• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Orinsul

Absent Minded
93 Badges
Feb 7, 2008
8.731
1.170
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall Season pass
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
I have a request/idea that maybe would be cheaty? But I feel it would be good.
Ghoulify family plot. Where you turn the character and all their kids that are in your realm/court into ghouls, but only get the relationship ties with the target. So you can get a family of ghouls to breed remnants from but without using up your ghoul cap (and being unable to ghoul their partners/etc) and in one plot rather than 10 months each with children being born while you wait?
 

flintsparc

Major
69 Badges
Jul 21, 2013
757
384
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun Returns
  • Empire of Sin
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I have a request/idea that maybe would be cheaty? But I feel it would be good.
Ghoulify family plot. Where you turn the character and all their kids that are in your realm/court into ghouls, but only get the relationship ties with the target. So you can get a family of ghouls to breed remnants from but without using up your ghoul cap (and being unable to ghoul their partners/etc) and in one plot rather than 10 months each with children being born while you wait?
We like creating revenants to be a breeding game with opportunity costs.
 
  • 1Like
Reactions:

Vernichtere

Major
54 Badges
Mar 26, 2010
617
596
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Prison Architect
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
I have some questions: i try to mod some mods to be criminal by religion. Your mod does the same. I tried it with the dwarf trait. Made changes in the doctrine. Made changes crime crimes. Made changes in religious triggers. Still see only the additional laws, but zero effect. Dwarfs are not criminal and i can not improson them without tyranny. Did i missed something?
 

flintsparc

Major
69 Badges
Jul 21, 2013
757
384
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun Returns
  • Empire of Sin
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I have some questions: i try to mod some mods to be criminal by religion. Your mod does the same. I tried it with the dwarf trait. Made changes in the doctrine. Made changes crime crimes. Made changes in religious triggers. Still see only the additional laws, but zero effect. Dwarfs are not criminal and i can not improson them without tyranny. Did i missed something?
Change common\opinion_modifiers

Code:
dwarf_crime = {
	opinion = -20
	imprisonment_reason = yes
	revoke_title_reason = yes
}

And if you have a dwarf shunning/intolerance doctrine:
Code:
dwarf_intolerant = {
	opinion = -10
}

You may also want to add triggered opinions on the dwarf trait in common\traits\
Code:
     triggered_opinion = {
		parameter = dwarf_illegal
		opinion_modifier = dwarf_crime
		ignore_opinion_value_if_same_trait = yes
	}
	
	triggered_opinion = {
		parameter = dwarf_shunned
		opinion_modifier = dwarf_intolerant
		ignore_opinion_value_if_same_trait = yes
	}
 

Vernichtere

Major
54 Badges
Mar 26, 2010
617
596
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Prison Architect
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
opinion triggers the crime? Right now i dont get the crime message on a character
Change common\opinion_modifiers

Code:
dwarf_crime = {
    opinion = -20
    imprisonment_reason = yes
    revoke_title_reason = yes
}

And if you have a dwarf shunning/intolerance doctrine:
Code:
dwarf_intolerant = {
    opinion = -10
}

You may also want to add triggered opinions on the dwarf trait in common\traits\
Code:
     triggered_opinion = {
        parameter = dwarf_illegal
        opinion_modifier = dwarf_crime
        ignore_opinion_value_if_same_trait = yes
    }
   
    triggered_opinion = {
        parameter = dwarf_shunned
        opinion_modifier = dwarf_intolerant
        ignore_opinion_value_if_same_trait = yes
    }

Thanks a lot. The opinion trigger was the missing link.

I looked into your succession. You are using the vanilla ones. I tried to make one based on the skill ranking (martial). But right now its only possible for youngest /oldest. Or i need to use election and this works only for the primary heir.
 

r3xm0rt1s

Captain
52 Badges
May 16, 2017
441
204
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Megacorp
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
I presume the custom character decision into event chain gives options to choose one's sire, which were manually added, rather than iterating through every house of the dynasty? The options are fairly limited for an extensive clan like the Ventrue. Specifically, I would like to join Hardestat's house for the excellent house modifier and gorgeous coat of arms.

Now, as long as I start close enough to be in the diplomatic range, I can set up my character in the designer and join his house via becoming a brother (or sister) of his childe. But that leaves the custom character decision in the decision list. Granted it is nigh impossible to hit accidentally.
 

flintsparc

Major
69 Badges
Jul 21, 2013
757
384
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun Returns
  • Empire of Sin
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I presume the custom character decision into event chain gives options to choose one's sire, which were manually added, rather than iterating through every house of the dynasty? The options are fairly limited for an extensive clan like the Ventrue. Specifically, I would like to join Hardestat's house for the excellent house modifier and gorgeous coat of arms.
The custom character event chain is currently 10,418 lines long (not including the localization). You pick your clan, then you can pick your house, then you can pick your relationship to the head of house (such as being the childe of Hardestadt). You can be part of a particular house, you can lead a cadet house under the clan dynasty (so you can still compete to take over dynasty head for the whole clan), or an independent dynasty. Sometimes what house is available is limited by your character's geography and/or culture. For Banu Haqim and Salubri, you also get to pick caste. There are a few houses that are not available through the custom character creator at all. We decided to go this a bit labor intensive manner for lore reasons... rather than player picking a character through character interaction and declaring that one your player's sire. We might still add that in the future. Probably we be more like 20 lines of code rather than 10,418.

Now, as long as I start close enough to be in the diplomatic range, I can set up my character in the designer and join his house via becoming a brother (or sister) of his childe. But that leaves the custom character decision in the decision list. Granted it is nigh impossible to hit accidentally.
The Custom Character decision in the decision list is there to be an option. Even if you hit it accidently, you do get an event with an option to not go through with it. Now that the CK3 Ruler Designer is out, a lot of what custom character creator decision did is redundant. However, its a psuedo-tutorial. The number of options in creating a character can be overwhelming to newbies if its just a pile of traits on the Ruler Designer. If they chose the custom character decision, it guides them through and they end up with a character that is lore friendly (and they learn a little lore in the process).

If I had it to do over, I might have coded it differently and more dynamically for the house offerings. After picking the clans, dynamically generating a list of houses based on diplomatic range of house heads. But once picking the house... its a psuedo-bloodline, and some of them have particular discipline combinations.

O.K. I am going to stop thinking about this or I will cry. TEARS OF BLOOD!
 
Last edited:
  • 2Like
Reactions:

Komex-17

Private
37 Badges
Jan 30, 2017
11
0
  • Crusader Kings III: Royal Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Republic
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Darkest Hour
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sunset Invasion
This mod becomes continually more awesome. Thank you so much.
I'm playing Myka Vykos at the moment and I can't figure out, how to produce Szlachta. I got the Vicissitude perks that give boni to Szlachta, but I have no clue how to make them.
Furthermore: Could you add the option that the Eyes of the Abyss texture works for non-Lasombra too? Because I see no reason that it shouldn't. In the current V5 publication Cults of the Blood Gods we see a Hecata, who has cmpletely black eyes too. So it should be canon.
 

flintsparc

Major
69 Badges
Jul 21, 2013
757
384
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun Returns
  • Empire of Sin
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
This mod becomes continually more awesome. Thank you so much.
I'm playing Myka Vykos at the moment and I can't figure out, how to produce Szlachta. I got the Vicissitude perks that give boni to Szlachta, but I have no clue how to make them.
Furthermore: Could you add the option that the Eyes of the Abyss texture works for non-Lasombra too? Because I see no reason that it shouldn't. In the current V5 publication Cults of the Blood Gods we see a Hecata, who has cmpletely black eyes too. So it should be canon.

  • Find some mortals
  • Ghoul them
  • Maninpulate your bloodbound thralls
  • Transmogrify them with the fearsome power of Vicissitude's Rending of the Osseous Frame
  • PROFTI!
THE HECATA WILL BE DEAD EYED BECAUSE OF YOU!
 
  • 1Like
Reactions:

Komex-17

Private
37 Badges
Jan 30, 2017
11
0
  • Crusader Kings III: Royal Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Republic
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Darkest Hour
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sunset Invasion
  • Find some mortals
  • Ghoul them
  • Maninpulate your bloodbound thralls
  • Transmogrify them with the fearsome power of Vicissitude's Rending of the Osseous Frame
  • PROFTI!
THE HECATA WILL BE DEAD EYED BECAUSE OF YOU!

Ah, thank you. I thought they would be used like man-at-arms, but this is even better and gives so much customizability. Really, really well done.

Also: Yay, being the reason for creepier Hecata looks good on my CV.
 

flintsparc

Major
69 Badges
Jul 21, 2013
757
384
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun Returns
  • Empire of Sin
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Ah, thank you. I thought they would be used like man-at-arms, but this is even better and gives so much customizability. Really, really well done.
You can also choose them with a right click character interaction on your portrait and spawn army as MAA, if you have hunger lower than 5, sufficient gold to arm them and the right perks in vicissitude. There is a hunger rouse check, masquerade rouse check and a gold cost.
 

FINCHMP

Private
33 Badges
May 18, 2014
11
12
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
Will the ability to change capital more than once be added in? Didn't realize that you could only do it once at the minute and kind of ruined my plans for a game
 

Duarte

Colonel
67 Badges
Aug 7, 2011
859
458
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
questions are there event, for the spliting of the old clan from the mainline tzimisce?
 

Orinsul

Absent Minded
93 Badges
Feb 7, 2008
8.731
1.170
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall Season pass
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
questions are there event, for the spliting of the old clan from the mainline tzimisce?

Hasn't this happened before the start of the game? I understood the difference being if they adopted vicissitude or not when it was discovered and, the mod has that discipline?
 

karde

Second Lieutenant
60 Badges
Feb 18, 2012
193
71
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Mount & Blade: Warband
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Finchmp : We are looking into it but haven't found where it's defined in the files yet

Duarte : The Old Clan is basically an antitribu that has gone independent instead of Camarilla. It's too late in the timeframe of the mod to be scriptable (clan Tzimisce could be Camarilla in your game, or already utterly destroyed). Some Tzimisce characters start with no vicissitude though, representing their claim of being "non corrupted" Tzimisce.

Orinsul : Vicissitude is definitely in the mod, and was one of the major focus of the last update
 

trias10

First Lieutenant
28 Badges
Mar 15, 2012
235
24
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Magicka
  • The Kings Crusade
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
What is the current "correct way" of utilising the Ruler Designer with the built in Custom Ruler script which fires when you start a new game with this mod?

For example, I want to create a custom really bad-arse Assamite, 5th Generation, with Quietus maxed out, massive Prowess, Genius trait, etc, and Ur-Shulgi as my sire.

Do I do all that in the Ruler Designer, or do I do only some of it in the Ruler Designer and some of it with the script which fires on New Game?

I've read some similar questions about this earlier in the thread, but am not really clear on the details/specifics. Also someone mentioned that there is a bug with the Ruler Designer since you cannot set your character to be older than 120 years old, so this causes problems if you have childer. Has this issue been fixed somehow or do I need to do something special as a workaround?

Basically am looking for a step-by-step, very detailed instruction set on what to do to ensure the correct sequence of steps between Ruler Designer and the New Game script so that everything works correctly. Would greatly appreciate any help.
 

飓风奶昔

Recruit
57 Badges
Nov 7, 2018
3
1
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Problem with misaligned warning ICONS when acquiring skill points:

Paradox has defined a uniform pop-up warning for acquiring skill points for lifestyles beyond the five basic ones in ( \common\important_actions\00_lifestyle.txt ),
But the icon is not being added properly ,
Suggested to delete (action_can_spend_perk_point ) ,Then add the POD's own (important_actions )
 

flintsparc

Major
69 Badges
Jul 21, 2013
757
384
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun Returns
  • Empire of Sin
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
What is the current "correct way" of utilising the Ruler Designer with the built in Custom Ruler script which fires when you start a new game with this mod?

For example, I want to create a custom really bad-arse Assamite, 5th Generation, with Quietus maxed out, massive Prowess, Genius trait, etc, and Ur-Shulgi as my sire.

Do I do all that in the Ruler Designer, or do I do only some of it in the Ruler Designer and some of it with the script which fires on New Game?

I've read some similar questions about this earlier in the thread, but am not really clear on the details/specifics. Also someone mentioned that there is a bug with the Ruler Designer since you cannot set your character to be older than 120 years old, so this causes problems if you have childer. Has this issue been fixed somehow or do I need to do something special as a workaround?

Basically am looking for a step-by-step, very detailed instruction set on what to do to ensure the correct sequence of steps between Ruler Designer and the New Game script so that everything works correctly. Would greatly appreciate any help.
You would create a character in the Ruler Designer with genius trait (etc...) and boost to prowess, then after start up, you would go to our event chain of Custom Character, select Assamite, select House of Ur-Shulgi, select being the childe of Ur-Shulgi. You won't have Quietus maxed out though, instead.. you'll have basic Quietus (which is Blood Sorcery with different localization). Generation will be set upon choosing Ur-Shulgi as a sire.

The issue with childer and Ruler Designer is that if you embrace a mortal character that is OLDER than your character, that character will not have you set as their parent, as CK3 does not allow children to be older than their parents.
 

trias10

First Lieutenant
28 Badges
Mar 15, 2012
235
24
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Magicka
  • The Kings Crusade
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
You would create a character in the Ruler Designer with genius trait (etc...) and boost to prowess, then after start up, you would go to our event chain of Custom Character, select Assamite, select House of Ur-Shulgi, select being the childe of Ur-Shulgi. You won't have Quietus maxed out though, instead.. you'll have basic Quietus (which is Blood Sorcery with different localization). Generation will be set upon choosing Ur-Shulgi as a sire.

The issue with childer and Ruler Designer is that if you embrace a mortal character that is OLDER than your character, that character will not have you set as their parent, as CK3 does not allow children to be older than their parents.

Thanks! Two quick follow up questions, if I may:

1) Either using the Ruler Designer or the Custom Character event chain, can I set my vampire age to something appropriate as a childe of Ur-Shulgi, so set my age as 900 years? I'm guessing the Ruler Designer won't allow this, so can it be done with the event chain? This would also then alleviate the issue of embracing childer which are older than you (as 900 years old should be older than anyone you could embrace).

2) I'm confused about what you meant by your statement on Quietus. In the Dark Ages: Vampire sourcebook, Quietus is the Assasmite clan discipline which has powers focused on assassination and combat, but Assamite blood sorcery (Blood Thaumaturgy) is an entirely different discipline (IIRC, I haven't played the game in years). So a character in PnP would have dots in Quietus and dots in Thaumaturgy. But in this game, Assamite Thaumaturgy = Quietus? So if I want to have maxed out Quietus (the same Quietus from the rulebook) and maxed out Assamite Blood Sorcery (the discipline from the rulebook) how could I do that in the mod?
 

karde

Second Lieutenant
60 Badges
Feb 18, 2012
193
71
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Mount & Blade: Warband
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
1/ The PDX Ruler Designer doesn't allow for more than 120 years I think. Our custom designer event doesn't change the age, so you would have to first pick a character with an age you like, then use the decision/event... but then you can't use PDX RD at all (since it resets the age) so you won't be able to change your traits. Honestly, you could just play Al Ashrad for an infant of Ur Shulgi with very good stats and old age. Or you will have to choose between traits or age.

2/ Quietus doesn't exist anymore in V5 and all Assamites have blood sorcery. For now, we use this ruleset, since it allows us to concentrate on a smaller number of disciplines to flesh them out (before perhaps moving on to the more exotic ones). If you are Assamite and have blood sorcery, we have localized it as "Quietus" as a nod to the old ruleset. But it still use the blood sorcery tree.