Maybe small graphics mods but otherwise no, this is pretty much an overhaul now.Love this mod, are there any other mods that work well with this one?
You can still reform if you are Iconoclast IIRC. If not, I'll add it in.Okay, another question, starting from the earliest date, my faith is Iconoclast, I managed to make it into the 'main' faith in the Orthodox branch, will I still be able to reform into the 'Imperial' church, or am I stuck with this?
Thanks for the heads up, but that ended up replaced in my beta. All of Iberia is now Ibero-Roman.Hey, not sure if this is already reported, but in cm_culture_conversion_events.txt the "Visigothic Province converts to Catalan" has the trigger "culture = visigoth" instead of "culture = visigothic".
Might want to get that fixed.
You're actually supposed to be able to though.You can't get to Imperial from Iconoclast, I'm afraid (at least for me it never worked)
It isn't:You're actually supposed to be able to though.
form_imperial_church = {
is_high_prio = yes
potential = {
religion = orthodox
has_landed_title = e_roman_empire
capital_scope = { province_id = 333 }
NOT = { has_global_flag = formed_imperial_church }
}
allow = {
is_adult = yes
prisoner = no
NOT = { trait = zealous }
NOT = { trait = incapable }
}
effect = {...
I didn't say it IS in. I said it's SUPPOSED to be.It isn't:
Code:form_imperial_church = { is_high_prio = yes potential = { religion = orthodox has_landed_title = e_roman_empire capital_scope = { province_id = 333 } NOT = { has_global_flag = formed_imperial_church } } allow = { is_adult = yes prisoner = no NOT = { trait = zealous } NOT = { trait = incapable } } effect = {...
My source.You can still reform if you are Iconoclast IIRC. If not, I'll add it in.
Just replace religion = orthodoxIt isn't:
Code:form_imperial_church = { is_high_prio = yes potential = { religion = orthodox has_landed_title = e_roman_empire capital_scope = { province_id = 333 } NOT = { has_global_flag = formed_imperial_church } } allow = { is_adult = yes prisoner = no NOT = { trait = zealous } NOT = { trait = incapable } } effect = {...
I didn't say it IS in. I said it's SUPPOSED to be.
Good question, I'd personally just copy the name of the decision and search within the files in the decision folderAlright, where should I find the doc with that line in it?