Princes of Darkness, "Night Court", Version 1.5.0, Change Log, February 8, 2022
Royal Court Integration:
- 121 Artifacts from the World of Darkness, Dark Ages Vampire and Vampire the Masquerade.
A list of all 121 artifacts available in the mod today at the
Princes of Darkness Mod Wiki: Artifacts :
https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Artifacts
- Darker Courts: All royal court scenes adapted to a night time look:
- no sunlight
- extensive use of chandeliers, fireplaces, candelabras and floor lamps.
- Shadows intensified.
- Primogen Court Positions. A member of each clan can be appointed to the position of Primogen.
What constitutes aptitude varies by clan. A poor or terrible Primogen gives a malus, while
good and excellent primogen provide bonuses. Clans expect to have a Primogen, and will be displeased
if they do not have one. Each 5 years, a mood of the clan event will proc to give a
ruler where they stand in regards to clans and their representation.
- Ancient Cultures: Enochian, Punic, Old Egyptian and Coptic. Each of these cultures have languages.
Ghemalish is also an available language. Canon characters and Royal Courts will have such cultures and
languages as appropriate.
- Great Persons and their Inspirations
The Great Persons system has been reworked : If no player is eligible for a Great Person spawn, it's
now much more likely that a powerful, higher tier, AI will grab them, instead of a random one. If a
player is eligible for a Great Person spawn, but refuses it, the Great Person will end up embraced by
a nearby AI ruler instead of wandering off. If the player acquires a Great Person, there is now a
risk that a competitor will interfere, making the player having to deal with them. The Great Person
wiki page has been reformatted, now showing Great Persons per region and dates of spawn,
allowing for a better view of who will be available and when in your campaigns. Many great person
characters will spawn with an inspiration to create an artifact.
- Special Toreador Decision: Dazzling Grandeur
- Independent Ruler with Kingdom or Empire title
- All your available primogen court positions filled with primogen of at least good aptitude
- court Grandeur level of 10 (or 150000 prestige if you do not have the Royal Court DLC).
New Sound Track from Serial Symphony!
We are pleased to share with you a new sound track to the mod graciously provided by Serial Symphony!
Track listing:
- "Kingdom of Darkness"
- "Carthago Delenda Est"
- "Cathay in Red"
- "Discordant"
- "Dreaming"
- "How to Kill a City"
- "In Search of Iniquity"
- "Many-Faces"
- "The Samaritan"
- "The Unseen World"
- "White Curtain"
You can hear more of Serial Symphony’s music at::
https://www.youtube.com/channel/UCsKWuWzJ274gHurgbAuTS7A
Log into Facebook to start sharing and connecting with your friends, family, and people you know.
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1500 Bookmark:
- Camarilla vs. Sabbat
- Cappadocian Purge event
- Treaty of Tyre event: Assamites can't attack Camarilla characters as long as it's active
- Tremere blood curse event: So far represented as a stress modifier, to be expanded
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added objective to get rid of Tremere Curse
- Hundreds of Canon Characters Added
- 7 houses added
- Introductory lore, bookmarked characters special content, regional introduction events
- Path of Harmony and Camarilla Anarchs faiths
- Sect Mechanics Work in Progress
DeJure Realms rework
New Paper Map
New Wonder Models
- Castle d’Ombro
- Ceoris
- Pit of Malkav
- Founding Temple of Ombos
New Map Layers
- Clans
- Splats
- Masquerade Exposure
- Special Buildings
Murder Scheme expansion
Traditions Contract
- Blood Tithe
- Animal Herd Tithes
- Animalism Herd Automation
- Progeny Rights
Kuei-Jin
- Yin & Yang Meters
Sub-Bookmarks
- Ghouls
- Revenants
- Zadruga
Patrons
- Patron Lore
- Patron Clan Sub-Bookmarks
Git-Hub change log udpates in chronlogical order:
- Telyavel don't hate each other as much now
- Nerfed Legacy of the Unnamed to not have a potential piety overflow
- Added lore for 19 characters
- Scripted the stats for those characters
- Rosamund now can only achieve her decision once
- Added 9 characters
- The Shepherds of Islam faith can now recreate the Ashirra title
- Integrated Thauma's Fortitude improvements, added more tooltips and loca to them
- Put a big red warning on some game rules that shouldn't be messed with
- Kuei Jin can't be ritually murdered to become wraiths anymore
- Small nerf of Natalya's legacy
- A new doctrine, Ashirra Pillars, has been added. All Ashirra founding faiths + the Road of Blood/Tariq El Haqim now consider themselves righteous to one another
- Added Castle Hardestadt as a wonder
- Hardestadt bossing his childer won't result in them rivaling Maatkare anymore
- If Hardestadt dies, his legacy will now live on in one of his childer
- Added 9 characters
- Small setup tweaks for hunters bookmark
- Tweak to Hardy's takeover
- Nerfed Qabilat's house modifier
- Changed the druidic faith name to avoid stretching the county window
- Commented out the Crusade decisions #Crusades are already unlocked by Catholicism and these decisions linger on after with no effect
- The bloodbond scheme is harder to pull off. The victim will now hate your guts if you failed.
- Added a Drain Animal automation
- Added 6 characters
- Disabled a chain of genetic events for vampires
- Reduced the vanilla chance of "everyone can die in a battle, no matter the prowess" from 10% to 1%
- Nerfed MaA's reduction of forced conscription building #With other modifiers, could lead to free MaA
- Overseer changed to +0.5 control instead of control mult to avoid an issue when negative control
- Added 3 characters
- In their unending war against the equine menace, the vampires have won a victory and shouldn't die by "horse accidents" anymore
- Added 5 GPs
- You can't put a bounty on torpid characters anymore
- Fixed the Byzantine community modifier only being partially active
- Added 5 GPs #The Byzantine area is complete
- Added 2 regional events # I created a wiki page to reference major and minor chain of events
- Added 15 characters
- Various changes to Iberia's setup
- Improved the stats of the three vampire adventurers
- Various nerfs to the WoK potency and aggressiveness
- Old vampires now have a negative to marriage acceptance (except if soulmates)
- The Gangrel challenge interaction now has a cooldown and a cost
- Vampires shouldn't catch diseases in prisons anymore
- Whether you succeed or fail, a summon target will now have a negative modifier opinion of you #Summoning someone to you without their consent isn't a friendly thing to do
- Fixed a void in the diablerie secret logic. Diablerist can now be fully exposed with serious consequences.
- Added 5 new murders types specifically for vampires
- The immurment, poison, thugs and animals murder types have been removed for vampires
- You can't invite torpored characters to your court anymore
- The kill them all option in the cover masquerade interaction doesn't give stress to sadistic characters anymore
- Removed vampires from the sinful theocrat loop
- Fixed misleading cultist predator type tooltip
- Hedeon should now correctly receive bonus for torturing prisoners
- Nerfed Militarized Experiments from the Tzimisce objective
- Clarified the Lamia Bodyguard prestige requirement
- The control modifiers from survey capital now apply to the county and not the holdings
- Clarified a misleading tooltip in mortal hunt - Added a placeholder effect to the so far useless Caitiff 4 legacy
- Replaced the Szlachta bonus in the vicissitude tree (not working)
- Fixed missing or wrong stuff in the Patron files
- Added 19 characters
- Integrated Chilemiao's upload
- Removed vanilla entries for history/titles
- Tweaks to historical humans present in the files (no claims, no two Anna Komnena etc)
- Added new titles for the future bookmark
- The Giovanni objective now gives an empire title
- Added the Sabbat religions descriptions
- Added the Path of Harmony and Camarilla Anarchs religions
- Prepared the existing characters for the future bookmark
- Clarified the Assamite objective prerequisite
- Integrated FreeRodomontade's grammar fixes
- Added 101 characters for the future bookmark
- Added 7 Houses for the future bookmark
- Prepared the objectives and title restoration files for the future bookmark
- Work on the future bookmark
- Integrated Thauma's Blood Sorcery work
- Work for the future bookmark
- Added a third missing personality trait to some characters (thanks to Faol for the detailed report)
- Integrated Chilemiao's changes
- More future bookmark work
- More faith icons from Hastur.
- Updated Tariq el-Tanaqud holy sites and added Ashirra Pillars tolerance doctrine.
- Integrated FreeRodomontade's newest proofreading
- First rough iteration of the 1510 bookmark
- Vampire Wonder Models: Ceoris, Castel d'Ombro, Ombos and Pit of Malkav, Thanks to the efforts of Amducious, EnumaEllis and ar'kus!
- Various fixes to 1510 setup
- Adapted the "world and its lore" part of the intro event for the 1510 bookmark
- Added around half of the regional intro events for 1510
- Finsihed the regional introductions for 1510
- Moldavia isn't required to recreate the house of Tremere anymore
- Added investigate lore to the 1510 bookmarked characters
- Summoning a non vampire doesn't give an opinion malus to the victim anymore
- Deactivated the script controlled by the generate family game rule #Meaning that even with this rule on, nothing will happen in the mod now
- Destroying a title is no longer prohibitively expensive #Removing the elective law still is though, that's by design
- Removal of the smallest, more inconsequential, vanilla opinion modifiers to reduce opinion bloat
- Sanitized houses Plague and Nefertiti prestige per dread gain
- Tweak to the maintenance event to help AI landed vamps in prestige death spiral get out of it
- A try to make the AI more willing to buy higher quality MaA than swarm MaA #The tendency of the AI to value numbers above all else is why Gangrel and Setites dominate right now with their swarm MaA
- The Ur-Shulgi legacy perk has been changed to no longer imply that Ur Shulgi is a friendly and tolerant person
- Incorporeal form has been nerfed
- The Byzantine community modifier should now finally completely work #Probably
- Scripted the stats of the 1510 bookmarked characters
- Bran castle has been added as a wonder
- Mukhtar Bey now has his own, properly Caitiff, dynasty
- The AI logic for revoking titles has been changed to make more sense in the mod's context
- Patrons characters have been rebalanced and allowed to live in 1510 #Still unlanded
- Added a workaround to the AI never upgrades ducal building vanilla and mod issues #It's a complex script, but the end result should be that you will see the AI having appropriate princedom levels now
- Added a game rule to control the Web of Knives' 'difficulty level'
- Added a 1510 event for the Treaty of Tyre #Assamites can't attack Camarilla characters as long as it's active
- Added a 1510 event for the Tremere blood curse #So far represented as a stress modifier, will be expanded upon
- Added an objective to get rid of the Tremere Blood Curse
- Removed Three Pillars from Path of Night
- Added 5 characters
- You can now create a cadet branch without killing your ancestors now, but it requires prestige and dynasty renown instead
- Reworked some of the earlier cultural innovations
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added a Musketmen MaA
- Tweaks to the new innovations
- Nerfed the fearful troops lifestyle perk
- Added 11 characters (going past the 2300 mark now)
- Tweaked the CURRENT_DYNAST_EXTRA_POWER define entry #To alleviate some of the bouncy back and forth between dynasty heads
- Tweaks to help the AI cope with new costs (increased army costs, WoK contracts)
- The Great Persons system has been reworked :
- If no player is eligible for a GP spawn, it's now much more likely that a powerful, higher tier, AI will grab them, instead of a random one
- If a player is eligible for a GP spawn, but refuses it, the GP will end up Embraced by a nearby AI ruler instead of wandering of
- If the player acquires a GP, there is now a risk that a competitor will interfere, making the player having to deal with them
- The GPs wiki page has been reformatted, now showing GPs per region and dates of spawn, allowing for a better view of who will be available and when in your campaigns
- Added 13 characters
- Re enabled the ghouls submark (fixed issues in it changing the cast, completed the localization) #There is a known weird issue of strange portraits movements in this specific bookmark, but I have no clues how to fix it and it's purely visual
- Fixed Sernog being in two different places holy site and wonder wise
- Added a 7th ghoul submark character #Because PDX, in their infinite wisdom, decreed that there shall not be two bookmarks with 6 characters at the same time or the space time continuum would break
- Enabled the intro event for ghouls and revenants. Tweaked it to talk specifically about mechanics and changes relevant to those if you are playing them.
- Von Murnau hunters can now ordinate unlanded members of their close family regardless of distance
- Fixed a token in frontend_main gui
- Added lore buttons info for the bookmarked ghouls
- Fixed some missing or misplaced perk localizations
- Increased the cooldown on sending poems to the same person so that it's less spammy
- Removed some duplicates characters (history files and GPs)
- Added 4 characters
- Fixed two counties modifiers not working, thanks to Mafontti for the report and solution
- The sanctuary of flesh now only requires vicissitude base, not advanced
- Merchant Influence 2 is now properly disabled if held by a non vampire
- Started a title flavorization and de jure project
- Finished the bulk of de jure Empire flavorization
- Re scripted the de jure setup differently
- Added an Egyptian de jure empire (Followers of Set if Setite held, Kemet otherwise)
- fix the error with Traditions Contracts not properly evaluating obligation levels in determining tyranny and hook usage. Thanks to
@philosophergamer for pointing out the issue.
- Optimized the starting de jure event, added support for titles bouncing back to their original owner types
- The wise man/mystic repeatable decision has been nerfed
- AI vamps shouldn't be able to heal their one eye or scars if they are from their life anymore (so AI Valbjorg should keep her crooked eye now)
- Integrated Thauma's uploads
- Some tweaks to the vanilla Torturer lifestyle tree to slow down the rule by fear playstyle a little
- Added more dynasty renown as reward for objectives giving you dynasty perks to not be a net negative
- Added the de jure Kingdom level setup and flavorization scripts #That concludes the "priority" pass on De Jure setup
- Added 9 characters
- Tweaks to the Dream objective
- Tweaks to the stress/chaplain council event
- flavorization of Tibet+Khotan
- Holy wars now cost more piety #Piety tend to be too plentiful for non diablerist, and it could help the AI switches focus for eternal holy wars to de jure wars
- The localization for kingdom holy wars and invasions now correctly refer to per 50/100 years instead of once a lifetime
- The localization for hedonistic now says that elysium gives piety (which it already did before, only a loca issue
- Added the Cappadocian Purge as a 1510 setup event
- Various small fixes (loca, Carthage CoA not appearing, Von Murnau objectives)
- Added 22 lore buttons. Scripted the stats of those characters.
- Reduced the AI risk of committing suicide (the decision kind, not the "hopeless attack on the player" kind)
- The first level of Inquisition buildings don't require control anymore #This was often confusing players
- Nerfed some sources of new faith creation cost to avoid creating a faith actually giving you piety if stacked
- Disabled the AI's ability to create head of faith titles
- Flavorized the wendish empire into vinsaule
- The prerequisites for leveling up your fame and devotion have been increased #There a lot of per fame and per devotion level bonus in the mod, and those two stats are too easy to grind as a longer living/immortal being
- Added 6 Great Works/Wonders
- new mapmodes to show the new special buildings on the map.
- Small buildings inconsistencies fixed
- Added being nemesis as a valid reason to not accept an alliance (vanilla only cares about rivalries)
- Added a new script to show the "true" age of pre BC vampires
- Tweaked the forced conscription building
- Tweaked the Shadow Reconquista flavorization
- Disabled the set_age event. PDX won this round
- Plood tithes
- AI now respect Traditions Contract Progeny Rights
- Nerfed opinion bonus from new contracts #Sparc is way too nice with players as usual, +15 opinion for the default contract? nah, it's the default contract, they expect it, so 0, anything else is a malus
- Fix to signature weapon custom localization }}
- Fixed name of zadruga bookmark images, names and portraits
- Fix to console portrait editor
- Brought back the 1510 bookmark
- Correction to mist form, bringing back the mist shield until I do SprenTech
- Correction to Dracul form
- France by Night Sub Bookmark Map for Toreador, Ventrue, Brujah, Nosferatu, Cappadocians and Lasombra.
- Tzimisce Sub Bookmark Map form Zadruga Sub Bookmark Map
- Zadragu bookmark localization, blood oaths, alliances and dress up.
- POD Toreador Poseur Closet update for the hunting trip surprise
- Added two more requested fixes (less siege capture chance, and fixed a court chaplain context switch flooding the error log)
- Dread will drift faster towards natural dread now, to take into account the many new ways of stacking dread in the mod
- Reworked the wonders setup in France #Notre Dame has been replaced by a more suitable wonder, Vigiles Francia has been replaced and two new wonders have been added
- Various small fixes (Shih starting position, AI economic help more staggered)
- Small fixes for the 1510 setup
- New try to make the AI prioritize higher quality MaA instead of swarms
- Added a warning event if you are using the Fullscreen Barbershop mod
- Removed a lingering torpor event
- Added a 5th Einherjar Holy Site
- Fixed a failed context switch in the alliance file
- More revenant localization, plus spelling, grammar and typo fixes for the entire file.
- Patron character editions
- Patron lore fixes
- Patron bookmark fixex
- Patron thank you loading screens updated