Portrait* Realignment Pack
*and more
*and more
The Portrait Realignment Pack works with the existing game graphics to improve the visual experience for the player. Some core themes:
- Default western faces for all European cultures
- New Samoyed and Kirghiz graphical culture groups for unique portraits
- Unique clothing and hairstyles for cultures prone to conversion to/from paganism
- Improved clothing and hairstyle settings for Ethiopian and Ugric portraits
- Better hair color variation for several cultures
- Improved holding graphics for various cultures
- A minimalist touch for easy mod portability
- An Ironman/Multiplayer version that doesn't modify the checksum
- Modularization so that you can pick and choose whatever features suit your fancy
CREDITS
- @Sleight of Hand for providing Saxon unit sprites/holding graphics modifications and for encouraging me to make the mod
- @cybrxkhan for various ideas and letting me borrow some of the portrait_properties.txt content from CPR
- @ahhheygao for his beautiful work on Mediterranean clothes (no longer used)
- @CrackdToothGrin for allowing me to incorporate some of his Steppe Faces content (no longer used)
- @Velorian for allowing me to incorporate his Modified Muslim GFX mod
Portrait_Realignment.mod applies all changes in mods contained within the subdirectory /prp_core
Portrait_Realignment_ironman.mod applies all changes that don't alter game's checksum (see PDF for details)
Within the subdirectory /prp_modules/core are the following mods:
Realign_Celts.mod uses Western European faces with Celtic portraits
Realign_Cumans.mod changes sprite layering, adds Pechenegs and Tocharians to the style
Realign_EastAfricans.mod changes sprite layering so that noses aren't covered by beards
Realign_Greek.mod uses Western European faces with Byzantine portraits
Realign_Iberian.mod uses Western European faces with Iberian portraits
Realign_Italians.mod uses Western European faces and Iberian clothing/headgear with Italian portraits
Realign_Kirghiz.mod uses Mongol portraits with Turkish clothes and headgear
Realign_Mongols.mod uses DLC's original children graphics and provides minor hair color variety
Realign_Muslim.mod provides a variety of hair colors, fixes sprite layering issues
Realign_Norse.mod uses Western European faces with Norse portraits
Realign_Occitan.mod provides a variety of hair colors that matches Southern Europeans
Realign_Persian.mod uses Muslim faces with Persian portraits
Realign_Rus.mod uses Western European faces with Russian portraits
Realign_Samoyed.mod uses Mongol faces with Ugric clothing and headgear
Realign_Saxons.mod uses Norse city/castle holding graphics
Realign_Turks.mod uses Muslim faces with Turkish portraits and Turkish clothing/beards/hair when pagans
Realign_Ugric.mod uses Western European faces with Ugric portraits
Realign_WestAfrican.mod uses Early Muslim clothing and headgear when not pagan
Realign_Western.mod changes sprite layering so that noses aren't covered by beards
Realign_WesternSlavic.mod uses Turkish hair/beards, Cuman clothing/headgear when Western Slavs are pagans
Within the subdirectory /prp_extras are further mods:
Realign_Celts_Men.mod uses Western European faces for Celtic men but not women
Realign_Celts_Women.mod uses Western European faces for Celtic women but not men
Realign_Indian.mod uses Muslim faces with Indian portraits
Realign_Norse_Men.mod uses Western European faces for Norse men but not women
Realign_Norse_Women.mod uses Western European faces for Norse women but not men
Realign_Persian.mod uses Muslim faces with Persian portraits
Realign_Persian_Classic.mod uses Mediterranean faces with Muslim portraits
Realign_Rus_Men.mod uses Western European faces for Russian men but not women
Realign_Rus_Women.mod uses Western European faces for Russian women but not men
Realign_Samoyed_Classic.mod uses Mongol faces with Cuman clothing and headgear
Realign_Steppe_Classic.mod uses Western European faces and Mongol clothing/beards/hair with Steppe portraits and Mongol unit sprites
Realign_Steppe_Muslim.mod uses Muslim headgear/clothing when Steppe people aren't pagans
Realign_Turks_Classic.mod uses Mediterranean faces with Turkish portraits and Mongol clothing/beards/hair when pagans
Realign_Ugric_Classic.mod uses Russian beards/hair and Norse headgear/clothing with Western European faces
Realign_WesternSlavic_Old.mod uses Mongol clothing/hair/beards and Celtic/Norse headgear when Western Slavs are pagans
Portrait_Realignment_ironman.mod applies all changes that don't alter game's checksum (see PDF for details)
Within the subdirectory /prp_modules/core are the following mods:
Realign_Celts.mod uses Western European faces with Celtic portraits
Realign_Cumans.mod changes sprite layering, adds Pechenegs and Tocharians to the style
Realign_EastAfricans.mod changes sprite layering so that noses aren't covered by beards
Realign_Greek.mod uses Western European faces with Byzantine portraits
Realign_Iberian.mod uses Western European faces with Iberian portraits
Realign_Italians.mod uses Western European faces and Iberian clothing/headgear with Italian portraits
Realign_Kirghiz.mod uses Mongol portraits with Turkish clothes and headgear
Realign_Mongols.mod uses DLC's original children graphics and provides minor hair color variety
Realign_Muslim.mod provides a variety of hair colors, fixes sprite layering issues
Realign_Norse.mod uses Western European faces with Norse portraits
Realign_Occitan.mod provides a variety of hair colors that matches Southern Europeans
Realign_Persian.mod uses Muslim faces with Persian portraits
Realign_Rus.mod uses Western European faces with Russian portraits
Realign_Samoyed.mod uses Mongol faces with Ugric clothing and headgear
Realign_Saxons.mod uses Norse city/castle holding graphics
Realign_Turks.mod uses Muslim faces with Turkish portraits and Turkish clothing/beards/hair when pagans
Realign_Ugric.mod uses Western European faces with Ugric portraits
Realign_WestAfrican.mod uses Early Muslim clothing and headgear when not pagan
Realign_Western.mod changes sprite layering so that noses aren't covered by beards
Realign_WesternSlavic.mod uses Turkish hair/beards, Cuman clothing/headgear when Western Slavs are pagans
Within the subdirectory /prp_extras are further mods:
Realign_Celts_Men.mod uses Western European faces for Celtic men but not women
Realign_Celts_Women.mod uses Western European faces for Celtic women but not men
Realign_Indian.mod uses Muslim faces with Indian portraits
Realign_Norse_Men.mod uses Western European faces for Norse men but not women
Realign_Norse_Women.mod uses Western European faces for Norse women but not men
Realign_Persian.mod uses Muslim faces with Persian portraits
Realign_Persian_Classic.mod uses Mediterranean faces with Muslim portraits
Realign_Rus_Men.mod uses Western European faces for Russian men but not women
Realign_Rus_Women.mod uses Western European faces for Russian women but not men
Realign_Samoyed_Classic.mod uses Mongol faces with Cuman clothing and headgear
Realign_Steppe_Classic.mod uses Western European faces and Mongol clothing/beards/hair with Steppe portraits and Mongol unit sprites
Realign_Steppe_Muslim.mod uses Muslim headgear/clothing when Steppe people aren't pagans
Realign_Turks_Classic.mod uses Mediterranean faces with Turkish portraits and Mongol clothing/beards/hair when pagans
Realign_Ugric_Classic.mod uses Russian beards/hair and Norse headgear/clothing with Western European faces
Realign_WesternSlavic_Old.mod uses Mongol clothing/hair/beards and Celtic/Norse headgear when Western Slavs are pagans
REQUIREMENTS
The Portrait Realignment Pack's main mod requires ownership of all the portrait and clothing DLCs. The individual modules have their own unique set of requirements. You can view specific requirements in PDF file that is included in the download.
INSTALLATION
Unzip these files into your /mod subdirectory of your CK2 user directory, something like <your user documents>\Paradox Interactive\Crusader Kings II\mod. This will give you access to the "Portrait Realignment Pack" mod when you launch the game. If you would like to pick and choose specific realignments, move the corresponding mod(s) of interest from the /prp_modules/core or /prp_modules/extras subdirectories and place them your /mod directory. This means you need to move the .mod file and the corresponding subdirectory (i.e. Realign_Norse.mod and /realign_norse).
ACTIVATION
When you get to the CK2 launch window, you should see "Portraits Realignment Pack" listed in the bottom left corner along with any mods you moved out of the subdirectories. If not, then reread the installation instructions. Otherwise check the mod(s) you want to use in the launcher. Also be sure to check any DLCs that the mod requires in the bottom right corner. Launch the game.
TROUBLESHOOTING
1) Some of the character portraits appear naked, black, or empty.
This means that the game can't find certain graphics assets. Possible problems include:
A) You don't own or haven't activated the required DLC(s)
B) The dds (image) are missing/improperly named due to a mod installation issue or error on my part
C) The spritetype definitions are missing or have an error due to a mod installation issue or error on my part
D) The portrait definitions have an error that I have committed
If you are confident that it isn't a DLC or mod installation issue, please contact me to look into the matter.
2) The game crashes when you click on a province or scroll through the Character Finder window.
More than likely, you lack the necessary graphics files for a mod that you selected. Check the requirements and installation sections of this document and see if they can help identify the issue. Try loading an individual mod rather than "Portrait Realignment Pack." This will help you pin down which mod is causing you grief.
3) I have the necessary DLCs loaded but the game still crashes.
Are you running any mods outside this pack? The mod alters 00_cultures.txt and 00_graphicalculturetype.txt. This means that it will not be compatible with any other mods that also change this file. If you are using any mod outside of this pack that also modifies these files, errors may possibly arise.
4) I didn't receive any errors, but the portraits didn't change in the game.
This usually indicates that the game cannot locate the directory that the .mod file is pointing to. Did you rename the mod's subdirectory or forget to copy it into your /mod directory?
5) Clothing is misaligned such that I'm getting half of one hat and half of another.
This almost always indicates that there's an improper definition of the number of clothes/hat/etc in a dds file. PRP's sprite definitions should be up to date for the patch the mod is designed for. If you are using an older patch, then this probably explains your problem. If you're using the current patch, then please post in the thread so that it can get corrected.
6) The mouths, eyes, ears, and/or noses of characters are floating off in space!
In patch 2.1.3, Paradox reduced the file size of the images for eyes, ears, noses, and mouths. To account for this, the gfx files need an offset declaration. PRP uses the new system and includes declarations for an offset. It assumes that your vanilla game has the shrunk dds image files. If you're seeing floating body parts, then you are probably running an old version of the game with a new PRP or vice-versa.
7) The characters' faces for particular culture look western European, but they shouldn't.
More than likely, you are missing the necessary graphicalculturetype definition associated with that culture. Make sure you aren't missing any files from <mod>/common/graphicalculturetype.
8) I don't see my problem!
I am happy to help if you can answer the following questions. Answering everything will significantly expedite getting an answer.
This means that the game can't find certain graphics assets. Possible problems include:
A) You don't own or haven't activated the required DLC(s)
B) The dds (image) are missing/improperly named due to a mod installation issue or error on my part
C) The spritetype definitions are missing or have an error due to a mod installation issue or error on my part
D) The portrait definitions have an error that I have committed
If you are confident that it isn't a DLC or mod installation issue, please contact me to look into the matter.
2) The game crashes when you click on a province or scroll through the Character Finder window.
More than likely, you lack the necessary graphics files for a mod that you selected. Check the requirements and installation sections of this document and see if they can help identify the issue. Try loading an individual mod rather than "Portrait Realignment Pack." This will help you pin down which mod is causing you grief.
3) I have the necessary DLCs loaded but the game still crashes.
Are you running any mods outside this pack? The mod alters 00_cultures.txt and 00_graphicalculturetype.txt. This means that it will not be compatible with any other mods that also change this file. If you are using any mod outside of this pack that also modifies these files, errors may possibly arise.
4) I didn't receive any errors, but the portraits didn't change in the game.
This usually indicates that the game cannot locate the directory that the .mod file is pointing to. Did you rename the mod's subdirectory or forget to copy it into your /mod directory?
5) Clothing is misaligned such that I'm getting half of one hat and half of another.
This almost always indicates that there's an improper definition of the number of clothes/hat/etc in a dds file. PRP's sprite definitions should be up to date for the patch the mod is designed for. If you are using an older patch, then this probably explains your problem. If you're using the current patch, then please post in the thread so that it can get corrected.
6) The mouths, eyes, ears, and/or noses of characters are floating off in space!
In patch 2.1.3, Paradox reduced the file size of the images for eyes, ears, noses, and mouths. To account for this, the gfx files need an offset declaration. PRP uses the new system and includes declarations for an offset. It assumes that your vanilla game has the shrunk dds image files. If you're seeing floating body parts, then you are probably running an old version of the game with a new PRP or vice-versa.
7) The characters' faces for particular culture look western European, but they shouldn't.
More than likely, you are missing the necessary graphicalculturetype definition associated with that culture. Make sure you aren't missing any files from <mod>/common/graphicalculturetype.
8) I don't see my problem!
I am happy to help if you can answer the following questions. Answering everything will significantly expedite getting an answer.
- What patch version of CK2 do you have?
- What version of the Portrait Realignment Pack do you have?
- Which PRP mod(s) are you running when you start the game?
- Do you own every single portrait DLC? If not, which ones don't you own?
- Are you running any other mod(s) with PRP? If so, which one(s)? Does the problem persist when you don't run those mod(s)?
- What, precisely, is the problem? I need every detail you can provide.
- Can you share a screenshot of your problem?
REUSE
Anyone may feel free to reuse this work in their own mods. Just please give me credit when you do so. And if you wouldn't mind, give me a heads up too. It's nice to know when other people find your stuff valuable .
MIXING WITH OTHER MODS
Many smaller mods will work with PRP without issue. Others will require some file adjustments to run smoothly. Otherwise, you are left on your own to integrate PRP with other mods. Fortunately, combining this mod with another mod is a straightforward process if you are comfortable moving files around and doing some minor text file editing. There are a few files that I modify which are core game files that ship with the vanilla version of the game:
I recommend you use a text differencing tool like kdiff or WinMerge to see the changes in these three text files versus whatever the other mod(s) did. Probably the easiest thing is to move my changes over to the other mods' content. Once you've done that, take all the other files in PRP's mod folders and paste them into your new, merged mod. Voila.
- 00_cultures.txt, located in /common/cultures
- 00_graphicalculturetype.txt, located in /common/graphicalculturetypes
- portrait_properties.txt, located in /interface
I recommend you use a text differencing tool like kdiff or WinMerge to see the changes in these three text files versus whatever the other mod(s) did. Probably the easiest thing is to move my changes over to the other mods' content. Once you've done that, take all the other files in PRP's mod folders and paste them into your new, merged mod. Voila.
SUGGESTED OTHER MODS
These are graphical mods that are known to be compatible with PRP. I personally like them and would recommend you use in tandem with this mod. They don't change the game's checksum, so they work with Ironman/multiplayer.
VERSIONS
2.6.1.1b: 2016.09.10
2.5.1a: 2016.02.02 (31 downloads)
2.4.5a: 2015.11.18 (69 downloads)
2.4.4a: 2015.09.03 (102 downloads)
2.4.3a: 2015.07.27 (130 downloads)
2.4.1b: 2015.07.20 (45 downloads)
2.4.1a: 2015.07.16 (?? downloads)
2.3a: 2014.12.19 (550 downloads)
2.2.0.7a: 2014.11.12 (240 downloads)
2.2.0.6b: 2014.11.11 (15 downloads)
2.2.0.6a: 2014.11.09 (33 downloads)
2.2a: 2014.10.14 (349 downloads)
2.1.6b: 2014.07.28 (514 downloads)
2.1.6a: 2014.07.02 (147 downloads)
2.1.3a: 2014.04.16 (528 downloads)
2.1.2a: 2014.04.04 (174 downloads)
2.1.1a: 2014.03.27 (208 downloads)
2.0.4a: 2013.12.30 (186 downloads)
2.0.3b: 2013.12.30 (443 downloads)
2.0.3a: 2013.12.22 (87 downloads)
2.0.2a: 2013.12.12 (106 downloads)
2.0.1b: 2013.11.23 (154 downloads)
2.0.1a: 2013.11.22 (30 downloads)
2.00a: 2013.11.18 (107 downloads)
1.11b: 2013.08.14 (738 downloads)
1.11a: 2013.08.13 (14 downloads)
1.102a: 2013.06.25 (308 downloads)
1.101c: 2013.06.14 (124 downloads)
1.101b: 2013.06.07 (75 downloads)
1.101a: 2013.06.07 (8 downloads)
1.10b: 2013.06.02 (127 downloads)
1.10a: 2013.05.28 (96 downloads)
- Fixed a bug with looted Saxon city icons
- Fixed some stale culture files in some of the module directories
- Modified East Africans and West Africans to be managed in separate modules
- Modified Late Byzantine portraits to use western faces and dark mix hair color
- Updated documentation
- Added missing sprite layers that define masks, eye patches, and player overlay for 2.6.1 compatibility
- Modified West African portait declarations to use 2.6.1 file naming conventions
- Modified East African portraits to use RIP Content Pack beard and clothing instead of Byzantine
- Nubians and Somali use East African portraits instead of West African portraits
- Modified culture file to be compatible with 2.6.1
- Fixed issue with sprite declarations in Norse Men and Norse Women mods in /extras
2.5.1a: 2016.02.02 (31 downloads)
- Added an Ugric Classic mod to the Extras folder that doesn't use Ugric DLC assets
- Modified culture file to be 2.5.1 compatible
- Modified graphical culuture type file to be 2.5.1 compatible
- Modified Ugric portraits to use Ugric DLC's clothes, hair, beards, and headgear
- Modified Samoyed portraits to use Ugric DLC's clothes and headgear
- Removed Christian-specific portraits for Ugric
2.4.5a: 2015.11.18 (69 downloads)
- Fixed a bug with definitions of early Andalusians
2.4.4a: 2015.09.03 (102 downloads)
- Fixed a bug where Ironman Turks used Cuman faces instead of Turkish faces
- Modified East Africans to use Early Eastern headgear instead of (regular) Byzantine headgear
2.4.3a: 2015.07.27 (130 downloads)
- Updated culture file to be 2.4.3 compatible
- Modified backup Mongol portraits to try Cuman before falling back to Muslim
- Fixed some documentation errors
2.4.1b: 2015.07.20 (45 downloads)
- Added back Extra modules that remained applicable for 2.4.1
- Added new Tocharian mod that uses western faces with Turkish and Cuman assets
- Added graphical offsets to Iberian and Italian hair so that scalp doesn't show
- Added graphical offsets to Greek male hair so that scalp doesn't show
- Added graphical offsets to hair for pagan Western Slavic males so that scalp doesn't show
- Modified Turks to use Turkish DLC faces instead of Cuman
- Fixed issue where Turks were wearing Cuman clothes instead of Turkish
2.4.1a: 2015.07.16 (?? downloads)
- Added portraits for Iberians that use western faces and Iberian DLC clothes/hair
- Added portraits for Italians, which are identical to Spaniards for now
- Added portraits for Persians that use Muslim faces and Persian DLC clothes/hair
- Added non-pagan portraits for Ugric cultures: western headgear and Russian clothes
- Added a custom definition of Mediterranean sprites to slightly reduce game memory
- Modified mod's directory structure for clarity
- Modified culture file to be 2.4 compatible
- Modified sprite definitions to be 2.4 compatible
- Modified Steppe portraits to be called Cuman. They now use Cuman DLC assets when pagan
- Modified Norse to use western headgear when not pagans
- Modified Nubians to dress like Somalis rather than Ethiopians
- Modified Pechenegs to use Cuman portraits instead of Turkish
- Modified Samoyed to use Cuman headgear and clothing
- Modified Tocharians to look like Cumans rather than Persians
- Modified Turks to use Cuman faces instead of Muslim
- Modified "Western Slavs" to use Cuman clothing and Turkish clothes
- Modified province graphics definitions for Kirghiz and Karluks to be 2.4 compatible
- Modified province graphics definitions for Samoyeds and Khanty to be 2.4 compatible
- Modified province graphics definitions for Saxons to be 2.4 compatible
- Modified name of Realign Mediterranean module to Realign Greek for clarity
- Removed Mongol child portraits as the DLC has corrected the issue
- Fixed sprite layering issue with Cuman males so that nose isn't covered by beard
- Fixed sprite layering issue with Cuman females so that mouth isn't covered by cheek
2.3a: 2014.12.19 (550 downloads)
- Added a mod to /prp_extras that gives Western faces to Iberians (Iberian Portraits DLC required)
- Modified culture file for 2.2.3 compatibility (extremely minor)
- Fixed a missing culture file in /prp_core/realign_africans
2.2.0.7a: 2014.11.12 (240 downloads)
- Added boils, red dots, and scars to Indian portraits (in extras)
- Fixed issue where some files were missing for the main PRP mod
- Fixed sprite layering issue with blinded eyes for Christian western Slavs
2.2.0.6b: 2014.11.11 (15 downloads)
- Fixed aging problems with early Mediterraneans, Southern Europeans, and Andalusians
2.2.0.6a: 2014.11.09 (33 downloads)
- Added definitions for early western Europeans (same as standard PRP but with western early clothing)
- Added definitions for early Occitans (same as standard PRP but with western early clothing)
- Added definitions for early Muslims (same as standard PRP but with Muslim early clothing)
- Added definitions for early Southern Europeans (same as standard PRP but with western early clothing)
- Added definitions for early Andalusians (same as standard PRP but with Muslim early clothing)
- Added definitions for early Mediterraneans (same as standard PRP but with Muslim early clothing)
- Added a mod to /extras that uses Muslim faces for Indians
- Modified culture file to 2.2.0.6 compatible
- Modified West Africans so that they use early Muslim clothing when non-pagan
- Modified Western Slavs so that they use Turkish clothing when pagan
- Modified Somali to be part of the "West African" graphical culture
- Removed pagan-specific portraits for Saxons in favor of the western early clothing
2.2a: 2014.10.14 (349 downloads)
- Modified culture file to be 2.2 compatible
- Modified Kirghiz and Karluks to wear Turkish headgear and clothes
- Modified file size for Muslim eyes to be consistent with base game
- Modified file size for Muslim ears to be consistent with base game
- Modified file size for Muslim noses to be consistent with base game
- Modified file size for Muslim mouths to be consistent with base game
- Fixed a layering issue where West African face paint wasn't showing
2.1.6b: 2014.07.28 (514 downloads)
- Fixed a file naming issue that was preventing gender-specific mods in /extras from working
- Added a mod to /extras that gives Western Slavs pagan-specific clothing and headgear
- Added a mod to /extras that uses Muslim faces with the Persian portraits DLC
2.1.6a: 2014.07.02 (147 downloads)
- Modified culture file to be 2.1.6 compatible
- Modified all declarations of western eyes, ears, mouths, and noses to include pixel offset
- Fixed sprite layering issue with West African males so that nose isn't covered by beard
- Fixed sprite layering issue with Celtic males so that nose isn't covered by beard
- Fixed sprite layering issue with Byzantine males so that nose isn't covered by beard
- Fixed sprite layering issue with Southern European males so that nose isn't covered by beard
- Fixed sprite layering issue with Russian males so that nose isn't covered by beard
- Fixed sprite layering issue with pagan Western Slavic males so that nose isn't covered by beard
- Modified Samoyed hair color such that there's a slight chance or brown or dark red hair
- Modified Saxon portraits so that they use western headgear when pagan (or of different ethnicity)
- Modified Russian portraits to use Norse hair and beards when pagan
- Modified Saxon portraits so that they use western headgear and clothing when pagan (or of different ethnicity)
- Added a new and improved PDF detailing each mod's settings
- Added a small graphical offset to Mediterranean beards so they line up better with western faces
- Removed pre 2.1.2 western graphics files in favor of vanilla ones (will reduce memory)
2.1.3a: 2014.04.16 (528 downloads)
- Modified western portraits to use pre 2.1.2 dds files
- Modified Muslim portraits to use Modified Mediterranean GFX mod (thanks Velorian!)
- Modified Steppe portraits to use Turkish DLC clothing, headgear, clothes, and beards with western faces
- Modified Samoyed and Khanty cultures to use Mongol faces and Norse clothes
- Modified Kirghiz and Karluk cultures to look like Mongols
- Modified Mongol hair color such that there's a slight chance or brown or dark red hair
- Removed Saxon avatar declarations so that players can use Saxon Units DLC
- Removed Steppe avatar declarations so that players can use Turkish Units DLC
- Removed pre 1.101 compatibility mod in /prp_extras
- Removed Realign_Med_2.mod in /prp_extras
- Removed Realign_Pagan_Turks.mod in /prp_extras
- Removed Realign_Persian_Men.mod in /prp_extras
- Removed Realign_Persian_Women.mod in /prp_extras
- Removed Realign_Turkish_Men.mod in /prp_extras
- Removed Realign_Turkish_Women.mod in /prp_extras
- Removed compatches until someone tells me they need them
2.1.2a: 2014.04.04 (174 downloads)
- Modified gfx files to be compatible with new western male and Muslim images
- Moved Turkish and Persian realignments into prp_extras (no longer in ironman either)
- Added city sprite declarations for Jewish and Indian temples for Saxons, Pechenegs, and Cumans
- Fixed the looted city graphics for Saxons
2.1.1a: 2014.03.27 (208 downloads)
- Modified culture file to be 2.1.1 compatible
- Modified graphics cultural type file to be 2.1.1 compatible
- Modified portrait properties to be 2.1.1 compatible
- Modified name of sprite files for easier file location
- Removed unnecessary sprite declarations for Celts, Norse, and Eastern Slavs, which should reduce memory
2.0.4a: 2013.12.30 (186 downloads)
- Added culture file, which was missing from /prp_all
2.0.3b: 2013.12.30 (443 downloads)
- Added a new compatibility patch for CK2Plus
- Added a new mod to prp_extras that uses Mongol garb and hair for Steppe cultures when pagan (realign_steppe_classic)
- Added a new mod to prp_extras that uses Mongol garb and hair for Turks when pagan (realign_turks_classic)
- Modified Steppe males to use headgear and clothes from CrackdToothGrin's Steppe Faces when pagan
- Modified Steppe females to use headgear, clothes, and hair from CrackdToothGrin's Steppe Faces when pagan
- Modified Turks to use headgear from CrackdToothGrin's Steppe Faces when pagan
- Modified Steppe Faces compatch to be compatible with Steppe Faces 1.5
- Removed Steppe Faces compatch for Ironman since it changed checksum
2.0.3a: 2013.12.22 (87 downloads)
- Added new compatibility patch for CrackdToothGrin's Steppe Faces
- Fixed unit sprite bug with heavy cavalry weapon for steppe and Mongol cultures
2.0.2a: 2013.12.12 (106 downloads)
- Modified culture file to be 2.0.2 compatible
- Modified portrait properties to be 2.0.2 compatible
- Modified child portrait of Ugric cultures to be Norse instead of Western
- Fixed sprite layering issue with Ugric males so that nose isn't covered by beard
- Fixed sprite layering issue with pagan Turkish males so that nose isn't covered by beard
- Fixed sprite layering issue with pagan Steppe males so that nose isn't covered by beard
- Fixed minor issue with mid headgear for pagan Steppe males
2.0.1b: 2013.11.23 (154 downloads)
- Fixed bug where Ironman mod was missing African sprites declaration file
- Fixed sprite layering issue with East African males so that nose isn't covered by beard
2.0.1a: 2013.11.22 (30 downloads)
- Added new Ironman mod that includes all changes that don't alter checksum
- Fixed sprite layering issue with Russian males so that nose isn't covered by beard
- Fixed sprite layering issue with Mongol males so that nose isn't covered by beard
2.00a: 2013.11.18 (107 downloads)
- Modified culture file to be 2.0 compatible
- Modified graphics cultural type file to be 2.0 compatible
- Modified portrait properties to be 2.0 compatible
- Added new mod with hair color variation for Muslims
- Added new mod that fixes sprite layering issue with Western males so that nose isn't covered by beard
- Fixed issue with Mediterranean clothing misalignment and missing behind graphics
- Fixed issue with hair inappropriately sticking out of Muslim headgear
- Fixed sprite layering issue with Norse males so that nose isn't covered by beard
1.11b: 2013.08.14 (738 downloads)
- Fixed Mediterranean 2 mod so that women use Byzantine clothes
1.11a: 2013.08.13 (14 downloads)
- Added new Mediterranean mod that uses Western clothing for men (prp_extras)
- Added PDF with detailed explanation of each mod's impact
- Fixed an issue with looted Saxon and Steppe holding graphics when they are Mesoamerican religion (a rare situation)
- Fixed issue with Andalusian children having Muslim portraits instead of Mediterranean
- Modified Andalusians to have Muslim beards
- Modified beard frequencies for Byzantines
1.102a: 2013.06.25 (308 downloads)
- Added new mod that uses Western European faces for Celts
- Added new gender-specific mods for Celts (prp_extras)
- Added new mod that provides pagan-specific portraits for Western Slavs
- Added Muslim-specific portraits for West Africans
- Added pagan-specific portraits for Saxons
- Added Christian-specific portraits for Steppe people
- Added new mod that provides Muslim-specific portraits Steppe people (prp_extras)
- Modified Steppe unit sprites to be Mongol
- Modified Russian hair colors for more blondes and more variation in old age
- Modified Saxon avatar file so that mod is more portable
- Modified Occitan portrait layering so that beards don't cover nose
- Modified Occitan portrait file so that mod is more portable
- Modified directory structure to remove clutter
- Fixed issue with Turks and Persians not using Mediterranean child portraits
- Fixed issue with hair sticking out of headgear for certain Andalusian portraits
- Fixed issue with Turkish and Persian beards being behind clothes
- Fixed issue with Saxon mod's directory name
- Fixed issue with game not remembering which mods were used between sessions
- Fixed some minor issues with Steppe people graphics declarations
1.101c: 2013.06.14 (124 downloads)
- Added new mod that makes mod compatible with older patches (prp_extras)
- Added pagan-specific portraits for Turks
- Added new mod that provides pagan-specific Turks with Muslim faces (prp_extras)
- Modified Turk and Persian portrait layering so that beards don't cover nose
- Modified Turk and Persian mods so hair is hidden for certain headgear
- Fixed issue with Steppe holding graphics definitions residing in wrong mod
- Fixed issue with missing definitions for looted Steppe holdings
- Fixed issue with Steppe graphical culture skin tone definition being too dark
- Fixed issue with directory structure for Occitan mod
- Removed orphaned file in Steppe directory
1.101b: 2013.06.07 (75 downloads)
- Modified Saxon mod to include latest province file from Sleight of Hand
- Fixed issue with missing .mod files
1.101a: 2013.06.07 (8 downloads)
- Added new mod that provides hair color variation for Occitans
- Added new mod that uses old Mongol child graphics
- Added new mod that uses Mediterranean faces for Turks and provides pagan-specific portraits
- Added gender-specific Turkish mods
- Added new mod that uses Norse unit and holding graphics for Saxons
- Added hair color variation for Persians
- Modified various mods to include remaining improvements from Portrait Fixes mod
- Modified culture file in Steppe mod to be consistent with patch 1.101
- Modified Mediterranean hair colors for less red and more variation in old age
- Fixed issue with hair sticking out of headgear for certain Persian portraits
- Fixed issue with clothing for young male West Africans
- Fixed issue with missing sprite definitions in Ugric mod
1.10b: 2013.06.02 (127 downloads)
- Added gender-specific Norse, Persian, and Russian mods
- Added more information in readme document
- Added commentary in .gfx files
- Fixed layer order for scars, boils, dots, and blinding for African, Mediterranean, Norse, and Russian portraits
- Fixed issues with beards and hair changing when character's status changes for Africans, Mediterranean, Norse, and Russian portraits
- Modified mod names for clarity and consistency
- Modified Mediterranean hair colors slightly
1.10a: 2013.05.28 (96 downloads)
- Initial release
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