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pzyber

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Pzyber's CK2 Mods
Here you will find all mini-mods I have created to be used by myself but I decided to share with the community.

-------------------------

Danse Macabre
Makes epidemics more prominent. Have you ever faced the true Black Death?

Changes the occurrence of epidemics to about the same level as in the 2.4.2 patch were they were much more prominent. (Note that the image shows a really rare situation)

Tested with patch 3.3.4 but may work with earlier or later versions.
Works both with and without The Reapers Due.

Steam Workshop (Recommended)
Direct Download
Direct Download Old (2.8.1.1)

-------------------------

Decisive Battles
Makes battles decisive once again.

This mod makes the battles like they were before the 2.5.0 and later patches. In other words the mod increases casualties in battles but makes it quicker to retreat from them.

Tested with patch 3.3.4 but may work with earlier or later versions.

Steam Workshop (Recommended)
Direct Download
Direct Download Old (2.8.1.1)

-------------------------

Enatic Kingdoms
This mod enables the Enatic and Enatic-Cognatic gender succession laws with the same conditions as Absolute Cognatic.

For more information about Enatic-Cognatic and Enatic succesion laws see the CK2 Wiki link below.
http://www.ckiiwiki.com/Succession

Tested with patch 3.3.4 but may work with earlier or later versions.

Steam Workshop (Recommended)
Direct Download
Direct Download Old (2.8.1.1)

-------------------------

Good Old Retinues
This mod rebalances the retinue system.

It's kind of a combination between how the retinues were in the 2.1.6 patch and how the retinues are in the 3.3.3 patch but with some differences.

- Doubles the amount of retinues in each subunit. Makes it more like it was in the 2.1.6 patch but with the number/ratio rebalances from the later paches intact.
- Increased retinue cap per holding from 2 to 2.4. With emperor rank you will get a cap of 6 per holding (the same level as in the 2.1.6 patch) instead of 5. As count to king you will get less then in the 2.1.6 patch where the cap was 6 per holding for all ranks.
- Increased retinue tech multiplier from 1.5 to 2.0 (same value as in 2.1.6).
- Hire cost multiplier reduced to 0.08 (same as in 2.1.6) from 0.14.
- Reinforcement rates are kept at the 3.3.3 value (half of the 2.1.6 value)
- The constant cost multipler is reduced from 0.25 to 0.125. In 2.1.6 retinues were free when not reinforcing.
- Reduced reinforce cost multiplier from 3 to 0.35. In 2.1.6 it was 1.4 (1.4 / 2 (compensation for constant cost) / 2 (to compensate for the slower reinforce rate as of the later patches) = 0.35.

New Cap per Holding:
Emperor = 6
King = 4,8
Duke = 3,6
Count = 2,4

Original Cap per Holding (3.3.3):
Emperor = 5
King = 4
Duke = 3
Count = 2

Original Cap per Holding (2.1.6):
Count - Emperor = 6

Tested with patch 3.3.4 but may work with earlier or later versions.

Steam Workshop (Recommended)
Direct Download
Direct Download Old (2.8.1.1)

-------------------------

Lost Content
Enables events, ambitions and decisions that are disabled when you own and have specific DLCs enabled to bring back some flavor to the game.
As example some religious events that are disabled if you own Sons of Abraham are reworked so they work even with the DLC enabled.

The list below shows the events, ambitions and decisions that are disabled by having various DLCs enabled that are re-enabled by using this mod.

Conclave:
#########################
Court Event Series - Events that Conclave disabled are re-enabled.
Events for B astards - Events that Conclave disabled are re-enabled.
Events for Childhood Personality Traits - A reworked version is re-enabled (Depends on game rule).
Events for Family Members - Events that Conclave disabled are re-enabled.
Events for Guardian - Events that Conclave disabled are re-enabled.
Events for Job Flavour - Events that Conclave disabled are re re-enabled.
Friends & Rivals - Events that Conclave disabled are re-enabled.
Health Events - Events that Conclave disabled are re-enabled.
Ambitions - Ambitions that Conclave disabled are re-enabled.
Realm Decisions - Create Hungary decision that was disabled by Conclave is re-enabled.

Way of Life:
Depending on what you chose via a game rule, there might be more ways to get lifestyle traits and they might be focus limited.
#########################
Catholic Pilgrimage Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Charlemagne various events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Events for Lifestyle - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Events for Lovers - Way of Life disabled all these events and they are re-enabled.
Events for Tournament - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Friends & Rivals - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Furusiyya Tournament Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Health Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Indian Pilgrimage Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Misc Old Gods Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
New Plot Events: characters in hiding - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Rajas of India: India tiger hunt events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Rajas of India: India various events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Sons of Abraham: Minor religious events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
The Old Gods: Mongol Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
The Old Gods: Various Events - Lifestyle related parts of events that Way of Life disabled are re-enabled (Depends on game rule).
Ambitions - Ambitions that Way of Life disabled are re-enabled (Depends on game rule).
Minor Decisions - Focus restrictions on minor decisions such as Pilgrimage and Grand Hunt can be turned off via a game rule.

Rajas of India:
#########################
Cultural Conversion Events - Events that Rajas of India disabled are re-enabled.

Sons of Abraham:
#########################
Events for Religion - Events that Sons of Abraham disabled are re-enabled.

The Old Gods:
#########################
Cultural Conversion Events - Events that The Old Gods disabled are re-enabled.
Rebel Events - Events that The Old Gods disabled are re-enabled.

Tested with patch 3.3.4 but may work with earlier or later versions.
Works with any DLC combination.

Steam Workshop (Recommended)
Direct Download
Direct Download Old (2.8.1.1)
 
Last edited:
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Aardvark Bellay

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Just thought to say..... THANK YOU ! :cool::)

Especially for "Lost Content", as that is excatly the impression i got without the mod.
 

Aardvark Bellay

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All my mods are now updated to be compatible with patch 2.6.3

Thanks.
Great mods, especially Lost Content.
Guess i should use them altogether. :)
 

Aardvark Bellay

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All my mods are now updated to be compatible with patch 2.7.0

Is the addon for LostContent now included in the latter ? i guess so, but liked to know for sure.

edit: oh isee
This mod has been removed as it has been replaced by a game rule.

What game rule is it ?

edit2: oh...a game rule created by the mod.. Got it.

I suppose i answered my question...:D

edit3: (hypothetical question)
What if i'd like to use a mod which also adds game rules ?
Are they added as well or would that conflict ?
I assume the latter, but i'd like to know and currently don't.
 
Last edited:

pzyber

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Is the addon for LostContent now included in the latter ? i guess so, but liked to know for sure.

edit: oh isee


What game rule is it ?

edit2: oh...a game rule created by the mod.. Got it.

I suppose i answered my question...:D

edit3: (hypothetical question)
What if i'd like to use a mod which also adds game rules ?
Are they added as well or would that conflict ?
I assume the latter, but i'd like to know and currently don't.

Lost Content uses it's own rule file and doesn't overwrite the original.
It should work with other mods that adds game rules without conflict.
 

Aardvark Bellay

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Lost Content uses it's own rule file and doesn't overwrite the original.
It should work with other mods that adds game rules without conflict.

Thanks for confirming. :)
 

sageoson

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Not sure if anyone else has this problem but Enatic Kingdoms seems to break societies, no actions can be preformed like teach virtue donate to charity etc. also Lucifer's own entirely disepears and joining any society that isn't Hermetic is impossible.
 

pzyber

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Not sure if anyone else has this problem but Enatic Kingdoms seems to break societies, no actions can be preformed like teach virtue donate to charity etc. also Lucifer's own entirely disepears and joining any society that isn't Hermetic is impossible.

Sry for a late answer,
I can't seem to reproduce that issue, are you using any other mods in combination with Enatic Kingdoms?