Then those are two of the rare exceptions. Most characters have random traits.randomly generated traits? huh? the traits are the same every play through. Konstantinos the V is always cruel and zealous, Charlemange is always zealous and brave....
Then those are two of the rare exceptions. Most characters have random traits.randomly generated traits? huh? the traits are the same every play through. Konstantinos the V is always cruel and zealous, Charlemange is always zealous and brave....
The most major characters are given set traits. 99% of the characters, maybe take a few percents, start with randomly generated traits.randomly generated traits? huh? the traits are the same every play through. Konstantinos the V is always cruel and zealous, Charlemange is always zealous and brave....
The most major characters are given set traits. 99% of the characters, maybe take a few percents, start with randomly generated traits.
If characters don't have four traits defined, they get four random traits.
We don't use internal numbers, but you could consider it that. It's meant to be a "standard" version.Is a 1.0v the one is being made now?
Zurvanism is the religion that the generically named "Zoroastrianism" in the game stands for. Mazdanism, regarded by Zurvanists as heresy (which is how its represented in the game), is what succeeded Zurvanism in the 10th-11th century. The mechanic where a heresy supplants its parent religion and becomes the standard accurately represents what happened in history.So curiosity hit me in my Restoriation of Persia game and I did some googling. Tunrs out, the "Zoroastrianism" we have in game is essentially Zurvanism, and "Mazdakism" in game is what survives today. Should "Zoroastrianism" therefore be renamed Zurvanism, and the religion group (memory fails, it's 3 am) be renamed Zoroastrian?
Zurvanism is the religion that the generically named "Zoroastrianism" in the game stands for. Mazdakism, regarded by Zurvanists as heresy (which is how its represented in the game), is what succeeded Zurvanism in the 10th-11th century. The mechanic where a heresy supplants its parent religion and becomes the standard accurately represents what happened in history.
The Iranian church had a mix of Zurvanist and Mazdanist beliefs. Basic Zoroastrianism represents this, with Zurvanism representing a push towards Zurvan as the supreme god at the expense of Ahura Mazda and the Mazdanists. Mazdakism was a separate sect which focused on poverty and charity, and was considered heretical by the Iranian church.Yes, that's basically what I said, but in Iran and India they're called Zoroastrians, not Mazdaks, so I think "Main" Zoroastrianism should be renamed Zurvanism, and the Iranian group (launched game to check what the group was called xD) should be renamed the Zoroastrian group.
Also now that I think about it, Manicheism should be moved to its own "Gnostic" group
I though Mazdakism is what survives today and Zurvanism is what the Sassanids believed. There's no "Zurvanism" In game, I am fairly certain that in game "Zoroastrianism" is meant to represent Zurvanism, with Mazdaki representing the belief that survives today that replaced Zurvanism in the eleventh century.As the person who handles Iranian religions.
Making new religion groups is not on the table atm
Zurvanism is a heresy of Zoroastrianism, it imploded after the Arab Conquest
Mazdakism is from the Sassanid Period
I meant in the mod, not in vanilla.I though Mazdakism is what survives today and Zurvanism is what the Sassanids believed. There's no "Zurvanism" In game, I am fairly certain that in game "Zoroastrianism" is meant to represent Zurvanism, with Mazdaki representing the belief that survives today that replaced Zurvanism in the eleventh century.
And then there's Manichean doesn't have anything to do with Zoroastrianism beyond taking some elements from it but Paradox threw it in the Zoroastrian group anyway
I meant in the mod, not in vanilla.
Manichaeism should just be its own religion within the iranian group as i do not plan to add more religion groups due to graphics/ interface reasons/
I'm literally only suggesting renaming Zoroastrian Religion to Zurvanism and Mazdak Group to Zoroastrian. No new religions or groups.
But out of curiosity, what gfx/ui issues?
We have Zurvanism as a heresy anyway.Well, Zoroastrian being renamed to Zurvanism wouldnt work well for areas outside of the core empire.
Well, Zoroastrian being renamed to Zurvanism wouldnt work well for areas outside of the core empire.
You seem to be getting your terms confused.Why Not? What IS Zoroastrianism then? In the time period of the Sassanids through to the 11th century Zurvanism was the main way of thinking in Zoroastrianism, in the 11th century that changed to Mazdaki, therefore it seems odd that one is "Zoroastrianism" when the main form of Zoroastrianism changed, thats why I think it should be a GROUP with Zurvanism and Mazdaki in it, perhaps with Mazdaki as a heresy of Zurvanism until the 11th century.
EDIT: If you mean the mongols, they're Manichean.
The mongols werent Manichaean, the Uyghurs wereEDIT: If you mean the mongols, they're Manichean.