The Dark Ages--a whole lot darker. Play Crusader Kings 2 as an immortal vampire, a savage werewolf or more! Not some fledgling bloodsucker or young cub though--you are a master of a realm, the lord of a supernatural domain, Prince of the city! Ghoul your courtiers, embrace new vampires to forge a dynasty and try to live forever!
This mod is inspired by Vampire: the Requiem, Vampire: the Masquerade, Dark Ages: Vampire, etc...
You can play both in the new World of Darkness with Vampire the Requiem or the classic World of Darkness with Vampire: the Masquerade and Dark Ages: Vampire. In the future, we will expand into Werewolf, Mage, Wraith, Changeling and Hunters.
Last updated on Steam September 7, 2019. This works with CK2 3.2.1 (Iron Century)
Princes of Darkness team put a lot into the mod since over the last few months and we just released a major update. There are more than 800 canon characters. The base mod is Princes of Darkness does not require any DLC but Conclave, Legacy of Rome, Monks and Mystics DLC is recommended but not required. There is the optional sub mod Princes of Darkness Units which makes a very broad use of all Paradox graphical unit/avatar DLC to greatly diversify super natural special troops; its highly recommended but again requires all CK2 unit packs, content packs and expansions that bring in more unit avatars.
You can get both the mod and the units submod on steam or github. We will also be updating our moddb listing.
http://steamcommunity.com/sharedfiles/filedetails/?id=1333219891
http://steamcommunity.com/sharedfiles/filedetails/?id=1333236513
Wiki
ModDB
Dropbox
Princes of Darkness version 0.4.5. The update for CK 3.1.0 , compatible for Holy Fury and Great Works!
This update has a new system for maintaining the Masquerade! Maintaining the Silence of Blood was one of the Traditions of the Dark Ages and came into primary importance with the events of the Anarch Revolt and Inquisition to become the most important tradition of the Camarilla.
- Watch the Masquerade Exposure of yourself, your dynasty and your vassals.
- Fund massive cover ups. Will you tutor other kindred on the Masquerade, or will you enforce it as a tyrant?
- Focus on reducing your own Masquerade exposure.
- Declare a Blood Hunt on vassals of other dynasties who have been exposed to imprison them or revoke their titles.
- See your Masquerade exposure rise as you invoke the more vulgar powers of the blood .
- Undesirable traits like arbitrary will cause exposure to increase, 'desirable' traits like paranoid will improve the Masquerade.
- Erase memories of mortals who have seen too much to protect the Masquerade, or to be even more sure... kill them.
- You may chose to completely ignore the Masquerade, but you will face hunter attacks if you fail to keep the Masquerade in your realm. The Shadow Inquisition, Akritai, Ilkhwan al-Safa and Judges are on the hunt for the Damned!
(for those familiar, we have re-purposed the Muslim Decadence system which was unused in the mod to make it a primary mechanic of Vampire game play)
You can forge new bloodlines as well. One way to do so is by founding a major new sect like the Camarilla or the Sabbat!
Holy Fury also brought us Warrior societies and dueling. We have adapted the mod to those features as well.
The Einhejar, the Yasaq of the Anda and various Cainite Knightly Orders are now organized as warrior societies.
Dueling was expanded to give special options to Vampire victors for the fates of their vanquished foes. Staking is an option, which is the perfect thing to prohibit those sneaky elders from escaping your dungeons.
The Kindred plots where your character takes the lead are now resolved through duels, rather than a combination of Generation, Age and combat rating.
With the release of Vampire Fifth Edition, we are picking and choosing what features to adapt to the mod. One of the features we are adapting is predator types. Vampire characters will chose their preferred hunting method and prey. This has an impact on their traits, disciplines, opinions and the risk of Masquerade exposure. You may even get a new prominent member of your herd or a ghoul. Use of Predator Types is optional and be disabled by a Game Rule. There is a list of Predator Types in the mod's wiki.
Vampire republics are back! At 1230 start, there are number of Vampire Primogen Republics around the Mediterranean
Change Log:
Version 0.4.5.3
Compatible with CK2 version 3.2.1
Coat of Arms Infernal Update by Hastur Nyoghtha and flintsparc:
- Black Spiral Danders
- Baali
- Molochim, created Order of Moloch religion just to access new Molochim CoA. More animosity between Nergalites and Molochim.
- In Hermetic custom, Tremere clan dynasties are prefaced with "bani". For game play purposes: Etrius, Meerlinda and LeDuc have their own CoA and respective dynasties.
- A few event pictures
Most of this work by karde:
Summer Hot Fixes for Gihub :
- Fixed some missing Iberian holdings.
- Kingdom of Jerusalem now available to anything other than Ashirra and Salubri.
- For now, commented out Sparc's Malfeas experiment which isn't ready yet and was freaking out the error log.
- Fixed some problematic technology level triggers. All buildings should be available as intended now.
- Vampires shouldn't care about kinslaying anymore. They are only one big happy family anyway.
- Fixed a bunch of missed scripting triggers from IC. Should help stability.
- Eased the requirement for the lord spiritual job which should help finding a proper candidate.
- Fixed some remaining edge cases where killing millenia old apocalypse machines in a epic duel was considered "dishonorable".
Building Faith Patch:
- Haqim is back into torpor. You can sleep (mostly) safe once again.
- For readability issues, Diablerie trait changed to a flat -5 diplomacy and - 0.5monthly piety/loyalty malus. Auspex only used to see the actual trait, everyone feels something off when encountering a diabolist.
- Bloodbound opinion bonus nerfed to +50 (was +100).
- Clarified the religious conversion mechanic. You can now only ask for and receive conversion if you are of the "true" vampiric religion. Everything else will convert back to his "clan religion" as intended. The "true religions" are : Anarchs/Furores/Inconnu/Einherjar (after reform only)/Anda/Setite/Baali/Promethean/Cainite Heresy/Autarkis. A "Traditions" Government can also never ask for conversion of his subjects since it means you are working under the laws of Caine (no religion).
- Clan Religion AI will now aggressively convert provinces of the "True Religion" kind but still won't care about other clan religions. "True Religion" AI will aggressively convert provinces and characters of any other religion.
- A court chaplain of the "Clan Religion" kind won't try to convert courtiers anymore (which led to a prestige death spiral for the AI as the conversion was rolled back by event later). "True religion" chaplain will still try to convince people of the glory of Set/Third Caine/Baal/Breaking the Ventrue chains.
- Reworked the government setup to go with that. There are now more cults/unaligned governments in the world, letting the possibility for, as an example, a total conversion of Europe to the cainite heresy by a resurgent See of Nod (if they survive the first five years for once, anyway).
- Goratrix has memory issues. His bloodline is now only +5 Learning (from +10).
- The Sabbat mercs aren't active centuries before the Sabbat exists anymore. Time Travelling Vampires begone.
- Buildings have been overhauled. The goal is less mindless clicking, less gold and tech bloom. Buildings now also cost prestige or piety.
- Buildings have been made into several branches with specific and clear benefits for each of them. You can find extensive infos on them in the wiki : https://github.com/peregrine-collegia/POD/wiki/Buildings
- Cities are your center of power, giving you gold, prestige, piety and tech but mostly low level troops.
- Castles are where your elite troops come from. But with almost no gold/prestige/piety generating building, they can't be sustained without working cities.
- Temples are useful for the following clans : Nosferatu/Malkavian/Baali/Cappadocian/Lasombra/Tzimisce/Setite/Tremere. They have buildings giving troops and some tech for these clans.
- Dominate gives an additional building to each branch, providing crappy troops. (You can now condition your orphans/nurses/students/politicians into mindless light infantry. Don't thank me.)
- Some terrain features will provide additional buildings. Like mines for a castle on a mountain province.
- AI will now prioritize troops giving building at the expanse of tech generation (it was the other way around before).
- Bloodlines giving buildings now properly work. Corrected some other malfunctioning bloodlines.
- Populated Cities (the ones with a pop building) are now much more powerful. Expect any vampire holding one to punch far above his weight.
- Reduced technology levels across the board at start.
- Made Cairo a tributary to the Setites to avoid the now utterly terrifying duchy of Cairo (250K pop city) going for a world conquest too quickly.
- Deleted the hopelessly outdated and hopefully (now) useless Autobuild mod from Github to avoid confusion.
Stealing Valhalla Patch :
- Added new portraits by Hastur.
- Fixed doubling Lhiannan bloodline.
- Nerfed Dracon -5000% build cost bloodline.
- Via Hyron is no longer secret (should work properly now).
- Added the possibility to reform for the Einherjar religion. It follows Vanilla's rules and reforms possibilities.
- Reworked the Einherjar objective as a stepping stone to reform. It is now way easier, less rewarding, but also gives precious religious authority to help reform.
- Triggers changed for the introduction events which should make them trigger only once now.
- Included a slimmed down version of the "Steal artifact decision" mod (with the gracious permission of Auirus!). For now, you can use a decision to steal artifact from your captives or engage in a longer (and quite risky) theft against the treasure of a foreign ruler.
- Rebalanced the " Seed of Rebellion " modifier to still be nasty, but not last for 500 years at least.
- Added new Court Size/Great Works/Iron Century patch game rules.
- Added Sardinian and Sloveni cultures from Iron Century.
Minor Patch:
- Fixed the 1230 map setup for Iberia and Egypt to account for Iron Century's new provinces.
- Fixed moving baronies and missing tech levels due to Iron Century's new setup.
- Halved the CD on "learn discipline by favor" decision. But still not 100% sure that there isn't a problem with this part of the code causing unintended delays.
- Punk: werewolf form abomination fix
Princes of Darkness version 0.4.5
- Great Works compatbility fixes: flintsparc
- Holy Fury dueling now used by vampire plots: flintsparc
- Holy Fury dueling between vampires may result in a destroy/diablerize/stake/release options: flintsparc
- Holy Fury compatibility fixes by flintsparc: interface/generalstuff.gfx, interface/coat_of_arms.txt, 00_portrait_properties.txt, interface/portraits/portraits.gfx,
common/bookmarks/00_bookmarks.txt, common/00_cultures.txt, common/game_rules/00_game_rules.txt
- Holy Fury compatibility fixes by karde: history/titles, history/provinces, landedtitles, history/technology, character files
- Holy Fury bloodlines for Vampires, 138 for Vampires and Werewolves: karde, flinstparc
- Holy Fury bloodlines DLC adaptations for Vampires, Revenants and Great Persons: flintsparc
- Holy Fury combat_rating re-balance for artifacts: grue
- Holy Fury warrior societies adapted for Vampires: Via Einherjar (Norse Gangrel), Via Yasaq (Anda Gangrel), Via Sanguinis (Assamite), Order of the Black Cross (Ventrue),
Order of the Sable Rose (Toreador), Order of Saint Ladre (Nosfeartu), Order of Bitter Ashes, Twilight Order: flintsparc
- Masquerade Exposure system based on Muslim Decadene mechanics: karde and flintsparc
- V5 Predator Types: flintsparc
- Byzantine/Hellenic and Tibet Castle, City and Temple holding icons: emeryville
- Primogen Council Governments: Genoa/Venice/Palermo by Night setup: flintsparc
- Fixed dynastic ties for Sparc's new republican characters. Divided Giovanni dynasty between canon Giovanni vampire and Giovanni revenant breeding stock, to not mess the tree: karde
- Added Josselin the Blessed, the discount Ventrue Michael, to replace Paul Bathalos as duke of Ochrid, Paul having been kidnapped by Sparc's Constantinople Dream: karde
- Added localization keys for Republic Baronies: karde
- Fixed typos of b_malachite religion and Feroux dynasty culture: karde
- Commented out one of the POD_WEREWOLF_WYRM_THRALL.1 duplicate event: karde
- Fixed 971 occurrences (yeap) of generic dynasties using the non existent color = 15 for their CoA, which were murdering the error log: karde
- Fixed 252 (yeap²) missing Ald dynasties culture, which were choking the error log to death: karde
- Added event to award a bloodline to Anarch/Sabbat/Camarilla founder: karde
- Added Constantinople as a requirement to reform the Dream of Constantinople (duh): karde
- Fixed the dynasties tagged as colonial/renn/industrial x without the corresponding culture specified, writing off several hundred of errors reports in the log: karde
- Fix for non working Israelite culture event (was triggered only = yes... with a mtth and a trigger): karde
- Fixed spelling mistakes in the geographical_region file returning errors in the log: karde
- Remove dishonorable duel opinion modifier for battling old characters: flintsparc
- Do not allow vampires in torpor to be duelled: flintsparc
- fixed 2015 newly created vampire childer do not (or ever) get their default clan disciplines. : flintsparc
- remove nudity for hedonist/lustful/seducer characters. Players think its a bug not a feature. : flintsparc
- remove cannibal event from seclusion from disease. Maybe remove go into seclusion entirely for vampires. : flintsparc
- Revert holy wars to Ducal level, since a duchy is equivalent to a modern greater metropolitan area: flintsparc
- added V5 Lasombra symbol for trait, coat of arms: flintsparc
- Ashirra, Gangrel and Toreador Coat of Arms improvements: Hastur Nyoghtha
- Fixed Shadow Inquisition revolts to use Masquerade Exposure (decadence) revolts: flintsparc
- Fixed Court Chaplain appointments: flintsparc
- Fixed floating religious clothing: flintsparc
- Changling/Fae related traits are visible to all again: flintsparc
- Added hunter sects: Akritai, Ilkhwan al-Safa and Judges
- Various bug fixes: flintsparc & karde
- New loading screen art courtesy of Vampire: The Masquerade - Heritage. check them out at https://www.vtm-heritage.com/
Version 0.4.4
- Compatible with 2.8.3.3
- Jyhad Diaries, 2015 Bookmark. Modern Nights Vampire: the Masquerade.
- New trait icons based on V5
- Fixed issue with all 1230 objective traits disappearing on loading saved game
- Modern artifacts such firearms and vehicles
- Modern, Industrial, Colonial and Renaissance cultures added
- Modern, Industrial, Colonial and Renaissance graphical cultures added
- Culture conversion events from Medieval to Renaissance to Colonial to Industrial to Modern
- Renaissance, Colonial/Imperial, Industrial era units from Xangelo Generic Units Mod.
- Renaissance, Colonial/Imperial, Industrial era character clothing from Ofaloaf portrait mods.
- Albanian, Bosnian, Slovenian, Slovakian, Belarusian, and Ukrainian cultures added.
- Added introductory narratives by region for 1230 bookmark
- Added Gehenna Prophecies narrative events
- Added Dark Ages artifacts such as steeds
- Added Vampire artifacts such as various blood consumables
- Added Mage artifacts
- A total of 129 artifacts in the mod in addition to CK2 artifacts
- PENTEX subsidaries now offer you all you can want through their mass media advertising!
- Societies: Restricted some societies from showing up to everyone, Each Road now have a Rank 2 Power (gain piety + a trait linked to the Road)
and a Rank 4 Power (gain a powerful artifact unique to this Road).
- Added Inconnu Coat of Arms
- Reworked technology levels per bookmark year. 1230 now has first tier of technology and some influence built on startup, 1350-1355 has no
buildings. 1505 has more technology and buildings than 1230.
- Vampire narrative adventurers: Vlad Tepes, Giangaleazzo, Jeremy MacNei, Laurette Morel and Jan Pieterzoon
- Ventrue characters : Bruce de Guy, Michaela, Hellene Panhard (P. of New York), Nefer-meri-Isis, Anushin-Rawan (P. of Aegean Islands),
Datura (P. of Vera Cruz), Lodin, Kevin Jackson (P. of Chicago), Maltheas, Phaedyme, Si'Djeha
- Ventrue dynasties : Nefer-meri-Isis, Lodin, Anne Bowesley, Camilla returns in 2015
- Lasombra characters : Tepelit, Blue Eye, Monica Black, Cynthia Black, Matteo, Menuven, Antipater of the Hoof, The Nabatean, Pharnabazus,
Mania, The Caballero, Leila Monroe (A. of L.A., in exile), Alison, Virginie "the Prodigy" (A. of Dublin), Giangaleazzo of Milan as Camarilla in 2015.
- Lasombra dynasties : Tepelit, Blue Eye, Gratiano is the last Sabbat Archbishop in Italy in 2015, Virgine
- Toreador characters : Maria, Anabelle Triabell, Modius (P. of Gary), Maximilian, Victoria Ash, Apollo, Calida, Gabriel de Cambrai,
Vidal Jarbeaux "the Fox", Margaret d'Hautmont, Edward Williams (P. of Denver), Violetta, Velvet Velour, Madame Guil, Melusine d'Anjou
- Toreador dynasties : Apollo
- Brujah characters : Marhuel, Ecaterina "the Wise", Mama Lion, Smiling Jack, Jenna Cross (thin blood), Helissente, Don Cerro, Theo Bell,
Dmitra Ilyanova, Carlak (P. of Prague), Alexander Meuser (P. of Jerusalem), Robin Leeland and Tyler. Abu Nijad
- Brujah dynasties : Drake
- Tzimisce characters : Andeleon, Janek Ritka, Jaromir Cerny "the Judas", Marelle "the Sculptor of Wolves", Andras Tholdy,
Kazimir Savostin, Minerva Schwalke-Wojtkiewicz (E. of Voivodate), Demdemeh, Sycorax, Landulf II (P. of Cyprus)
- Tzimisce dynasties : Andeleon, Demdemeh
- Giovanni dynasties: Dunsirn family in Scotland is seeking Camarilla affiliation
- Caitiff characters : Mukhtar Bey (P. of Cairo), The Stoneman, Joseph Pander, Alfred Benezri (A. of Montreal), Maldavis
- Caitiff dynasties : Mamluk, Unbound, Panders
- Tremere characters : Stromberg, Nicolai Antonescu, Abraham DuSable, John Dee
- Others : Moraye the Syrian (Assamite), Lord Thomas Beckett Camden (Cappadocian), Colim Oliver (Autarkis)
- Malkavians characters : Elimelech "the Twice Damned", Lerterimas, Louhi, Lykia, Lados "the Lion of Bactria", William Biltmore,
Marge Khan, Quentin King III (P. of Boston), Alessio Rinaldi "the Peacock Prince" (P. of Ravenna), Lyra, Harold Zettler, Theophana,
Reiner Stoschka
- Malkavians dynasties : Izaha, Lerterimas, Lados the Peacock Prince of Ravenna
- Gangrel characters : Vola "the Red", Wulfgar "the Reaver", Karen Anatos "Midnight Queen", Beckett "the Noddist",
Marcus Sextus "the Egyptian", Inyanga, Alex Swift, Geoffrey Leigh, Vulture (B. of Madison, Wisconsin), Frere Marc,
Danielle Diron (B. of Berlin), Art Morgan, Justin Stone (Detroit)
- Gangrel dynasties : Vola
- Assamite characters : Abu Ilaf, Adnun, Abdalkutba, Anastasius the Axe, Janni, Yazid Tamari, Bakr, Tariq "the Silent", Hazrad Aqim Alaq,
John Sidestorm (TMR), Karnof (TMR attack on Lisbon), Randall Hopkirk (Birmingham), Kasim Bayar (Milan)
- Assamite dynasties : Ilaf, Montgomery Coven the Once and Future King
- Followers of Set: Kemintiri leads the Anathema in 2015
- Bloodlines characters : Theresia "the Songbird", Sayshila, Mokhadaji Ranpur, Roderigo al-Dakhil "Padre Craneo", Pisha, Le Dinh To,
Ramaja, Larux, Nathaniel McCabe (Sabbat D.C.), Sylvester Marlowe "the Ticktock Man"
- Bloodlines dynasties : Siren, Nagaraja
- Other characters : Phaedyme (Ventrue, TMR), Tzaphkiel al-Amin (Salubri), Antoinette Sauveterre (Toreador, TMR), Pietro (Lasombra,TMR),
Marguerite de Paris (Ventrue), Henri Leclair (Ventrue), Radovan (OCT TMR), Irina (OCT TMR), Carlotte, Isaac Goldwin (P. of Baltimore),
Kat (B. of Baltimore, vitelite), Matteo Enrathi (R. of Richmond, TMR, revenant), Malcolm Entwhistle (Ventrue, S. of London),
Jibade (Follower of Set, Detroit), Abu Nijad (Brujah), Serenna "the White" (Salubri)
- 4th dynasties are now done, except edge cases (the Nicktuku, dead in Enoch etc).
- The Tal'mahe'Ra is now a thing in the 1230 startdate. Armenia is their most powerful start (led by the future Del'Roh) but they are
an insidious force from France to Transylvania.
- Revenants: Grimaldi are independent in Monaco in 2015.
- Moved DLC related map item shield interface references to units submod
- created new Thaumaturgical Pyramid government for Tremere
- New Tremere/Thaumaturgy temple building line: chantries, wards
- Ceoris!
- Wraith: the Oblivion aracnoi, religions, Great War bookmark, character geneation. In development.
- Added Camarialla Founder, Sabbat Founder and Original Anarch traits to canon characters for 1505 bookmark
- Lots of bug fixing
- Disabled mortal holy orders formation events
- Disabled mortal papacy crusade
- Disabled Charlemagne Major Events from Mortals: Fall of Avars, Lombards, etc...
- Localization: "Proctor" is now "Principal of Faith"; "Harpy" is now "Herald"; "Hound" is now "Shadow" per V5.
- Localication: fixed "Dementation"
- Revised default came rules, added Cultural Conversion rule "By Historical Era"
- Obfuscate removed from potential for Intrigue spy on focus from WoL. Will work as normal.
Version 0.4.3
- Compatiable with CK2 2.8.3
- Gehenna: Black Death now has a game rule with 4 options: Normal, Deadly, Weak, Off
- Immortal_age set for Cappadocian, Baali, Ravnos, Salubri (karde)
- Reworked Baghdad setup (karde)
- New Event Art, mostly placed in Blood Magick and Attacks (emeryville)
- Removed chancellor death caused by noble
- Removed options for vassal building in Autobuild PoD submod
- Corrected localisation errors
- Fix for Giovanni Objective declaring their religion a heresy (karde)
- Fix for improper vampire usurping
- Fix for non-vampires embracing great people
- Fix for non-vampires embracing or ghouling interesting people
- Vampires slowly turn their demesne provinces to their religion
- Update Great People gfx (Selene)
- Small chance to learn disciplines not known via diablerie
- Player may now learn Disciplines via decisions using favor, prestige and gold!
- Tremere Thaumaturgy Rituals!
- Targeted Rituals: Bind the Accusing Tongue, Bureaucratic Condemnation, Scapegoat, Corrupt Body, Acedia
- Personal Rituals: Burning Blade, Bone of Lies, Soul of the Homunculus, Court of Hallowed Truth
- Fix to allow imperial law to be enacted
- Fix to Plot: Gain Favor
- Fix to Embrace Dynasties not working
- Fix to torpored vamps breaching the Masquerade
- Fixes to plots
- Fix to True Brujah getting traits
- Elders should no longer usurp all weak vampiric titles
- 1230 Final Character Work: Now over 400 canon characters for 1230 setup! (karde)
- John Cabot is no longer cloned, Vasco da Gama can now properly enjoy unlife
- Attack sequences for imprisonment and plots now consider 3rd Gen and combat rating
- New tremere characters and Carna dynasty (karde)
- New gangrel characters and Kurru dynasty (karde)
- New malkavian characters and Plague dynasty (karde)
- New nosferatu characters and dynasties (karde)
- New setites characters and dynasties (karde)
- New assamite characters and dynasties (karde)
- Immortal age set on vampires in histories (karde)
- First fan-submitted character added, Jan van Rousche (karde)
- Coat of Arms (Hastur) for Ventrue, Toreador, Ravnos, Tremere, Anarch, Brujah,
- Koldun, Gangrel, TalMaheRa, Tzimisce, Setites, Assamites, Lasombra, Camarilla
- Alexander, Tubal-cain, Yorak, Vollgirre, Tinia, True Brujah, Twilight
Version 0.4.2.1
- Failed imprison attempts now result in an event chain allowing the player to attack the vampire or let them escape
- Players targeting an Elder with a kill plot now get progress reports that provide breakthroughs which trigger the plot faster
- Martial added to age and generation traits to give them greater impact
- Temporis discipline added ranks 1-5 with stat boosts
- Temporis added to True Brujah instead of celerity
- Tzimisce with Proud, Lustful, Hedonist, Seducer, Seductress no longer use vicissitude portraits
- Auspex users can now properly be terrified that every vampire practices diablerie
- All True Brujah are now really of the True Brujah clan (karde)
- All of the following clans have had immortal_age added to their characters : Ventrue, Toreador, Tzimisce, Lasombra, Brujah (karde)
- Fix for missing Nosferatu and Ravnos decisions icons. (karde)
- Minor Tzimisce changes. Myka Vykos and Vladimir Rustovitch are now fair (both of them would never use vicissitude on themselves at this point of time). Myka is now properly Via Peccati, and Vladimir via regalis. Noriz is now Djavakhi lineage rather than Yorak's. (karde)
- New 1230 count level characters who become important with time (karde)
- New religions based on modern bookmark (karde)
- Holy sites added for religions (karde)
- New traits for clans suchs as True Brujah, Samedi, Harbingers of Skulls, Daughters of Cacophony, Nagaraja, Kyasid (karde)
- Changes to siring events to add proper traits and religion for new clans (karde)
Version 0.4.2
Completed 1230 Character Setup. Canon Vampires to play as or interact act with across the whole map on 1230 bookmark! (karde)
Completed Dynasties for every major vampire lineage back to Caine (karde)
1230 Player Objectives for every major clan and sect. Player Objectives are hard to get but shape the world with their impact. (karde)
Holy Sites for most Vampire clans (karde)
Tzimisce vicissitude portraits (emeryville)
New Event Artwork (emeryville)
New Holding Artwork (emeryville)
Completed CoAs for all CWOD vampire dynasties (Hastur, sparc)
Optimizated run-speed via updated events and population control
Tons of fixes
New Political Plots: 7 new plots for player, AI uses via events
New WoD themed Kill Plots: No more vanilla kill plots. Now use Diablerie, Haven, Delegated and Personal attacks against your foes.
AI Balance Work and Events: Lots of work put to balance AI plotting, factions and revolts. No more stagnant large Empires!
Vanilla Factions tweaked for Vampires and WoD
Mortal Ruler Influence System: Gain bonuses or negatives based on controlling powerful mortal families over time
Interesting Mortals added: Interesting mortals are now generated using templates for both the player and AI. AI get better mortal spawns based on their title rank. Player gets them via random event.
Great People added! Great People are historic figures that will spawn in a time and location as a game progresses. If a player does not embrace them they will be embraced by vampire clans and sires interested in their personality type. Examples are: Fibonacci, Joan of Arc, Geoffrey Chaucer, Gilles de Rais, the Borgias, Edward Longshanks... Saints, Sinners, Tyrants, Philosophers, Courtesans, Writers and more! Over 70 in this update.
Mentor and Childe event system added: Choose to mentor new childer and mold them as they become vampires. New events will flesh out how they view you, their new unlife and fit into the world around you.
Shadow Inquisition Narrative Events added for 1230 bookmark. Shadow Inquisition rises and begins a campaign against the Kindred.
Anarch Revolt Narrative Events added for 1230 bookmark. Anarchs revolt against an unjust system, becoming harder to handle as time moves on.
Gehenna: Black Death Events added for 1230 bookmark. The first Gehenna type event will shake up the world as the mortal population plummets.
Camarilla and Sabbat Narrative Events added for 1230 bookmark. Dynamically form a Camarilla and Sabbat with each 1230 playthrough. If you are powerful enough you may be the main instigator to form the Camarilla. Founders get special founder traits for each group.
Version 0.4.1.1
Hotfix for Ventrue Cavalry Unit causing graphic error.
Fix for lack of randomness with spawned vampire vassal.
A few holding graphics: mongol temple, mongol temple looted, desert other temple, desert other temple looted
Version 0.4.1
Had issues with the Steam upload and split the mod into three parts.
Ghoul Events Added: Ghouls now have chances to spawn random events that their Domitor will receive. Ghoul events are more likely to happen at certain ages or situations.
Event list:
Ghoul provides gift of gold to domitor.
Ghoul provides gift of an item to domitor.
Ghoul requests gold from domitor for a chance to increase influence (technology).
Ghouls are jealous of each other.
Ghoul kidnapped.
Ghoul commits suicide.
Ghoul is killed defending domitor from assassination attempt/hunter attack/lupine attack.
Ghoul begins to lose control of the beast.
Young Ghoul attempts rebellion.
Ghoul is injured; option to heal via vampire blood from domitor.
Ghoul requests domitor ghoul their spouse.
Old Ghoul feels weak and requests vampire blood.
Ghoul/Revenant Courtier Requests Embrace from Liege Event
Ghoul event GFXs and more added (credit emeryville)
Added Event where Mass Vampire returns to Sire to supplicate for recognition as their childe
Added Plot defense triggers for defensive disciplines, age, and generation
Placed these into most common death causes including vanilla kill plots
New art for Castle, Temple and City holding icons: Western, Desert and Mongol (credit emeryville)
City Buildings:
Population buildings added to select cities that unlock other influence building.
Disciplines: Dementation allows you or your spy master to cause insanity.
Added Serpentis 5: Divine Form. Divine Form makes you taller, stronger, tougher and inspires awe. It also gives a unique nickname, 'the Unliving God'.
Clan eminence influence building grants supernatural levies.
Civic Ward (Bribed Bureaucrat, Influenced Politician, Ghouled Mayor, Controlled City Hall, Conditioned Civilian Administration )
University (Bribed Student, Influenced Professor, Ghouled Dean, Controlled University, Conditioned Student Body )
Hospital (Bribed Orderly, Influenced Nurse, Ghouled Doctor, Controlled Hospital, Conditioned Hospital Staff )
Orphanage (Bribed Orphan, Influenced Bully, Ghouled Matron, Controlled Orphanage, Conditioned Orphans )
Prison (Requires Controlled Night Watch, Bribed Prisoner, Influenced Guard, Ghouled Warden, Conditioned Prison Gang )
Guild Ward (Bribed Apprentice, Influenced Journeyman, Ghouled Guild Master, Controlled Guilds )
Papillion Ward (The Rack. Requires Controlled Tavern + Brothel)
Slums (Bribed Beggar, Influenced Landlord, Ghouled Slumlord, Controlled Slum )
Abattoir Ward (Slaughter house. Requires Animalism. Bribed Drover, Influenced Meat Cutter, Ghouled Butcher, Conditioned Butcher's Guild )
Asylum (Requires Malkavian. Bribed Inmate, Influenced Orderly, Ghouled Superintendent, Controlled Asylum, Conditioned Inmates )
Castle Buildings:
Farms (Requires Plains. Bribed Serf, Influenced Kulak, Ghouled Publican, Conditioned Farmers )
Forests (Requires Forests. Bribed Woodsman, Influenced Lumberjack, Ghouled Sawboss, Conditioned Lumberjacks )
Mines (Requires Mountains. Bribed Miner, Influenced Mine Foreman, Ghouled Mine Boss, Conditioned Miners )
Caravan (Requires Dessert. Bribed Caravaner, Influenced Caravan Guard, Ghouled Merchant, Conditioned Cravan )
Nightmare Stables for each clan and upgrade at Cavalry 5
Flesh Lab - Basic Flesh Lab, Small Flesh Lab, Ghouled Assistant, Large Flesh Lab, Masterful Flesh Lab
Gargoyle Rookery (Requires Thaumaturgy, Tremere) Minimal Rookery, Small Rookery, Ghouled Assistant, Large Rookery, Masterful Rookery
Necropolis (Requires Mortis or Necromancy) Bribed Gravedigger, Influenced Undertaker, Ghouled Sexton, Controlled Necropolis, Zombies
Oubliette (Requires Obtenebration): Tiny Oubliette, Small Oubliette, Large Oubliette, Master of Shades
Leper Colony (Requires Nosferatu) Bribed Leper, Influenced Nun, Ghouled Leper Headman, Controlled Leper Colony, Conditioned Lepers
Blood Cult (Setites) - Meager Cult, Small Priesthood, Ghouled Demagogue, Large Cult, Conditioned Cultists
Blood Cult (Malkavian) - Meager Cult, Small Priesthood, Ghouled Demagogue, Large Cult, Conditioned Cultists
Flesh Chapel (Requires Vicissitude)- Basic Flesh Chapel, Small Flesh Chapel, Ghouled Assistant, Large Flesh Chapel, Masterful Flesh Chapel
Castle and Temple Eminence buildings updated to match special troops for Tremere and Tzimisce.
Localization for City, Clan, Temple Eminence buildings added.
Shadow Inquisition added. Shadow Inquisition Dynasties and Coat of Arms Added: House Murnau, Order of the Poor Knights of the Passion of the Cross of Acre, Red Order, Sisters of St. John and Oculi Dei.
Shadow Inquisition has a 5% to 10% chance of appearing in any European province.
New Nosferatu unit texture (credit emeryville).
Improved blood spatter on mass vampire texture.
New special troops: Cavalry of all clans, sects, traditions and kiths.
Canon Characters; Marcus Licinius, Zarathustra, Panfilo, Anicius, Qarakh, Deverra, Arnulf the Goth, Alessandro de Garcia,
Natalya Svyatoslav, Robin of Nottingham, Gisheler, Camilla, Melusine d'Anjou, John of York, Bladdud, Archbishop Adrian, Marcus Verus,
Lucius Trebus Rufus, Shutatarra, Abd al Hadi, Shamit Ibn Yasir, Darshuf, Seterpenre, Kahina, Maatkare, Andreas Aesgyptus, Radulfr,
Eon de l'Etoile, Gaius Marcellus, Saviarre, Geoffrey du Temple, Darvag Grozny, Myca Vykos, Symeon, Karl the Blue, Ulfsdottir,
Vera, Selina, Antoine le Fanu, Lucretia Giovanni, Dionysius, Herleva, Kyprios, Hektor, Periander, Cocceius, Lucretia von Hardtz,
Lucius Cornelius Scipio, Melitta Wallenberg, Armin Brenner, Eirik Longtooth, Absalon, Rutor, Fortinbras,
Giovanni: Claudius, Ambrogino, Pietro, Markus Musa and Ignazio
Baali: Azaneal, Cybele, Arishat, Sahar-Hannibaal and Mary the Black
Tremere emprire is now a tributary of the Fiefs of the Black Cross
Goratrix is now the Duke of Dauphine.
Combat balancing:
Assigned new combat value to all special troop types
Lowered morale bonus given by nightmare and domination by half.
Lowered command bonus given per point of martial of commander.
Lowered threshold for charge tactics to take place, they can now take place after day 1.
Lowered all tactics time to 2 days. Now tactics will switch much faster and simulate faster paced battles.
Lowered pursue attack for all troops.
Moved vampire infantry units to heavy infantry type to use and benefit from vanilla charge and advance tactics.
Moved werewolves to heavy cavalry type to simulate their brutal charges.
Vanilla retinues removed.
Tweaked retinue settings in defines to make number of counties weight less.
Added several mercenary companies. Changed restrictions on several Requiem mercenary companies to make them available in Masquerade.
FIXES
Fixed county assignment in Normandy and Toulouse.
Fixed hunting mortal now decreases blood thirst in addition to granting blood of the mortal temporary modifier.
Revenant child acquires Revenant trait and loses mortal 3 days after reaching adulthood. Fixes child portrait issue.
Praxis reduced cost to 1 gold and build time of 1 day to remove exploit for gold by building destruction. Praxis is just a place holder to deal with a
game engine mechanic that was causing holdings to disappear.
Influence points and growth rate added to influence buildings.
Changed Tzimisce unit model. Fixed Assamite unit model blades.
Canon revenant families finally get their coats of arms and disciplines.
The impact of martial upon levy size has been reduced.
Fixed Jerusalem province
Fixed bracket error near Vicissitude 1 in train vampire disciplines file.
Karde's fixes for empire level titles and their war bugs.
Removed Infidel Revocation Law. In order to stop vampire flood late in the game due to the AI using 'Create new vassal' button the Infidel Revocation Law is now set to never be available.
Compatible with CK2 version 3.2.1
Coat of Arms Infernal Update by Hastur Nyoghtha and flintsparc:
- Black Spiral Danders
- Baali
- Molochim, created Order of Moloch religion just to access new Molochim CoA. More animosity between Nergalites and Molochim.
- In Hermetic custom, Tremere clan dynasties are prefaced with "bani". For game play purposes: Etrius, Meerlinda and LeDuc have their own CoA and respective dynasties.
- A few event pictures
Most of this work by karde:
Summer Hot Fixes for Gihub :
- Fixed some missing Iberian holdings.
- Kingdom of Jerusalem now available to anything other than Ashirra and Salubri.
- For now, commented out Sparc's Malfeas experiment which isn't ready yet and was freaking out the error log.
- Fixed some problematic technology level triggers. All buildings should be available as intended now.
- Vampires shouldn't care about kinslaying anymore. They are only one big happy family anyway.
- Fixed a bunch of missed scripting triggers from IC. Should help stability.
- Eased the requirement for the lord spiritual job which should help finding a proper candidate.
- Fixed some remaining edge cases where killing millenia old apocalypse machines in a epic duel was considered "dishonorable".
Building Faith Patch:
- Haqim is back into torpor. You can sleep (mostly) safe once again.
- For readability issues, Diablerie trait changed to a flat -5 diplomacy and - 0.5monthly piety/loyalty malus. Auspex only used to see the actual trait, everyone feels something off when encountering a diabolist.
- Bloodbound opinion bonus nerfed to +50 (was +100).
- Clarified the religious conversion mechanic. You can now only ask for and receive conversion if you are of the "true" vampiric religion. Everything else will convert back to his "clan religion" as intended. The "true religions" are : Anarchs/Furores/Inconnu/Einherjar (after reform only)/Anda/Setite/Baali/Promethean/Cainite Heresy/Autarkis. A "Traditions" Government can also never ask for conversion of his subjects since it means you are working under the laws of Caine (no religion).
- Clan Religion AI will now aggressively convert provinces of the "True Religion" kind but still won't care about other clan religions. "True Religion" AI will aggressively convert provinces and characters of any other religion.
- A court chaplain of the "Clan Religion" kind won't try to convert courtiers anymore (which led to a prestige death spiral for the AI as the conversion was rolled back by event later). "True religion" chaplain will still try to convince people of the glory of Set/Third Caine/Baal/Breaking the Ventrue chains.
- Reworked the government setup to go with that. There are now more cults/unaligned governments in the world, letting the possibility for, as an example, a total conversion of Europe to the cainite heresy by a resurgent See of Nod (if they survive the first five years for once, anyway).
- Goratrix has memory issues. His bloodline is now only +5 Learning (from +10).
- The Sabbat mercs aren't active centuries before the Sabbat exists anymore. Time Travelling Vampires begone.
- Buildings have been overhauled. The goal is less mindless clicking, less gold and tech bloom. Buildings now also cost prestige or piety.
- Buildings have been made into several branches with specific and clear benefits for each of them. You can find extensive infos on them in the wiki : https://github.com/peregrine-collegia/POD/wiki/Buildings
- Cities are your center of power, giving you gold, prestige, piety and tech but mostly low level troops.
- Castles are where your elite troops come from. But with almost no gold/prestige/piety generating building, they can't be sustained without working cities.
- Temples are useful for the following clans : Nosferatu/Malkavian/Baali/Cappadocian/Lasombra/Tzimisce/Setite/Tremere. They have buildings giving troops and some tech for these clans.
- Dominate gives an additional building to each branch, providing crappy troops. (You can now condition your orphans/nurses/students/politicians into mindless light infantry. Don't thank me.)
- Some terrain features will provide additional buildings. Like mines for a castle on a mountain province.
- AI will now prioritize troops giving building at the expanse of tech generation (it was the other way around before).
- Bloodlines giving buildings now properly work. Corrected some other malfunctioning bloodlines.
- Populated Cities (the ones with a pop building) are now much more powerful. Expect any vampire holding one to punch far above his weight.
- Reduced technology levels across the board at start.
- Made Cairo a tributary to the Setites to avoid the now utterly terrifying duchy of Cairo (250K pop city) going for a world conquest too quickly.
- Deleted the hopelessly outdated and hopefully (now) useless Autobuild mod from Github to avoid confusion.
Stealing Valhalla Patch :
- Added new portraits by Hastur.
- Fixed doubling Lhiannan bloodline.
- Nerfed Dracon -5000% build cost bloodline.
- Via Hyron is no longer secret (should work properly now).
- Added the possibility to reform for the Einherjar religion. It follows Vanilla's rules and reforms possibilities.
- Reworked the Einherjar objective as a stepping stone to reform. It is now way easier, less rewarding, but also gives precious religious authority to help reform.
- Triggers changed for the introduction events which should make them trigger only once now.
- Included a slimmed down version of the "Steal artifact decision" mod (with the gracious permission of Auirus!). For now, you can use a decision to steal artifact from your captives or engage in a longer (and quite risky) theft against the treasure of a foreign ruler.
- Rebalanced the " Seed of Rebellion " modifier to still be nasty, but not last for 500 years at least.
- Added new Court Size/Great Works/Iron Century patch game rules.
- Added Sardinian and Sloveni cultures from Iron Century.
Minor Patch:
- Fixed the 1230 map setup for Iberia and Egypt to account for Iron Century's new provinces.
- Fixed moving baronies and missing tech levels due to Iron Century's new setup.
- Halved the CD on "learn discipline by favor" decision. But still not 100% sure that there isn't a problem with this part of the code causing unintended delays.
- Punk: werewolf form abomination fix
Princes of Darkness version 0.4.5
- Great Works compatbility fixes: flintsparc
- Holy Fury dueling now used by vampire plots: flintsparc
- Holy Fury dueling between vampires may result in a destroy/diablerize/stake/release options: flintsparc
- Holy Fury compatibility fixes by flintsparc: interface/generalstuff.gfx, interface/coat_of_arms.txt, 00_portrait_properties.txt, interface/portraits/portraits.gfx,
common/bookmarks/00_bookmarks.txt, common/00_cultures.txt, common/game_rules/00_game_rules.txt
- Holy Fury compatibility fixes by karde: history/titles, history/provinces, landedtitles, history/technology, character files
- Holy Fury bloodlines for Vampires, 138 for Vampires and Werewolves: karde, flinstparc
- Holy Fury bloodlines DLC adaptations for Vampires, Revenants and Great Persons: flintsparc
- Holy Fury combat_rating re-balance for artifacts: grue
- Holy Fury warrior societies adapted for Vampires: Via Einherjar (Norse Gangrel), Via Yasaq (Anda Gangrel), Via Sanguinis (Assamite), Order of the Black Cross (Ventrue),
Order of the Sable Rose (Toreador), Order of Saint Ladre (Nosfeartu), Order of Bitter Ashes, Twilight Order: flintsparc
- Masquerade Exposure system based on Muslim Decadene mechanics: karde and flintsparc
- V5 Predator Types: flintsparc
- Byzantine/Hellenic and Tibet Castle, City and Temple holding icons: emeryville
- Primogen Council Governments: Genoa/Venice/Palermo by Night setup: flintsparc
- Fixed dynastic ties for Sparc's new republican characters. Divided Giovanni dynasty between canon Giovanni vampire and Giovanni revenant breeding stock, to not mess the tree: karde
- Added Josselin the Blessed, the discount Ventrue Michael, to replace Paul Bathalos as duke of Ochrid, Paul having been kidnapped by Sparc's Constantinople Dream: karde
- Added localization keys for Republic Baronies: karde
- Fixed typos of b_malachite religion and Feroux dynasty culture: karde
- Commented out one of the POD_WEREWOLF_WYRM_THRALL.1 duplicate event: karde
- Fixed 971 occurrences (yeap) of generic dynasties using the non existent color = 15 for their CoA, which were murdering the error log: karde
- Fixed 252 (yeap²) missing Ald dynasties culture, which were choking the error log to death: karde
- Added event to award a bloodline to Anarch/Sabbat/Camarilla founder: karde
- Added Constantinople as a requirement to reform the Dream of Constantinople (duh): karde
- Fixed the dynasties tagged as colonial/renn/industrial x without the corresponding culture specified, writing off several hundred of errors reports in the log: karde
- Fix for non working Israelite culture event (was triggered only = yes... with a mtth and a trigger): karde
- Fixed spelling mistakes in the geographical_region file returning errors in the log: karde
- Remove dishonorable duel opinion modifier for battling old characters: flintsparc
- Do not allow vampires in torpor to be duelled: flintsparc
- fixed 2015 newly created vampire childer do not (or ever) get their default clan disciplines. : flintsparc
- remove nudity for hedonist/lustful/seducer characters. Players think its a bug not a feature. : flintsparc
- remove cannibal event from seclusion from disease. Maybe remove go into seclusion entirely for vampires. : flintsparc
- Revert holy wars to Ducal level, since a duchy is equivalent to a modern greater metropolitan area: flintsparc
- added V5 Lasombra symbol for trait, coat of arms: flintsparc
- Ashirra, Gangrel and Toreador Coat of Arms improvements: Hastur Nyoghtha
- Fixed Shadow Inquisition revolts to use Masquerade Exposure (decadence) revolts: flintsparc
- Fixed Court Chaplain appointments: flintsparc
- Fixed floating religious clothing: flintsparc
- Changling/Fae related traits are visible to all again: flintsparc
- Added hunter sects: Akritai, Ilkhwan al-Safa and Judges
- Various bug fixes: flintsparc & karde
- New loading screen art courtesy of Vampire: The Masquerade - Heritage. check them out at https://www.vtm-heritage.com/
Version 0.4.4
- Compatible with 2.8.3.3
- Jyhad Diaries, 2015 Bookmark. Modern Nights Vampire: the Masquerade.
- New trait icons based on V5
- Fixed issue with all 1230 objective traits disappearing on loading saved game
- Modern artifacts such firearms and vehicles
- Modern, Industrial, Colonial and Renaissance cultures added
- Modern, Industrial, Colonial and Renaissance graphical cultures added
- Culture conversion events from Medieval to Renaissance to Colonial to Industrial to Modern
- Renaissance, Colonial/Imperial, Industrial era units from Xangelo Generic Units Mod.
- Renaissance, Colonial/Imperial, Industrial era character clothing from Ofaloaf portrait mods.
- Albanian, Bosnian, Slovenian, Slovakian, Belarusian, and Ukrainian cultures added.
- Added introductory narratives by region for 1230 bookmark
- Added Gehenna Prophecies narrative events
- Added Dark Ages artifacts such as steeds
- Added Vampire artifacts such as various blood consumables
- Added Mage artifacts
- A total of 129 artifacts in the mod in addition to CK2 artifacts
- PENTEX subsidaries now offer you all you can want through their mass media advertising!
- Societies: Restricted some societies from showing up to everyone, Each Road now have a Rank 2 Power (gain piety + a trait linked to the Road)
and a Rank 4 Power (gain a powerful artifact unique to this Road).
- Added Inconnu Coat of Arms
- Reworked technology levels per bookmark year. 1230 now has first tier of technology and some influence built on startup, 1350-1355 has no
buildings. 1505 has more technology and buildings than 1230.
- Vampire narrative adventurers: Vlad Tepes, Giangaleazzo, Jeremy MacNei, Laurette Morel and Jan Pieterzoon
- Ventrue characters : Bruce de Guy, Michaela, Hellene Panhard (P. of New York), Nefer-meri-Isis, Anushin-Rawan (P. of Aegean Islands),
Datura (P. of Vera Cruz), Lodin, Kevin Jackson (P. of Chicago), Maltheas, Phaedyme, Si'Djeha
- Ventrue dynasties : Nefer-meri-Isis, Lodin, Anne Bowesley, Camilla returns in 2015
- Lasombra characters : Tepelit, Blue Eye, Monica Black, Cynthia Black, Matteo, Menuven, Antipater of the Hoof, The Nabatean, Pharnabazus,
Mania, The Caballero, Leila Monroe (A. of L.A., in exile), Alison, Virginie "the Prodigy" (A. of Dublin), Giangaleazzo of Milan as Camarilla in 2015.
- Lasombra dynasties : Tepelit, Blue Eye, Gratiano is the last Sabbat Archbishop in Italy in 2015, Virgine
- Toreador characters : Maria, Anabelle Triabell, Modius (P. of Gary), Maximilian, Victoria Ash, Apollo, Calida, Gabriel de Cambrai,
Vidal Jarbeaux "the Fox", Margaret d'Hautmont, Edward Williams (P. of Denver), Violetta, Velvet Velour, Madame Guil, Melusine d'Anjou
- Toreador dynasties : Apollo
- Brujah characters : Marhuel, Ecaterina "the Wise", Mama Lion, Smiling Jack, Jenna Cross (thin blood), Helissente, Don Cerro, Theo Bell,
Dmitra Ilyanova, Carlak (P. of Prague), Alexander Meuser (P. of Jerusalem), Robin Leeland and Tyler. Abu Nijad
- Brujah dynasties : Drake
- Tzimisce characters : Andeleon, Janek Ritka, Jaromir Cerny "the Judas", Marelle "the Sculptor of Wolves", Andras Tholdy,
Kazimir Savostin, Minerva Schwalke-Wojtkiewicz (E. of Voivodate), Demdemeh, Sycorax, Landulf II (P. of Cyprus)
- Tzimisce dynasties : Andeleon, Demdemeh
- Giovanni dynasties: Dunsirn family in Scotland is seeking Camarilla affiliation
- Caitiff characters : Mukhtar Bey (P. of Cairo), The Stoneman, Joseph Pander, Alfred Benezri (A. of Montreal), Maldavis
- Caitiff dynasties : Mamluk, Unbound, Panders
- Tremere characters : Stromberg, Nicolai Antonescu, Abraham DuSable, John Dee
- Others : Moraye the Syrian (Assamite), Lord Thomas Beckett Camden (Cappadocian), Colim Oliver (Autarkis)
- Malkavians characters : Elimelech "the Twice Damned", Lerterimas, Louhi, Lykia, Lados "the Lion of Bactria", William Biltmore,
Marge Khan, Quentin King III (P. of Boston), Alessio Rinaldi "the Peacock Prince" (P. of Ravenna), Lyra, Harold Zettler, Theophana,
Reiner Stoschka
- Malkavians dynasties : Izaha, Lerterimas, Lados the Peacock Prince of Ravenna
- Gangrel characters : Vola "the Red", Wulfgar "the Reaver", Karen Anatos "Midnight Queen", Beckett "the Noddist",
Marcus Sextus "the Egyptian", Inyanga, Alex Swift, Geoffrey Leigh, Vulture (B. of Madison, Wisconsin), Frere Marc,
Danielle Diron (B. of Berlin), Art Morgan, Justin Stone (Detroit)
- Gangrel dynasties : Vola
- Assamite characters : Abu Ilaf, Adnun, Abdalkutba, Anastasius the Axe, Janni, Yazid Tamari, Bakr, Tariq "the Silent", Hazrad Aqim Alaq,
John Sidestorm (TMR), Karnof (TMR attack on Lisbon), Randall Hopkirk (Birmingham), Kasim Bayar (Milan)
- Assamite dynasties : Ilaf, Montgomery Coven the Once and Future King
- Followers of Set: Kemintiri leads the Anathema in 2015
- Bloodlines characters : Theresia "the Songbird", Sayshila, Mokhadaji Ranpur, Roderigo al-Dakhil "Padre Craneo", Pisha, Le Dinh To,
Ramaja, Larux, Nathaniel McCabe (Sabbat D.C.), Sylvester Marlowe "the Ticktock Man"
- Bloodlines dynasties : Siren, Nagaraja
- Other characters : Phaedyme (Ventrue, TMR), Tzaphkiel al-Amin (Salubri), Antoinette Sauveterre (Toreador, TMR), Pietro (Lasombra,TMR),
Marguerite de Paris (Ventrue), Henri Leclair (Ventrue), Radovan (OCT TMR), Irina (OCT TMR), Carlotte, Isaac Goldwin (P. of Baltimore),
Kat (B. of Baltimore, vitelite), Matteo Enrathi (R. of Richmond, TMR, revenant), Malcolm Entwhistle (Ventrue, S. of London),
Jibade (Follower of Set, Detroit), Abu Nijad (Brujah), Serenna "the White" (Salubri)
- 4th dynasties are now done, except edge cases (the Nicktuku, dead in Enoch etc).
- The Tal'mahe'Ra is now a thing in the 1230 startdate. Armenia is their most powerful start (led by the future Del'Roh) but they are
an insidious force from France to Transylvania.
- Revenants: Grimaldi are independent in Monaco in 2015.
- Moved DLC related map item shield interface references to units submod
- created new Thaumaturgical Pyramid government for Tremere
- New Tremere/Thaumaturgy temple building line: chantries, wards
- Ceoris!
- Wraith: the Oblivion aracnoi, religions, Great War bookmark, character geneation. In development.
- Added Camarialla Founder, Sabbat Founder and Original Anarch traits to canon characters for 1505 bookmark
- Lots of bug fixing
- Disabled mortal holy orders formation events
- Disabled mortal papacy crusade
- Disabled Charlemagne Major Events from Mortals: Fall of Avars, Lombards, etc...
- Localization: "Proctor" is now "Principal of Faith"; "Harpy" is now "Herald"; "Hound" is now "Shadow" per V5.
- Localication: fixed "Dementation"
- Revised default came rules, added Cultural Conversion rule "By Historical Era"
- Obfuscate removed from potential for Intrigue spy on focus from WoL. Will work as normal.
Version 0.4.3
- Compatiable with CK2 2.8.3
- Gehenna: Black Death now has a game rule with 4 options: Normal, Deadly, Weak, Off
- Immortal_age set for Cappadocian, Baali, Ravnos, Salubri (karde)
- Reworked Baghdad setup (karde)
- New Event Art, mostly placed in Blood Magick and Attacks (emeryville)
- Removed chancellor death caused by noble
- Removed options for vassal building in Autobuild PoD submod
- Corrected localisation errors
- Fix for Giovanni Objective declaring their religion a heresy (karde)
- Fix for improper vampire usurping
- Fix for non-vampires embracing great people
- Fix for non-vampires embracing or ghouling interesting people
- Vampires slowly turn their demesne provinces to their religion
- Update Great People gfx (Selene)
- Small chance to learn disciplines not known via diablerie
- Player may now learn Disciplines via decisions using favor, prestige and gold!
- Tremere Thaumaturgy Rituals!
- Targeted Rituals: Bind the Accusing Tongue, Bureaucratic Condemnation, Scapegoat, Corrupt Body, Acedia
- Personal Rituals: Burning Blade, Bone of Lies, Soul of the Homunculus, Court of Hallowed Truth
- Fix to allow imperial law to be enacted
- Fix to Plot: Gain Favor
- Fix to Embrace Dynasties not working
- Fix to torpored vamps breaching the Masquerade
- Fixes to plots
- Fix to True Brujah getting traits
- Elders should no longer usurp all weak vampiric titles
- 1230 Final Character Work: Now over 400 canon characters for 1230 setup! (karde)
- John Cabot is no longer cloned, Vasco da Gama can now properly enjoy unlife
- Attack sequences for imprisonment and plots now consider 3rd Gen and combat rating
- New tremere characters and Carna dynasty (karde)
- New gangrel characters and Kurru dynasty (karde)
- New malkavian characters and Plague dynasty (karde)
- New nosferatu characters and dynasties (karde)
- New setites characters and dynasties (karde)
- New assamite characters and dynasties (karde)
- Immortal age set on vampires in histories (karde)
- First fan-submitted character added, Jan van Rousche (karde)
- Coat of Arms (Hastur) for Ventrue, Toreador, Ravnos, Tremere, Anarch, Brujah,
- Koldun, Gangrel, TalMaheRa, Tzimisce, Setites, Assamites, Lasombra, Camarilla
- Alexander, Tubal-cain, Yorak, Vollgirre, Tinia, True Brujah, Twilight
Version 0.4.2.1
- Failed imprison attempts now result in an event chain allowing the player to attack the vampire or let them escape
- Players targeting an Elder with a kill plot now get progress reports that provide breakthroughs which trigger the plot faster
- Martial added to age and generation traits to give them greater impact
- Temporis discipline added ranks 1-5 with stat boosts
- Temporis added to True Brujah instead of celerity
- Tzimisce with Proud, Lustful, Hedonist, Seducer, Seductress no longer use vicissitude portraits
- Auspex users can now properly be terrified that every vampire practices diablerie
- All True Brujah are now really of the True Brujah clan (karde)
- All of the following clans have had immortal_age added to their characters : Ventrue, Toreador, Tzimisce, Lasombra, Brujah (karde)
- Fix for missing Nosferatu and Ravnos decisions icons. (karde)
- Minor Tzimisce changes. Myka Vykos and Vladimir Rustovitch are now fair (both of them would never use vicissitude on themselves at this point of time). Myka is now properly Via Peccati, and Vladimir via regalis. Noriz is now Djavakhi lineage rather than Yorak's. (karde)
- New 1230 count level characters who become important with time (karde)
- New religions based on modern bookmark (karde)
- Holy sites added for religions (karde)
- New traits for clans suchs as True Brujah, Samedi, Harbingers of Skulls, Daughters of Cacophony, Nagaraja, Kyasid (karde)
- Changes to siring events to add proper traits and religion for new clans (karde)
Version 0.4.2
Completed 1230 Character Setup. Canon Vampires to play as or interact act with across the whole map on 1230 bookmark! (karde)
Completed Dynasties for every major vampire lineage back to Caine (karde)
1230 Player Objectives for every major clan and sect. Player Objectives are hard to get but shape the world with their impact. (karde)
Holy Sites for most Vampire clans (karde)
Tzimisce vicissitude portraits (emeryville)
New Event Artwork (emeryville)
New Holding Artwork (emeryville)
Completed CoAs for all CWOD vampire dynasties (Hastur, sparc)
Optimizated run-speed via updated events and population control
Tons of fixes
New Political Plots: 7 new plots for player, AI uses via events
New WoD themed Kill Plots: No more vanilla kill plots. Now use Diablerie, Haven, Delegated and Personal attacks against your foes.
AI Balance Work and Events: Lots of work put to balance AI plotting, factions and revolts. No more stagnant large Empires!
Vanilla Factions tweaked for Vampires and WoD
Mortal Ruler Influence System: Gain bonuses or negatives based on controlling powerful mortal families over time
Interesting Mortals added: Interesting mortals are now generated using templates for both the player and AI. AI get better mortal spawns based on their title rank. Player gets them via random event.
Great People added! Great People are historic figures that will spawn in a time and location as a game progresses. If a player does not embrace them they will be embraced by vampire clans and sires interested in their personality type. Examples are: Fibonacci, Joan of Arc, Geoffrey Chaucer, Gilles de Rais, the Borgias, Edward Longshanks... Saints, Sinners, Tyrants, Philosophers, Courtesans, Writers and more! Over 70 in this update.
Mentor and Childe event system added: Choose to mentor new childer and mold them as they become vampires. New events will flesh out how they view you, their new unlife and fit into the world around you.
Shadow Inquisition Narrative Events added for 1230 bookmark. Shadow Inquisition rises and begins a campaign against the Kindred.
Anarch Revolt Narrative Events added for 1230 bookmark. Anarchs revolt against an unjust system, becoming harder to handle as time moves on.
Gehenna: Black Death Events added for 1230 bookmark. The first Gehenna type event will shake up the world as the mortal population plummets.
Camarilla and Sabbat Narrative Events added for 1230 bookmark. Dynamically form a Camarilla and Sabbat with each 1230 playthrough. If you are powerful enough you may be the main instigator to form the Camarilla. Founders get special founder traits for each group.
Version 0.4.1.1
Hotfix for Ventrue Cavalry Unit causing graphic error.
Fix for lack of randomness with spawned vampire vassal.
A few holding graphics: mongol temple, mongol temple looted, desert other temple, desert other temple looted
Version 0.4.1
Had issues with the Steam upload and split the mod into three parts.
Ghoul Events Added: Ghouls now have chances to spawn random events that their Domitor will receive. Ghoul events are more likely to happen at certain ages or situations.
Event list:
Ghoul provides gift of gold to domitor.
Ghoul provides gift of an item to domitor.
Ghoul requests gold from domitor for a chance to increase influence (technology).
Ghouls are jealous of each other.
Ghoul kidnapped.
Ghoul commits suicide.
Ghoul is killed defending domitor from assassination attempt/hunter attack/lupine attack.
Ghoul begins to lose control of the beast.
Young Ghoul attempts rebellion.
Ghoul is injured; option to heal via vampire blood from domitor.
Ghoul requests domitor ghoul their spouse.
Old Ghoul feels weak and requests vampire blood.
Ghoul/Revenant Courtier Requests Embrace from Liege Event
Ghoul event GFXs and more added (credit emeryville)
Added Event where Mass Vampire returns to Sire to supplicate for recognition as their childe
Added Plot defense triggers for defensive disciplines, age, and generation
Placed these into most common death causes including vanilla kill plots
New art for Castle, Temple and City holding icons: Western, Desert and Mongol (credit emeryville)
City Buildings:
Population buildings added to select cities that unlock other influence building.
Disciplines: Dementation allows you or your spy master to cause insanity.
Added Serpentis 5: Divine Form. Divine Form makes you taller, stronger, tougher and inspires awe. It also gives a unique nickname, 'the Unliving God'.
Clan eminence influence building grants supernatural levies.
Civic Ward (Bribed Bureaucrat, Influenced Politician, Ghouled Mayor, Controlled City Hall, Conditioned Civilian Administration )
University (Bribed Student, Influenced Professor, Ghouled Dean, Controlled University, Conditioned Student Body )
Hospital (Bribed Orderly, Influenced Nurse, Ghouled Doctor, Controlled Hospital, Conditioned Hospital Staff )
Orphanage (Bribed Orphan, Influenced Bully, Ghouled Matron, Controlled Orphanage, Conditioned Orphans )
Prison (Requires Controlled Night Watch, Bribed Prisoner, Influenced Guard, Ghouled Warden, Conditioned Prison Gang )
Guild Ward (Bribed Apprentice, Influenced Journeyman, Ghouled Guild Master, Controlled Guilds )
Papillion Ward (The Rack. Requires Controlled Tavern + Brothel)
Slums (Bribed Beggar, Influenced Landlord, Ghouled Slumlord, Controlled Slum )
Abattoir Ward (Slaughter house. Requires Animalism. Bribed Drover, Influenced Meat Cutter, Ghouled Butcher, Conditioned Butcher's Guild )
Asylum (Requires Malkavian. Bribed Inmate, Influenced Orderly, Ghouled Superintendent, Controlled Asylum, Conditioned Inmates )
Castle Buildings:
Farms (Requires Plains. Bribed Serf, Influenced Kulak, Ghouled Publican, Conditioned Farmers )
Forests (Requires Forests. Bribed Woodsman, Influenced Lumberjack, Ghouled Sawboss, Conditioned Lumberjacks )
Mines (Requires Mountains. Bribed Miner, Influenced Mine Foreman, Ghouled Mine Boss, Conditioned Miners )
Caravan (Requires Dessert. Bribed Caravaner, Influenced Caravan Guard, Ghouled Merchant, Conditioned Cravan )
Nightmare Stables for each clan and upgrade at Cavalry 5
Flesh Lab - Basic Flesh Lab, Small Flesh Lab, Ghouled Assistant, Large Flesh Lab, Masterful Flesh Lab
Gargoyle Rookery (Requires Thaumaturgy, Tremere) Minimal Rookery, Small Rookery, Ghouled Assistant, Large Rookery, Masterful Rookery
Necropolis (Requires Mortis or Necromancy) Bribed Gravedigger, Influenced Undertaker, Ghouled Sexton, Controlled Necropolis, Zombies
Oubliette (Requires Obtenebration): Tiny Oubliette, Small Oubliette, Large Oubliette, Master of Shades
Leper Colony (Requires Nosferatu) Bribed Leper, Influenced Nun, Ghouled Leper Headman, Controlled Leper Colony, Conditioned Lepers
Blood Cult (Setites) - Meager Cult, Small Priesthood, Ghouled Demagogue, Large Cult, Conditioned Cultists
Blood Cult (Malkavian) - Meager Cult, Small Priesthood, Ghouled Demagogue, Large Cult, Conditioned Cultists
Flesh Chapel (Requires Vicissitude)- Basic Flesh Chapel, Small Flesh Chapel, Ghouled Assistant, Large Flesh Chapel, Masterful Flesh Chapel
Castle and Temple Eminence buildings updated to match special troops for Tremere and Tzimisce.
Localization for City, Clan, Temple Eminence buildings added.
Shadow Inquisition added. Shadow Inquisition Dynasties and Coat of Arms Added: House Murnau, Order of the Poor Knights of the Passion of the Cross of Acre, Red Order, Sisters of St. John and Oculi Dei.
Shadow Inquisition has a 5% to 10% chance of appearing in any European province.
New Nosferatu unit texture (credit emeryville).
Improved blood spatter on mass vampire texture.
New special troops: Cavalry of all clans, sects, traditions and kiths.
Canon Characters; Marcus Licinius, Zarathustra, Panfilo, Anicius, Qarakh, Deverra, Arnulf the Goth, Alessandro de Garcia,
Natalya Svyatoslav, Robin of Nottingham, Gisheler, Camilla, Melusine d'Anjou, John of York, Bladdud, Archbishop Adrian, Marcus Verus,
Lucius Trebus Rufus, Shutatarra, Abd al Hadi, Shamit Ibn Yasir, Darshuf, Seterpenre, Kahina, Maatkare, Andreas Aesgyptus, Radulfr,
Eon de l'Etoile, Gaius Marcellus, Saviarre, Geoffrey du Temple, Darvag Grozny, Myca Vykos, Symeon, Karl the Blue, Ulfsdottir,
Vera, Selina, Antoine le Fanu, Lucretia Giovanni, Dionysius, Herleva, Kyprios, Hektor, Periander, Cocceius, Lucretia von Hardtz,
Lucius Cornelius Scipio, Melitta Wallenberg, Armin Brenner, Eirik Longtooth, Absalon, Rutor, Fortinbras,
Giovanni: Claudius, Ambrogino, Pietro, Markus Musa and Ignazio
Baali: Azaneal, Cybele, Arishat, Sahar-Hannibaal and Mary the Black
Tremere emprire is now a tributary of the Fiefs of the Black Cross
Goratrix is now the Duke of Dauphine.
Combat balancing:
Assigned new combat value to all special troop types
Lowered morale bonus given by nightmare and domination by half.
Lowered command bonus given per point of martial of commander.
Lowered threshold for charge tactics to take place, they can now take place after day 1.
Lowered all tactics time to 2 days. Now tactics will switch much faster and simulate faster paced battles.
Lowered pursue attack for all troops.
Moved vampire infantry units to heavy infantry type to use and benefit from vanilla charge and advance tactics.
Moved werewolves to heavy cavalry type to simulate their brutal charges.
Vanilla retinues removed.
Tweaked retinue settings in defines to make number of counties weight less.
Added several mercenary companies. Changed restrictions on several Requiem mercenary companies to make them available in Masquerade.
FIXES
Fixed county assignment in Normandy and Toulouse.
Fixed hunting mortal now decreases blood thirst in addition to granting blood of the mortal temporary modifier.
Revenant child acquires Revenant trait and loses mortal 3 days after reaching adulthood. Fixes child portrait issue.
Praxis reduced cost to 1 gold and build time of 1 day to remove exploit for gold by building destruction. Praxis is just a place holder to deal with a
game engine mechanic that was causing holdings to disappear.
Influence points and growth rate added to influence buildings.
Changed Tzimisce unit model. Fixed Assamite unit model blades.
Canon revenant families finally get their coats of arms and disciplines.
The impact of martial upon levy size has been reduced.
Fixed Jerusalem province
Fixed bracket error near Vicissitude 1 in train vampire disciplines file.
Karde's fixes for empire level titles and their war bugs.
Removed Infidel Revocation Law. In order to stop vampire flood late in the game due to the AI using 'Create new vassal' button the Infidel Revocation Law is now set to never be available.
The Princes of Darkness Team
flintsparc: code, graphics, design
AJ_987: code, design
karde: characters, titles, 1230 War of Princes bookmark, 1230 objectives
ngpgn: code cleanup and optimization, 1230 War of Princes (DAV/VTM/OWOD) bookmark, character screen, testing
Foguat: characters, particularly Constantinople, Lasombra, 1230 War of Princes bookmark, scripting: Way of Life vampire improvements
Scarletic: localisation, portrait graphics: Nosferatu
Dragonovith: graphics: werewolf gift icons
TranscieverFreq: graphics, loading screens, coats of arms
Hastur Nyoghtha: graphics, loading screens, coats of arms
emeryville: event graphics, tzimisce portraits, trait gfx
Xonar Arkyr/Jakalor: characters, particularly Iberia,1230 War of Princes bookmark
Demantiae: characters, titles; particularly Egypt, 1230 War of Princes bookmark
Australopitecus: bug fixing
Vylinius: fix for Mass Caitiff
NightAvail: code patches for 2.2.1
EvilCatInTheHat: localisation
Oddness: scripting abominations
Carmen Cornet: Camarilla Founders artwork (https://ccornet.deviantart.com/)
Grue: design, artifacts, Pentex Advertisements
Neece: buildings: chantries, wards, Ceoris; governments: thaumaturgical pyramid
JasperClay: buildings
Punk: werewolf form abomination fix
Lukas Siegmon, of "Vampire: the Masquerade - Heritage", who shared with us some of their art for our loading screens. https://www.vtm-heritage.com/
AJ_987: code, design
karde: characters, titles, 1230 War of Princes bookmark, 1230 objectives
ngpgn: code cleanup and optimization, 1230 War of Princes (DAV/VTM/OWOD) bookmark, character screen, testing
Foguat: characters, particularly Constantinople, Lasombra, 1230 War of Princes bookmark, scripting: Way of Life vampire improvements
Scarletic: localisation, portrait graphics: Nosferatu
Dragonovith: graphics: werewolf gift icons
TranscieverFreq: graphics, loading screens, coats of arms
Hastur Nyoghtha: graphics, loading screens, coats of arms
emeryville: event graphics, tzimisce portraits, trait gfx
Xonar Arkyr/Jakalor: characters, particularly Iberia,1230 War of Princes bookmark
Demantiae: characters, titles; particularly Egypt, 1230 War of Princes bookmark
Australopitecus: bug fixing
Vylinius: fix for Mass Caitiff
NightAvail: code patches for 2.2.1
EvilCatInTheHat: localisation
Oddness: scripting abominations
Carmen Cornet: Camarilla Founders artwork (https://ccornet.deviantart.com/)
Grue: design, artifacts, Pentex Advertisements
Neece: buildings: chantries, wards, Ceoris; governments: thaumaturgical pyramid
JasperClay: buildings
Punk: werewolf form abomination fix
Lukas Siegmon, of "Vampire: the Masquerade - Heritage", who shared with us some of their art for our loading screens. https://www.vtm-heritage.com/
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