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Huh. I just had a Tremere vampire die from a heart attack during a literalist debate.
 
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So let's continue talking about what will be added in the next update. Let's go for a rapid fire of various goodies and improvements :


In an ongoing effort of lessening the hefty entry cost of the mod, new game concepts to some of the most obscure terms for newcomers have been added.

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For the same reason of helping new players, the intro event has been expanded, you can now call a following event to learn more about core concepts :

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New Great Works (wonders) are here, 14 in total :

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The full list is available at the bottom of this wiki page : https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Buildings

The Diablerie scheme has been tweaked. The AI now has more tools available to thwart you. It will always try to stop you with one of their powers (or just flee/hide) first. You can also now see the duel and their probabilities, before these tweaks, it was hidden on the AI side.

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After the delaying attempt, if you succeeded, the Diablerie scheme will always ends up in a full fledged duel, to showcase the new possibilities offered by the mod on those. If you win, you diablerize. If you don't, well... at this point, you are dead anyway.

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The investigate scheme has been removed, replaced by a new button on the character interface.

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You can see the new lore button (with the WoD logo) on the left of the character screen. Clicking on it gives you the lore of the character, no schemes, secrets revealed or anything of the sort. It's pretty nice to have at a quick glance an idea of which character has custom lore to read or not (the button won't be present at all if the character doesn't have one). We have 299 characters with lore written at this point, for those interested, the list is on the wiki :

https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Investigations

The following is also worth mentioning :

- Holy sites rewards have been tweaked to be more diverse and thematic (Via Equitum Holy Sites give a lot of bonus for knights, as you would expect for example).

- Our custom Men at Arms have seen their numbers changed. They were a total crapshoot beforehand, as we were rushed by PDX Azure patch. They certainly aren't perfect now (balance is hard folks) but should make more sense.

- The AI has seen various improvements, such as not going overhungry, overstressed and wounded as often/easily as before. It should also be more mindful of which buildings to focus on.
 
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I want to thank everyone who is developing and puting time into this mod. It is amazing and I'm really enjoying. Know that your work is trully appreciated and thank you so much for your hard work. <3
 
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- Holy sites rewards have been tweaked to be more diverse and thematic (Via Equitum Holy Sites give a lot of bonus for knights, as you would expect for example)
The Code of Tremere is no longer pure prestige rewards? That is gonna make upgrading Ceoris harder then.
 
So I've got a couple questions on how the Calomena's Forsaken are supposed to play.

They get Vampire vassals, who hate them obviously because they're vampires and the ghoulbros are hunters. I figured out thats why I got so many assassination attempts, all the random barons are held by Vampires who have a starting -30 opinion, then you add the Realm laws for -5, traits for -5, and so on game start you have every minor vassal with a floor of -40 relation with Bayezid for a bunch of minor vassals who are more than happy to be agents. Are they supposed to be having mortal minor vassals or is that working as intended?

Since they can also have children, it doesn't seem like you're able to initiate children if they are already part of your dynasty. Do they get the Hunter randomly trait like House Murnau?
 
I won't really be able to help you here to be honest. The Calomena's Forsaken's inclusion into the Inquisition bookmark was sort of a... "forced pet project" (it's a long story) that had repercussions on a lot of places (who knew that having to make special rules for hunter ghouls everywhere would be a nightmare? :p).

Meaning that most of us don't want to hear about them anymore (and I actually want to remove them from the bookmarked Inquisition screen, because frankly they have nothing to do around the Shadow Inquisition and would fit better with something like revenants, but I have not won that argument, yet).

A poor soul is still working on them though. From what I've gathered, they also have an ordination mechanic (which don't care about them being of your dynasty or not, so you should be able to initiate your kids), though the recipient must not be a vampire and must be an adult (so wait for adulthood for ordination). For vassals, they are supposed to have their own ghouls or mortals, vampires are bad for them yes. You should be able to use find lair on your own vassals (or just revoke) to organize your realm better.
 
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Yeah that's fair! I'll sweep 'em under the rug then until their implementation can get changed later.I like the concept of them as hunters, but definitely understand that they're going to be a pain mechanically and behind the scenes.

I don't know if its tied to the fact they're ghouls or not, but when you give minor baron titles and generate a vassal they become vampires so it would be incredibly annoying realm management to try and meticulously control each and every barony to make sure you don't have 30 agents at any given time ready to smother you in your sleep.
 
YO LICK WE HEARD YOU LIKE BOOKMARKS SO WE PUT BOOKMARKS IN THE BOOKMARKS
The sub bookmarks are a new way of presenting interesting characters to play in the mod. It also serves as a good primer on clans for people less familiar with Vampire the Masquerade to get a feel before playing.

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This addition isn't only cosmetic though. Each character presented in one of these sub bookmarks has some form of special content. It might be as small as a starting choice to make to something more gameplay changing, like "poor" Lukas' deal with the devil as you can see above.

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For those curious, the special content list is available in the wiki.

All thirteen of the Dark Ages Vampire signature characters are also featured in this bookmark, namely: Fatima al Faqadi (Banu Haqim), Véronique d'Orléans (Brujah). Markus Musa Giovanni (Cappadocian), Andreas Aegyptus (Follower of Set), Qarakh (Gangrel), Lucita de Aragón (Lasombra), Anatole (Malkavian), Zoë (Ravnos), Rosamund of Islington (Toreador), Jervais Bani Tremere, Myka Vykos (Tzimisce) and Lord Jürgen von Verden (Ventrue).
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Each of these characters not only has custom content but also their lore is accessible with the new WoD lore button on their character records.

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Some of the other bookmark screenshots:

BamuHaqimSubBookmark.pngBrujahSubBookmark.pngCappadocianSubBookmark.pngGangrelSubBookmark.pngMalkavianSubBookmark.pngSetiteSubBookmark.pngToreadorSubBookmark.pngTzimisceSubBookmark.png
 
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The sub bookmarks are a new way of presenting interesting characters to play in the mod. It also serves as a good primer on clans for people less familiar with Vampire the Masquerade to get a feel before playing.

View attachment 759891

This addition isn't only cosmetic though. Each character presented in one of these sub bookmarks has some form of special content. It might be as small as a starting choice to make to something more gameplay changing, like "poor" Lukas' deal with the devil as you can see above.

View attachment 759885

For those curious, the special content list is available in the wiki.

All thirteen of the Dark Ages Vampire signature characters are also featured in this bookmark, namely: Fatima al Faqadi (Banu Haqim), Véronique d'Orléans (Brujah). Markus Musa Giovanni (Cappadocian), Andreas Aegyptus (Follower of Set), Qarakh (Gangrel), Lucita de Aragón (Lasombra), Anatole (Malkavian), Zoë (Ravnos), Rosamund of Islington (Toreador), Jervais Bani Tremere, Myka Vykos (Tzimisce) and Lord Jürgen von Verden (Ventrue).
View attachment 759888

Each of these characters not only has custom content but also their lore is accessible with the new WoD lore button on their character records.

View attachment 759903

View attachment 759897

Some of the other bookmark screenshots:

View attachment 759880View attachment 759881View attachment 759882View attachment 759884View attachment 759886View attachment 759887View attachment 759889View attachment 759890
What exactly do you get if you let Deverra sacrifice herself as Qarakh? As far as I know they start as soulmates so it would have to be something that would justify becoming a mentally unstable vampire..
 
Qarakh has been "nerfed" (he now has his stats pre Deverra sacrifice as he should, and not post sacrifice since it hadn't occured yet). So the sacrifice brings him the full animalism tree, full protean tree, and +5 prowess.

As you can just say to Deverra to not sacrifice herself, it's up to you and far from the nastiest special content there is.
 
full animalism tree, full protean tree
That, right there, alone makes it worth it. I hate improving on those two. Compared to the others it is so slow.
far from the nastiest special content there is.
That sounds ominous and yet very promising for interesting stories!
 
Should wraiths be able to become lepers?
Or inherit lands?
 
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Should wraiths be able to become lepers?
Or inherit lands?
Wraiths are very underdone in the mod right now. Ideally, if wraiths were lepers in life, they should probably still appear to be lepers as wraiths.
In a Wraith oriented bookmark, they should be the primary land holders. In a multi-splat bookmark, they should be able to hold land. If the vampire and vampire/hunter specific bookmark, we should disable their ability to hold landed title.
 
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Obtenebration was included in the previous update, but was sort of rushed because of the Azure patch and wasn't complete while having some issues (not learnable by mentoring for example). So let's properly introduce it.

Obtenebration is an iconic discipline of clan Lasombra and is all about controlling shadows and dark powers. In Princes of Darkness, Obtenebration has 5 active powers in total:

1) Eyes of the Abyss – a shapeshift power that make the character’s eyes dark as the Abyss itself, and allows to see in darkness, even supernatural one. It buffs intrigue, dread gains and hostile scheme resistance.

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2) Nocturne – the character summons a cloud of darkness that smothers life out of the weak. It’s a personal character interaction that debuffs prowess of enemy knights in battle, when you have it active and participate in battles. It’s starts with a small debuff of -2, but its power can be increased with other perks.

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3) Tenebrous Avatar – the characters transform into a shadow. A shapeshift power, which makes your character much better at schemes and plots.

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4) Drain the Life – the character opens up the world to the Abyss, creating a terrible, spherical void in the air. A character interaction that can be used to greatly debuff the realm of your enemies.

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5) Shadow Twin – the character’s degree of control over shadows grew to such a degree that they can project sentience to shadows. A personal character interaction that allows you to create an almost perfect copy of yourself. But beware, losing such a Shadow Twin might have consequences.

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But it’s not all. Obtenebration is the first discipline we’ve added elder perks for. Elder perks are special lifestyle perks that can be bought only by characters with low generation. Such perks represent the difference between high generation neonates and low generation methuselah. Elder perks buff existing powers or even unlock new ones. For example, Shadow Twin is an elder power only and Drain the Life power starts as a debuff to a character’s capital, but with elder powers it can debuff all holdings in a huge empire, such power has (alomost) no limits!

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Obtenebration isn't the only discipline to have been added/tweaked for the coming update. So we will be talking about others soon.
 
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Obtenebration isn't the only discipline to have been added/tweaked for the coming update. So we will be talking about others soon.
Will the others be getting elder perks too?
 
Keep cool and praise Set, for Serpentis is coming :

The trademark discipline of the Setites, Serpentis is mostly focused on shapeshifting powers. Serpentis powers:

1) Serpent’s Flesh – a shapeshift power that gives your character scheme hostile resistance and a little bit of prowess.

2) Large serpent and small snake forms – both are shapeshift options and increase your intrigue and scheme power.

3) Typhonic Avatar – a terrifiyng Setite war form, greatly increases your prowess and enemy fatal casualties, but at the cost of decreased diplomacy.

4) Eyes of the Serpent – shapeshift power, increases your martial and dread gain, at the cost of decreasing diplomacy.

5) Heart of Darkness – a personal character interaction that allows your character to remove their own heart. Removed heart gives resistance to diablerie, makes it easier to resist frenzy, and greatly decreases stress gain, but also decreases your scheme resistance, because now your enemies can find your heart and destroy it, killing you in the process. It’s worth noting that with elder perks, you will be able to steal the hearts of other characters, which allows you to control their fate with a simple character interaction

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6) Godhead – an elder shapeshift power. Gives bonus to all your stats and increases taxes for intimidated vassals, but costs piety to maintain.

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Serpentis is available at the start for most Setites characters (canon or custom), Lazarenes Cappadocian and some other oddballs. It can be acquired by the usual means (mentoring, diablerie etc).
 
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It’s worth noting that with elder perks, you will be able to steal the hearts of other characters, which allows you to control their fate with a simple character interaction
I noticed that Maatkare doesn't seem to have a hook on Camilla? You'd think the man would be inclined to obey since she has his heart - literally.
 
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