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flintsparc

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Soon, my children of the night--Darkness shall reign.

For this release, all governments were set to a variety of feudal, but flavored for the supernatural with some minor variations. Also, all tribal holdings were set to castles. In the future, I'll experiment more with republics and see if I can make interesting use of tribal and nomadic. But for now, some tribal and nomadic features will find their way into the various supernatural governments.

1355: Dark Ages: Vampire. The Traditions dominate of vampires dominate Europe.

qqu7iRK.jpg

qqu7iRK.jpg


1255: Vampire: the Requiem. Estate of the Invictus. Testament of the Longinius. Forsaken werewolves pledged to Luna. Pure werewolves pledged to the memory of Father Wolf. Lots of hunters. (also, some clean up to do to remove the remaining feudal and Iqta governments)
bRFDMgd.jpg


1506: Vampire: the Masquerade. Traditions of the Camarilla. The Code of Milan governs the Sabbat. Werewolves follow The Litany. Though a few follow they Wyrm. Ashirra dominates the Islamic world by night.
TU657Tf.jpg


The Dharmic caste of the Ravnos competes with Ashirra and Litany in India.
6Av65rv.jpg


1356: Arabia, Persia and India
Y0K89vE.jpg
 
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ngppgn

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Hey Flint, drop me a PM whenever you feel the mod is stable enough for me to restart working in a DA:V bookmark.

In the first screenshot of your last post inside the spoiler, there is a tag missing.

Also, wouldn't the governments for vamires be clearer simply as "sabbat" and "camarilla"? My lore is getting a bit rusty, but IIRC, the pre-camarilla vampires also had their set of "traditions", diferent from the one of the camarilla.
 

flintsparc

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Hey Flint, drop me a PM whenever you feel the mod is stable enough for me to restart working in a DA:V bookmark.

In the first screenshot of your last post inside the spoiler, there is a tag missing.

Also, wouldn't the governments for vamires be clearer simply as "sabbat" and "camarilla"? My lore is getting a bit rusty, but IIRC, the pre-camarilla vampires also had their set of "traditions", diferent from the one of the camarilla.

Yes, the Camarilla and the pre-Camarilla High Clans had their Traditions. I used the same government for both. Sabbat/Camarilla/Garou/Wyrm might well be simpler.

I should load up something soon. I was changing the drain prisoners to targeted decisions that added character modifiers on a duration.

mqDsYfU.jpg


yckUXA6.jpg


Code:
blood_of_mortal = {
    intrigue = 1
    diplomacy = 1
    icon = 42
}

blood_of_wolf-blooded = {
    intrigue = 1
    martial = 1
    icon = 42
}

blood_of_werewolf = {
    martial = 2
    icon = 42
}

blood_of_mage = {
    learning = 2
    icon = 42
}

blood_of_demon = {
    intrigue = 1
    martial = 1
    icon = 42
}

blood_of_changeling = {
    diplomacy = 2
    icon =41
}

blood_of_mummy = {
    stewardship = 2
    icon = 42
}

blood_of_geist = {
    intrigue = 2
    icon = 42
}

blood_of_vampire = {
    intrigue = 2
    martial = 1
    icon = 42
}
 
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flintsparc

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Version 0.2 Released

Zip file


Princes of Darkness
Change Log

Team:
flintsparc: code, 1142 Empires (VTR/WTF/NWOD) bookmark, 1250 shattered world (VTR/WTF/NWOD) bookmark, 232/412 Requiem for Rome bookmark, 1505 Camarilla/Sabbat bookmark, graphics (icons, flags, COAs)
ngpgn: code cleanup, vitae code, 1230 War of Princes (DAV/VTM/OWOD) bookmark, character screen, testing
Dragonovith: graphics: werewolf gift icons
NightAvail: code patches for 2.2.1

Version 0.2

Compatible with CK2 Version 2.4.2
Compatible with all DLC including Way of Life, Charlemagne and Horse Lords
No DLC required

Had to make many changes to get things working after Way of Life.
For now, AI vampires spawn a random character to embrace, rather than choosing a spouse or councillor. I may revisit this for the AI later.
Player vampires still get to chose their childer.
Speculation is that set_mother/set_father/dynasty commands on pre-existing characters was causing crash at save.
Rewrote training vampire disciplines and werewolf gifts. This removed ngpgn's training disciplines for now. It will probably return with cleaner spacing.
For now, AI are not deciding on raising disciplines/gifts. In the future, AI will get a different set of events to manage discipline/gift/etc... growth; perhaps even an annual check.
Removed all previous versions custom /history/titles /history/provinces and /history/characters--more than 6000 files;
Baseline of cleared characters from Kingdoms Abound Titular Generator was causing crash.
Changed vampire prisoner decisions to targetted decisions that provide a timed character modifier upon draining. Different modifiers for every different supernatural type drained.
Removed vitae code for now.
Created new storyteller scripts that change province religion based on bookmark.
Adapted CK2Plus shattered world decision for a bookmark event for 1250 NWOD shattered world bookmark.
Added abdication of child rulers.
Added Weihan Cynn and Fuil-Beannaithe vampire covenants for Saxon/English and Celtic pagans respectively.
Added supernatural government types.
Corrected spellings of Setite and Inconnu.
Revised conversion script to limit conversions to supernatural specific religions per supernatural type; and also limit clans to join their particular Camarilla clan faction when joining the Camarilla.
I need to add an event that changes antitribu trait on conversion.
Removed custom red vampire character GUI.
Modified religion icon strip and edited covenants appropriately.
Updated defines.lua

Known issues:
Much localization needs to be done.
In Vampire: The Masquerade diablerie, blood potency does improve, but generation improvement is not in the code yet.
Norway likes to remain Catholic, the South Caspian area likes to remain Shia/Sunni.
Feudal government tends to reemerge over time, even though I have an event to stomp it out.
The King of Norway gives up their crown, but his counties don't split up to individual counts in the broken world scenarios.
 
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Nothing like having to spend the day off the computer to get several desired games and mods released!

Great job. I'll look at the files probably tomorrow (I can try to poke woth governments and diablerie mechanics for OWOD if you want, in addition to starting work on 1230 bookmark.
 
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Oddly, mine likes to keep all vanilla religions on the map and refuses to load traits or modded dynasties. The buildings and some territories are intact, but that is about it. Not sure whats going on.
 
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flintsparc

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Oddly, mine likes to keep all vanilla religions on the map and refuses to load traits or modded dynasties. The buildings and some territories are intact, but that is about it. Not sure whats going on.
Let the game run for a couple months before playing. You can watch the map shatter, then the province religions and governments flip, then lastly characters get their supernatural traits. I might be able to speed up b the religion/government flip in the future.

Are you running any other mods? One that has bookmarks? I'm only supporting the three bookmarks at the moment.
 
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flintsparc

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Nothing like having to spend the day off the computer to get several desired games and mods released!

Great job. I'll look at the files probably tomorrow (I can try to poke woth governments and diablerie mechanics for OWOD if you want, in addition to starting work on 1230 bookmark.
You can probably recover most of the bookmark history/characters files from the 1.7 tree in github.
 

ngppgn

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I'm going to try and do some optimisations for the startup eents, starting with firing them on_startup, rather than waiting a month. If I have good results, I'll send them over to you.

Also, for the shattered scenario, you should seriously consider using JonStryker's mapfiller tool rather than starting with vanilla history. I causes weird issues like crusades starting on day 1.
 
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Let the game run for a couple months before playing. You can watch the map shatter, then the province religions and governments flip, then lastly characters get their supernatural traits. I might be able to speed up b the religion/government flip in the future.

Are you running any other mods? One that has bookmarks? I'm only supporting the three bookmarks at the moment.
Thanks. No, I disabled all other mods, but thanks anyway. I really like this mod :)
 

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I just installed the latest update and haven't played around it much but I have found a major bug. When ever I try to grant minor titles, or even view the ones I can give, my game decides to kill itself. While this could be a problem on my side I doubt it as I don't have any other mods enabled. Is there a way to fix this at all?
 
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I just installed the latest update and haven't played around it much but I have found a major bug. When ever I try to grant minor titles, or even view the ones I can give, my game decides to kill itself. While this could be a problem on my side I doubt it as I don't have any other mods enabled. Is there a way to fix this at all?
It may well be a problem on your side. I used minor titles to allow for the player character to create vampire childer and haven't experienced that. However, I'll look into it.
 

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It may well be a problem on your side. I used minor titles to allow for the player character to create vampire childer and haven't experienced that. However, I'll look into it.
I did some more digging and found that the problem only came up when handing them out through the minor titles screen while right clicking worked fine. It does mean that I cant hand out my commander titles very easily but I can deal with that.
 
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theshadow603

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Happened to me as well,
 

Ufnal

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Same here with the minor titles.

Glad this is still going strong, btw. :)

EDIT: One thing I see right from the start, it would be awesome if there were more non-ruler characters spawned at start, ones that are actually supernaturals (not mortals with supernatural religion). So that you had people to fill council with. Although maybe that's on purpose, to simulate low numbers of vampires? (although an Anarch werewolf is just funny xD)

EDIT2: The AI also seems to be suffering from a partial case of "the units start and stop their movement 20 times a second". :(
 
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Nietzsche

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Let the game run for a couple months before playing. You can watch the map shatter, then the province religions and governments flip, then lastly characters get their supernatural traits. I might be able to speed up b the religion/government flip in the future.
Does this mean we can't have custom characters?