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omega20056

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Due to the merger of PA with MR, I can safely say that PA will not be HIP compatible.
This. It would have been impossible to make PA compatible on it's own because I'd have to rip half of it out, but with the merger we'll be essentially doing what HIP does.
 

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That's just not true. this is better then HiP.

After all of the complaints about HIP integration, I dont think you know how nice to hear that is.
 

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Due to the merger of PA with MR, I can safely say that PA will not be HIP compatible.
This. It would have been impossible to make PA compatible on it's own because I'd have to rip half of it out, but with the merger we'll be essentially doing what HIP does.

We're getting a PA and MR merger? Will it retain PA's EUIV converter compatibility?
 

omega20056

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Back to business, gentlemen.

Please remember that this thread is for my work only, if you want the expanded mod you need to go to the stickied MR index thread.
 

omega20056

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Some of the changes for the next update will be a Germanic Suebian culture in Swabia/Alamannia, a Bavarian culture in Germany/Bavaria, both of which will change into German over time. The Gallic culture flipping event will be given a larger mean time to happen so that Gallic survives a bit longer. I'll be adding in a German Visigothic culture that Iberians can revive if they reform Visigothia (All references to the Iberian culture being essentially renamed Visigoth will be removed). Finally, the Crimean Gothic culture will be renamed to Ostrogothic and a new Ostrogothic nation will be added that can be formed by controlling Taucia or migrating to Italy or Pannonia. There were still Gepids in parts of the Carpathian basin until the Hungarians came so I may add them to one or two Hungarian provinces.
 
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Are there any plans to make this and retinue boost compatible?

As Omega pointed out above, Project Augustus has the retinue boost mod included.
 

omega20056

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I'm going to be making a small update to the retinue system soon that will be in both mods. Byzantium and the Abbasids are raising too many troops so I'll be adding in scaling levy penalties. The idea is that as your realm grows, you start converting your levies into retinues to build a proper standing army.
 

omega20056

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Vexillationes?
This actually will work for the Archontopoulai. Could you come up with something similar for the Roman tagmata? Imperial Auxillia will probably confuse people.

EDIT: How does Cohortes Equitatae sound? The tagmata were about the size of a reinforced cohort and equites essentially means knight.
 
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omega20056

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I'm considering adding in the Roman Republic as an extraordinary title. The merchant republic system doesn't fit it but you can make feudal titles work with patrician elective. How I remember it working was that your most powerful vassals were considered your rivals and you could increase the chance of your heir being elected by funding an election campaign. Feudal republics like these also use the republic titles instead of the normal feudal titles so your leader would be termed either Dictator (Kingdom-level Roman culture republic) or Princeps (Empire-level Roman culture republic). The two routes to forming the republic would be to form the Roman Commune and conquer Italy (This would give you a kingdom-level version, you'd need to conquer Spain and Africa to form the empire-level title) or form the Roman Empire and restore the Senate's power (This would automatically give you the empire-level title).

Speaking of the Roman Senate, I'm thinking about adding in a senate faction for Rome and Byzantium. It wouldn't have any special mechanics because the faction system doesn't support anything like that, but it would be an interesting flavour mechanic. I could add in a senator honorary title (I'd add in another Roman honorary title to compensate for Byzantium also getting this title) you'd need to hand out to courtiers and vassals for them to join the faction. It would only have a small opinion boost (20 or something like that) but the Imperial Senate was largely powerless. I could add in unique senate events which could lead to senators trying to take power if the faction is strong enough and the senators don't like you. These events would be player only of course, don't want to see a Byzantine Republic (Another title that could restore the Roman Republic if it can conquer Italy, Spain and so on) every game.

This system would present you with an important choice. You could have a weak senate made up of courtiers or hand out the titles for opinion boosts with your vassals but run the risk of them trying to overthrow you. The senate system would obviously only work if you had an Imperial Administration, and it could be possible drawback of having this law that I could extend to other realms by adding in parliaments (The HRE in the Legacy of Charlemagne mod I'm going to be integrating eventually has the Hoftag mechanics and events). Another faction I'd like to add is a Crown Loyalists faction that is made up or your supporters (Vassals with 60+ opinion of you) and supports you in wars through unique events that give you money and extra troops.

For the senate system, refusing to appoint senators could give you a -10 tyranny penalty unless you take a decision to formally abolish it, which would have some large penalties. I may make a new series of laws to deal with establishing and dissolving parliaments. One decision I'm considering adding could allow you to issue a donatium (Ascension donation to secure the loyalty of the army) for prestige and opinion bonuses at the cost of gold. This decision would be disabled at first because the donatium (Which was very important during the Principate) eventually fell out of use. You could resume the donatium if you have enough money but each subsequent ruler would then be expected to pay it (You'd gain a -10 opinion modifier for ignoring it). You could discontinue it later on if you wish, but you'd suffer harsh penalties for doing so.

For a unique mercenary unit for the Roman Republic, I was thinking about adding in the Collegium Lictores. The lictors were the bodyguards and servants of the consuls and magistrates of the Roman Republic. They were considered civilians, but carried axes when outside of the city centre. Most were former soldiers, and they did survive into the Principate, but only as servants (The Praetorians and German Guard took quickly over their protective role). The idea behind their re-creation is that the other units are overtly monarchical (In the case of the Custodes), disgraced (Obviously the Praetorians) or regular legions (Weapons weren't normally allowed in the city centre, only the Dictator's lictors were exempt from this).
 
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damanamana

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I'm considering adding in the Roman Republic as an extraordinary title. The merchant republic system doesn't fit it but you can make feudal titles work with patrician elective. How I remember it working was that your most powerful vassals were considered your rivals and you could increase the chance of your heir being elected by funding an election campaign. Feudal republics like these also use the republic titles instead of the normal feudal titles so your leader would be termed either Dictator (Kingdom-level Roman culture republic) or Princeps (Empire-level Roman culture republic). The two routes to forming the republic would be to form the Roman Commune and conquer Italy (This would give you a kingdom-level version, you'd need to conquer Spain and Africa to form the empire-level title) or form the Roman Empire and restore the Senate's power (This would automatically give you the empire-level title).

Would this kind of extraordinary inheritance system be exclusive to Rome and Byzantium? Would this also include choosing who can be your heir like with merchant republics?
 

omega20056

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Would this kind of extraordinary inheritance system be exclusive to Rome and Byzantium? Would this also include choosing who can be your heir like with merchant republics?
I have to look into the heir designation mechanics, but it should work in theory. Feudal republics won't be exclusive to Rome and Byzantium, I will add options for you to adopt it with other titles (It'll be great for Novgorod).
 
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