain vanilla, you don't need to do anything special, it wl just not apply as there is no file to merge the tags with.
The way the mod is designed, it should also work with things like 'MechEngineer, as it just changes the tags on the files.
At the moment, I would not recommend overlaying it on RogueTech, as they have their own way of tagging 'Mechs/Vees. I may work at integrating it with their system once the mod has proved to be steady and viable.