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flintsparc

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Thanks for the advice ngppgn, you were right.

I've resolved the issues with the latest update from Paradox. I've been adding the Roads for Dark Age Vampire for use at the 1230 AD and 1355 AD bookmarks. I should soon be done with the basics for most roads (but not paths), but they are empty without much in the way of custom events or decisions.

qwae1mF.jpg


The competition for who will be the recognized supreme of Via Regalis will be intense.

lYLtasm.jpg


Do folks prefer the simple crown, or the more detailed coat of arms for Via Regalis?

wXaqMQB.png
 

Lord_Winter

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Hello Everyone!
As long time Vampire The Masquerade fan and also LARPer, I can only say WOW to this Mod!
I've downloaded it but I'm having an Issue, the only scenario "working" and showing Interesting Characters is "War of Princes", while the other doesn't work properly.

I've CK2 updated, and a jeopardy of DLC.
Can I ask you all which DLCs are mandatory and which are forbidden? So I can turn on/off and have a nice time with Tremere :)

Thank you
 

Lord_Winter

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I also backflippet to 2.5.2 but still only War of Princes available.

PS: I miss DLC from Charlemagne to actual ones, I only have the older ones... So Let me Know if there's something mandatory and/or forbidden.
Alas, I'll wait for some news about patching compatibility.
Thank you.
 

Lord_Winter

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I've been busy in ways that you wouldn't believe me if I told you. Bonus points if you figure it out. I'll give you a hint and say it involves the Ottomans.

I hope to get back to this one day, maybe even before Paradox brings the patch for Tibet. But I can't give you a timeline. Maybe next weekend?

Of course was not my intention to "harass" you or anyone else!
Was just asking as newbie since playing War of Princes is ok, but I would gladly play Thorns more!
Take your time no problem, just DON'T let this Mod die 'cause is awesome.

Following your hints, I can fire my bullet: you were in Istanbul at the march against Erdogan :)


quick question: suppose I'm playing with Councilior Lotharius of the Tremere, and my hier is Tremere. But he's in torpor. How does torpor works and how a Torpor-ed one can be awakened (and used)? Bye.
 

flintsparc

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Lord_Winter, very close. Wrong continent though. Try my username on reddit.

A vampire in torpor has a random chance of decreasing in blood potency with age as well as a random chance of waking up from torpor. The older the vampire, the more blood potency, the less likely they wake up.

All the torpor vampires actually create a bit of a problem as all those incapacitated characters over time start clogging up the book keeping; so much so I'm thinking about an event that housecleans up torpored vampires that aren't very interesting... like high generation vampires that aren't heirs and aren't in a culture that the player character shares or is near.
 

flintsparc

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So will the next version be using generation or blood potency anyway?
Both classical World of Darkness and Chronicles of Darkness (new WoD) bookmarks I have using blood potency. Only classical WoD is using generation. Generation limits blood potency. CoD vampires don't have generation limiting their potency. Age however does limit CoD vampires potency.

events/POD_vampire_aging_events.txt

Code:
# Vampire aging and blood potency
namespace = vampire_aging_events
# These are triggered from on_ddecade_pulse, but should instead be delayed from the character initialisation.
character_event = {
id = vampire_aging_events.1
hide_window = yes
min_age = 100
is_triggered_only = yes
trigger = {
trait = neonate
}
immediate = {
add_trait = ancilla
}
}
character_event = {
id = vampire_aging_events.2
hide_window = yes
min_age = 250
is_triggered_only = yes
trigger = {
trait = ancilla
}
immediate = {
add_trait = elder
}
}
character_event = {
id = vampire_aging_events.3
hide_window = yes
min_age = 500
is_triggered_only = yes
trigger = {
trait = elder
}
immediate = {
add_trait = ancient
}
}
character_event = {
id = vampire_aging_events.4
hide_window = yes
min_age = 1000
is_triggered_only = yes
trigger = {
trait = ancient
}
immediate = {
add_trait = methuselah
}
}
#These are mtth, but we should consider turning them into five year or decade pulse,
#possibly with a random check modified by traits to see of the bloodpotency is changed
#Also note that the flags that are set are never removed, which might be unintended (so e.g. a vampire only increases bloodpotency once in it's entire unlife)
character_event = {
id = vampire_aging_events.5
hide_window = yes
min_age = 100
trigger = {
trait = vampire
NOT = { trait = bloodpotency_10 }
NOT = { has_character_flag = FLAG_vampire_aging_events_VAMPIRE_BLOOD_POTENCY_INCREASE }
}
mean_time_to_happen = {
months = 600
modifier = {
factor = 2
trait = neonate
}
modifier = {
factor = 1.1
trait = ancilla
}
modifier = {
factor = 0.9
trait = elder
}
}
immediate = {
if = {
limit = {
trait = bloodpotency_9
age = 450
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
NOT = vampgeneration_9
NOT = vampgeneration_8
NOT = vampgeneration_7
NOT = vampgeneration_6
NOT = vampgeneration_5
NOT = vampgeneration_4
}
add_trait = bloodpotency_10
}
if = {
limit = {
trait = bloodpotency_8
age = 400
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
NOT = vampgeneration_9
NOT = vampgeneration_8
NOT = vampgeneration_7
NOT = vampgeneration_6
NOT = vampgeneration_5
}
add_trait = bloodpotency_9
}
if = {
limit = {
trait = bloodpotency_7
age = 350
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
NOT = vampgeneration_9
NOT = vampgeneration_8
NOT = vampgeneration_7
NOT = vampgeneration_6
}
add_trait = bloodpotency_8
}
if = {
limit = {
trait = bloodpotency_6
age = 300
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
NOT = vampgeneration_9
NOT = vampgeneration_8
NOT = vampgeneration_7
}
add_trait = bloodpotency_7
}
if = {
limit = {
trait = bloodpotency_5
age = 250
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
NOT = vampgeneration_9
NOT = vampgeneration_8
}
add_trait = bloodpotency_6
}
if = {
limit = {
trait = bloodpotency_4
age = 200
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
NOT = vampgeneration_9
}
add_trait = bloodpotency_5
}
if = {
limit = {
trait = bloodpotency_3
age = 150
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
NOT = vampgeneration_10
}
add_trait = bloodpotency_4
}
if = {
limit = {
trait = bloodpotency_2
age = 100
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
NOT = vampgeneration_11
}
add_trait = bloodpotency_3
}
if = {
limit = {
trait = bloodpotency_1
age = 50
NOT = vampgeneration_15
NOT = vampgeneration_14
NOT = vampgeneration_13
NOT = vampgeneration_12
}
add_trait = bloodpotency_2
}
set_character_flag = FLAG_vampire_aging_events_VAMPIRE_BLOOD_POTENCY_INCREASE
}
}
character_event = {
id = vampire_aging_events.6
hide_window = yes
min_age = 100
is_triggered_only = yes
trigger = {
trait = torpor
NOT = { has_character_flag = FLAG_vampire_aging_events_VAMPIRE_BLOOD_POTENCY_DECREASE }
had_character_flag = { flag = in_torpor days = 8900 }
}
immediate = {
trigger_switch = {
on_trigger = trait
bloodpotency_2 = { add_trait = bloodpotency_1 }
bloodpotency_3 = { add_trait = bloodpotency_2 }
bloodpotency_4 = { add_trait = bloodpotency_3 }
bloodpotency_5 = { add_trait = bloodpotency_4 }
bloodpotency_6 = { add_trait = bloodpotency_5 }
bloodpotency_7 = { add_trait = bloodpotency_6 }
bloodpotency_8 = { add_trait = bloodpotency_7 }
bloodpotency_9 = { add_trait = bloodpotency_8 }
bloodpotency_10 = { add_trait = bloodpotency_9 }
}
set_character_flag = FLAG_vampire_aging_events_VAMPIRE_BLOOD_POTENCY_DECREASE
}
}
#This event should be changed to an on_decade_pulse. We'd need a function that assigns a base chance of awakening for a given time in torpor.
#Then the value of the function should be modified by bloodpotency level. The function can be simulated with if clauses.
character_event = {
id = vampire_aging_events.7
hide_window = yes
is_triggered_only
min_age = 75
trigger = {
trait = vampire
trait = torpor
NOT = { trait = vampgeneration3 }
NOT = { trait = vampgeneration2 }
NOT = { trait = vampgeneration1 }
}
mean_time_to_happen = {
months = 600
modifier = {
factor = 0.5
trait = bloodpotency_1
}
modifier = {
factor = 0.6
trait = bloodpotency_2
}
modifier = {
factor = 0.7
trait = bloodpotency_3
}
modifier = {
factor = 0.8
trait = bloodpotency_4
}
modifier = {
factor = 0.9
trait = bloodpotency_5
}
modifier = {
factor = 1.5
trait = bloodpotency_6
}
modifier = {
factor = 2
trait = bloodpotency_7
}
modifier = {
factor = 4
trait = bloodpotency_8
}
modifier = {
factor = 6
trait = bloodpotency_9
}
modifier = {
factor = 8
trait = bloodpotency_10
}
}
immediate = {
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = incapable
remove_trait = wounded
remove_trait = maimed
remove_trait = blinded
remove_trait = torpor
remove_trait = in_hiding
set_character_flag = FLAG_vampire_aging_events_VAMPIRE_TORPOR_AWAKEN
}
}

entering Torpor is a decision that characters make.

decisions/POD_vampire_torpor.txt

Code:
decisions = {
enter_torpor_decision = {
from_potential = {
trait = vampire
}
allow = {
OR =
{
trait = incapable
age = 500
trait = bloodpotency_7
trait = bloodpotency_8
trait = bloodpotency_9
trait = bloodpotency_10
trait = wounded
trait = maimed
trait = blinded
}
trait = vampire
NOT = { trait = torpor }
NOT = { has_character_flag = flag_nwod_recent_vampire_awaken_from_torpor }
in_command = no
prisoner = no
}
effect = {
add_trait = torpor
add_trait = in_hiding
abdicate = yes
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.1 # Slow it down a lot
}
modifier = {
factor = 5
trait = incapable
}
modifier = {
factor = 1.1
trait = bloodpotency_7
}
modifier = {
factor = 1.5
trait = bloodpotency_8
}
modifier = {
factor = 2
trait = bloodpotency_9
}
modifier = {
factor = 2.5
trait = bloodpotency_10
}
modifier = {
factor = 1.2
trait = elder
}
modifier = {
factor = 1.1
trait = ancilla
}
modifier = {
factor = 0.5
num_of_friends = 1
}
modifier = {
factor = 0.1
num_of_children = 0
}
modifier = {
factor = 1.5
num_of_children = 5
}
modifier = {
factor = 2
trait = depressed
}
modifier = {
factor = 2
trait = content
}
modifier = {
factor = 2
trait = lunatic
}
modifier = {
factor = 2
trait = blinded
}
modifier = {
factor = 0.5
trait = ambitious
}
modifier = {
factor = 2
trait = diabolist
}
}
}
}