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starwarsfan541

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omega20056

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This was just a quick beta to fix the major fuck ups, there are still typos, missing localisation, events pointing in the wrong place, ect. I'll be working on those next.
 

omega20056

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Also, I put in some more dynasty names too, all existing cultures now have names.

Another thing I nearly forgot is the Hellene culture I put in Achaia, it's pagan Doric Greek.
 

omega20056

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Just to elaborate a bit on what is replacing the schisms mod, I'm going to add various decisions to call an ecumenical council. If you play as a Miaphysite ruler and conquer all five patriarchal sees, you can call an ecumenical council to declare the Council of Chalcedon void, which will forcibly convert most Catholic and Orthodox characters to your religion. The following religions (And their heresies, should they become the majority faith) will have have access to the decisions:

- Chalcedonian
- Catholicism
- Orthodoxy
- Miaphysite
- Nestorian
- Syriac

I'm still un-sure about where Syriac is going to go. I'd like it to be its own group, but it needs a heresy for that to work.
 

omega20056

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typos can still be funny though. the question marks on the orthodox faith made me question its viability so much i turned to the old hellenic faith :p
Ah, that's a simple error. The localisation files are in the wrong format.

EDIT:

Yeah, they're all saved in excel format.
 

starwarsfan541

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Just to elaborate a bit on what is replacing the schisms mod, I'm going to add various decisions to call an ecumenical council. If you play as a Miaphysite ruler and conquer all five patriarchal sees, you can call an ecumenical council to declare the Council of Chalcedon void, which will forcibly convert most Catholic and Orthodox characters to your religion. The following religions (And their heresies, should they become the majority faith) will have have access to the decisions:

- Chalcedonian
- Catholicism
- Orthodoxy
- Miaphysite
- Nestorian
- Syriac

I'm still un-sure about where Syriac is going to go. I'd like it to be its own group, but it needs a heresy for that to work.
I'll get a heresy for it.
 

omega20056

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I'm thinking the Byzantines should have an easier time going Iconoclast. It's a train of thought you can't really destroy, it could easily pop up at any time.
 

omega20056

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another, I think, bug. there is no de jure kingdom for what is usually the kingdom of jerusalem, and instead the duchy of sinai is the only kingdom of jerusalem part
Ah, I forgot to close a bracket. I unlocked Jerusalem so that it can also be formed by Muslims, pagans, and Zoroastrians.

Go to line 25835 in landed_titled.txt, insert a new line, and place a closing } bracket there. That should fix it until I put out a new beta.

EDIT:

Or just paste this over the old code:

Code:
# Creation/Usurp Trigger
allow = {
OR = {
religion_group = muslim
religion_group = christian
religion_group = pagan_group
religion_group = zoroastrian
}
}
 

Zarathustra_the

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Iconoclasm can be easily destroyed by any form of cultural evolution. Iconoclasm in the strictest sense has almost universally been rejected, it is just too strict an ideology to enable the required artistic expression of a dynamic advancing culture. So I disagree with you profoundly about making it anything more than an ordinary heresy.
 

Nameless_Ensign

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Iconoclasm in the strictest sense has almost universally been rejected, it is just too strict an ideology to enable the required artistic expression of a dynamic advancing culture. So I disagree with you profoundly about making it anything more than an ordinary heresy.
One could have it evolve to face the challenges of Iconoclasm by adapting like the Islamic religions did, adopting a form of 'Aniconism' that is still fairly popular today in a variety of religions.
 
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