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flintsparc

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Up to you man I like the idea but I know the gargantuan and mindnumbingly boring work it entails so if you're up for it and feel confident it won't make the rest of work on the mod slow to a crawl then sure otherwise no.
thats why I did the poll. I'm going to give the people what they want. Classic World of Darkness Dark Ages Vampire Character and Title Histories for 1230 AD. Put a lot of time into it recently.
 
O

OneiricRose

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thats why I did the poll. I'm going to give the people what they want. Classic World of Darkness Dark Ages Vampire Character and Title Histories for 1230 AD. Put a lot of time into it recently.

I kinda expect the voting to swing that way despite my contrarian opnion :D (Chronicles, Mage, Rome)
 

flintsparc

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I have heard your whims from the priority poll, and I obey!

New DOWNLOAD version 0.3.0, April 8, 2017 (includes .mod file)

1230 bookmark returns! Major European Feudal Empires. Eighteen canon characters available. Each of the 13 clans has a character available, plus one for the Baali.

0MP63yr.jpg


War of Princes Era Character Chooser
  • Mithras, Ventrue, 4th generation, Saxon (originally Persian), Baronies of Avalon
  • High Lord Hardestadt the Elder, Ventrue, 5th generation, German, Fiefs of the Black Cross
  • Queen Salianna, Toreador, 5th generation, Matriarch of the Courts of love
  • Montano, Lasombra, 4th generation, Emperor of the Sea of Shadows
  • Vladimir Rustovich, Tzimisce, 6th generation, Koldun, Voivode of Voivodes
  • Guillaume, Brujah, 5th generation, Inconnu, Prince of Switzerland
War of Princes Era Selected Characters
  • Bulscu Arpad, Ventrue, 6th generation, King of Hungary
  • Augustus Giovanni, Cappadocian, 4th generation, Patriarch of the Giovanni
  • Lotharius, Tremere, 5th generation, Prince of Vienna (independent of the Fiefs of the Black Cross)
  • Lord Jürgen of Magdeburg “the sword-bearer”, Ventrue, 6th generation, Prince of Magdburg/Bradenburg, Fiefs of the Black Cross
  • Josef Zvi, Nosferatu, Prince of Prague, (independent of the Fiefs of the Black Cross)
  • Werter, Gangrel, 7th Generaiton, Prince of Uppsala, Einherjar
  • Midian, Malkavian, Prince of Hamburg, (independent of the Fiefs of the Black Cross)
  • Bela Rusenko, Cappadocian, 7th Generation, Road of Sin, Prince of Sofia, Bulgaria
  • Etienne de Faubergé, Ravnos, 7th generation, Prince of Akre
  • Sha'hiri, Assamite, 4th Generation, Eldest of Alamut, Old Man of the Mountain
  • Nakhthorheb, Follower of Set, 4th generation, Pharaoh of Giza, Leader of the Followers of Set
  • Tanith, Baali, 5th Generation, Secret Prince of Tyre
Wiki entries available in game.

DlF0qZH.jpg


Dynasties in Europe in 1230 AD

Ryf9eBO.jpg


Sometimes there is a crash in the first few years. Reload from last save (I save monthly, and recommend you do so as well). After that, though, the game runs smoothly.

Year 1338 AD in a 1230 AD play through:

JXyZkTb.jpg

Change log
Version 0.3.0

After the release of Monks & Mystics, we decided to use new code options like scripted_effects and scripted_triggers. This meant a substantial rewrite of some code to make it more modular. Startup is faster. Game play is faster thanks to on_action events and pre_triggers.
Vampires, mummies, prometheans and geists no longer get illness or disease. We may add in some supernatural diseases for them in the future.
Added darker colormapp.dds from Darker Map mod.
Added back Caine and the Antediluvians to Masquerade bookmarks.
Added back Classic World of Darkness Dark Ages Vampire Characters.
Added back War of Princes 1230 Bookmark.
Title History work for War of Princes 1230 Bookmark.
Various code shenanigans to have AIs have dynasties other than "generic".
Changes Giovanni Empire shield to DAV20 design.
Disabled vanilla holy orders.
Disabled vanilla crusades.
Covenant (Holy) Wars are now called Jyhads.
Iconnu and Oradea League now pacifist.
Cappadocian dynasties.
 
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flintsparc

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When folks play this, I'd like opinions on the jyhads.

Right now, I've split each high clan into its own clan named covenant "Ventrue", "Toreador", etc... this means that more than likely, there are abundant targets for a jyhad ("holy war"). Is this too much? At one time, I had all the high clans into the same "Vampire High Clans" covenant, which would have made for few targets for jyhads ("holy wars"). High clans would war the low clans; and most low clans could war each other (as Assamite, Follower of Set, Ravnos, Gangrel, each had distinct covenants).

Also, right now there is a large "Vampire Low Clans" covenant in Europe that includes Gangrel, Nosferatu and Malkavians. So conversely, those three clans won't jyhad ("holy war") each other in Europe. Should those low clans be split up into distinct covenants?

In places I deviated from canon in title assignments to make game play more interesting. I also advanced the time line in Prague a few years to bring the Nosferatu prince to power.

Roads, Paths of Enlightenment, Secret Covenant Membership, Kindred Knight Orders, etc... will await the next patch to CK2; which promises to make Secret Covenant Membership much easier.

1242 AD Bookmark will wait for development until Onyx Path's release of V20 Vampire Dark Ages Companion.
 

Gamarasa

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Here you go. Now with .mod file. Download This

Downloading just that file and starting with no other mods, either I do something terribly wrong or the game actually crashes every time I try to save.
Anything I need to do beforehand that I might have missed due to paying only medium attention on this thread, admittedly?
Also, another thing I most certainly just overlooked, but I'm already missing the old, secrecy-themed "buildings" like bribed guards and all that.
I suspect they didn't work well, but it actually improved the feeling for me. :D


Edit: Scratch the part about the saves. Was just my impatience.
 
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flintsparc

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I turn off Mongol Hordes, Turkic Conquerers, Aztecs and Devil Worshipers in rules. I do have all DLC enabled.

One level up from your mod directory might be a Princes of Darkness folder. Delete it. It should be recreated when you start the mod.

I've set it for monthly autosaves.

Ahh... good to hear it was just your impatience. After the first time you play it, flags and the like get stored in that Princes of Darkness folder, so the mod will run faster in the future.

The secrecy-themed "buildings" will come back. The old version worked with the idea of a very low number of troops (dozens and hundreds, rather than tens of thousands). But such low number of troops tended to break the AI. Armies would just stand around in their home provinces.

So, I just have to wrap my head around the idea that those numbers represent "power" rather than "quantity".

Current development path:

1242 AD bookmark will wait on the release of Onyx Path's V20 Dark Age Companion as it has details for India, Somalia, Scandinavia, England, Rome and Holy Roman Empire. It details the domains of Bath, Bjarkarey, Rome, Constantinople, Mogadishu and Mangaluru.

Kindred Knightly Orders, Secret societies, Roads and Paths of Enligntenment as societies, Bloodlines (particularly for Requiem), Werewolf lodges and totems, etc... will wait on the next CK2 patches which improve societies and in particular the "secret member of a covenant", which should be great fun for secret Sabbat in a Camarilla domain, etc...

Now that Dark Eras Companion is out, there are some details for 1142 that can be found, including the name of the Ventrue ruling Constantinople. Also, "Forsaken by Rome" has a fascinating take on a Iron Master-Ivory Claw unity as well as associating certain werewolf tribes with certain Germanic and Slav tribes during the greaty migratory era. So, I could put some work into Requiem.

But instead, I think I will bring back building and perhaps some supernatural units and retainers. I think I also code some mechanical things like NPCs developing disciplines over game pulses.

I could write up more canon NPCs from Dark Ages, but that task could go on forever. There are 183 cities with named princes in Europe, Africa, near east and middle east that we have some details for. But now that I've provided 18 examples, I hope some of other folks stepup and contribute some more of these characters. If I come back to them, I might start with fleshing out characters from the Veil of Night next.
 
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Saisio

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First of great work on the mod keep it up <3

Is there a specific reason why ruler designer isn't working in the still shattered starting bookmarks? Been trying several times now creating my own ruler with ruler designer in the final council bookmark, once i start the game and the games loads up, i am getting a random generated ruler instead :S
 

flintsparc

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First of great work on the mod keep it up <3

Is there a specific reason why ruler designer isn't working in the still shattered starting bookmarks? Been trying several times now creating my own ruler with ruler designer in the final council bookmark, once i start the game and the games loads up, i am getting a random generated ruler instead :S
Now that we have the event creating supernatural traits for all characters on action on startup, we probably need to put a check in the code that excludes player characters that have a werewolf or ruldesigner-vampire trait (there is an issue with immortal trait being assigned in rule designer that causes it not to work in game, but immortality has to be applied after start of play. We have that in there, but I need to set it up so that the rule designed character doesn't get suped).

I'll add this issue to the top of the stack.

Also, there might be a lot broken with the final council requiem shattered world bookmark. I put some code optimization into it, but haven't tested it alot. The most recent release focused on the 1230 canon characters.
 

flintsparc

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every bookmark except the 1230 one just has counties, is it a bug?
Not a bug. A FEATURE!

Right now only 1230 has canon characters with large demense, emperor titles and vassals.

1250 AD and 1355 AD will remain Shattered World bookmarks where every count is independent. In 1250 in Requiem, it is the dissolution of the Das Heiligen Nacht Reich of the Die Unbesieget and the end of the Nachtkaiser (Invictus Emperor). In 1355 AD is the aftermath of the Black Plague in Europe that forces most vampires into torpor; the instability in Kindred society leads to the Anarch Revolt.

A Requiem bookmark in 1142 will feature the Das Heiligen Nacht Reich in conflict with the Adamantes Athanatoi of Constantinople. This will be the Requiem bookmark with the most empires, though a Requiem for Rome might have many canon characters. Outside of Rome, little is known about the world then except for the Werewolf tribes.

Mage the Awakening bookmarks might remain shattered world. Cabals of mages tend to be isolated in Awakening.

Mage the Ascension bookmarks may have a bit more structure early on during the time line of Ars Magica, were the Order of Hermes has Mythic Europe divided into specific Tribunals.

Tribunalmap2.jpg
 

Gamarasa

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After having tested one of the Requiem-bookmarks (I forget which and it honestly doesn't really matter, now does it?) I had the idea of using "Hospitals" as the building spot for, say, an Elysium. Or a Mage Sanctuary, or a Hunters Hideout, or a Werewolves den. You name it.
I mean, I assume it is possible to discern what can be built inside that hideout by culture or trait as well. If that were possible, it could make a neat addition.

Also, while most likely not of relevance for quite some time, any idea about when/how/if Hunters get covered? :p
 
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flintsparc

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After having tested one of the Requiem-bookmarks (I forget which and it honestly doesn't really matter, now does it?) I had the idea of using "Hospitals" as the building spot for, say, an Elysium. Or a Mage Sanctuary, or a Hunters Hideout, or a Werewolves den. You name it.
I mean, I assume it is possible to discern what can be built inside that hideout by culture or trait as well. If that were possible, it could make a neat addition.

Also, while most likely not of relevance for quite some time, any idea about when/how/if Hunters get covered? :p

It is possible to mod hospitals, trade posts and forts. So that's three slots that can be tabbed out per each county. Elysium is a good idea. Haven could be another. Nosferatu Warrens is one. I think the importance here is that those three slots should have province wide modifiers, as compared to other holdings which get associated with the baron who holds them.

If folks would like to throw out ideas of what supernatural buildings should be, please feel free.

Hunters have unique covenants now, and they spawn random domains at startup. But there is currently no way for hunters to make more hunters. So they dwindle over time, and they aren't immortal. So, hunters need a way to spawn more hunters when they control a domain. Also some custom events that cause spontaneous hunter rebellions. Maybe also let hunters use something like the tribal mechanic to invoke their prestige to call up a host of hunters. We can create a hunter themed bookmark too set during the Inquisition... that one should have a variety of monsters, not just be Vampire majority.
 

flintsparc

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Started the fixes for the lastest patch.

I was able to setup the secret covenant sects (religions) for Princes of Darkness relatively quickly.

0CKmVMm.jpg


However, any character that has falsely confessed to a different religion and practices the religion of the player character (including the player character) gets a blank popup window whenever looking at the character info page. In the very top left hand corner of that window is a tiny religious icon of the secret religion. I suspect this is a special interface window that needs some work. Any advice on this is welcome.

The secret religion pop up window with the character info window.

fLhzImZ.jpg
 

Hopeful Word Leader

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Started the fixes for the lastest patch.

I was able to setup the secret covenant sects (religions) for Princes of Darkness relatively quickly.

0CKmVMm.jpg


However, any character that has falsely confessed to a different religion and practices the religion of the player character (including the player character) gets a blank popup window whenever looking at the character info page. In the very top left hand corner of that window is a tiny religious icon of the secret religion. I suspect this is a special interface window that needs some work. Any advice on this is welcome.

The secret religion pop up window with the character info window.

fLhzImZ.jpg
I think that is a vanilla problem. When I first used 2.7.1, without mods, that happened to every character who falsely confessed
 

ngppgn

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@flintsparc I'm pretty sure that is a symptom of a spriteType being malformed, or pointing to a .dds/.tga file that doesn't exists.

Tip: exit to the main menu, then click the button to open the console. Now, when you hover over a gui element you'll see a red outline and some text saying what .gui file is referencing that element. Then you need to look at the .gui file at the specified line, and find the corresponding sprite definition in a .gfx file.