Could you include a mod for Empresses of the Arabic culture group (Bedouin, Levantine, Egyptian, Berber, Andalusian)? I don't like the veil they are wearing which obscurs all of their head, both the top piece and the front piece, because it is there regardless of religion.
An Empress who actually holds an Empire tier title can obviously not be Muslim, and as such the veil makes less sense and it is also less fun if the ruler you are playing hides her face.
Sultanas (Arabic queens) and below aren't wearing a veil either, but cool headgear.
It would be great if you could make a small submod for Arabic Empresses without veil and with some impressive headgear, i.e. more impressive than Sultanas (maybe from Persian Portraits DLC?). As I play Ironman only, Ironman compatibility would be greatly appreciated.
I don't know what you're talking about, because I only asked for things he already did in his mod, that is modifying the display of graphics, not ripping graphics from the game and releasing them.Unfortunately, it's pretty much a no-go when you have to modify and release paid-for content. Modifying the skin color is one thing, because the issue is so contentious and the devs seem to not mind letting it slide, but modifying the clothing and headgear and releasing it would likely be a big breach.
I don't know what you're talking about, because I only asked for things he already did in his mod, that is modifying the display of graphics, not ripping graphics from the game and releasing them.
That's why I suggested grahics already inthe game/in DLCs. Obviously I meant that they are displayed on the character instead of the veil. It is not necessary to "rip" something from the game".
# Imperial crown/Chaliph turban
0 = {
factor = 100
modifier = {
factor = 0
NOT = { real_tier = emperor }
NOT = { spouse = { real_tier = emperor } }
}
modifier = {
factor = 0
is_feudal = no
}
modifier = {
factor = 0
OR = {
trait = peasant_leader
trait = heresiarch
}
}
modifier = {
factor = 0
is_female = yes
culture_group = arabic
NOT = { religion_group = muslim }
}
}
# Royal crown/turban 1
1 = {
factor = 1
modifier = {
factor = 0
NOT = {
OR = {
real_tier = king
AND = {
is_female = yes
culture_group = arabic
NOT = { religion_group = muslim }
}
}
}
NOT = {
OR = {
spouse = { real_tier = king }
AND = {
is_female = yes
culture_group = arabic
NOT = { religion_group = muslim }
}
}
}
}
modifier = {
factor = 0
is_feudal = no
}
modifier = {
factor = 0
OR = {
trait = peasant_leader
trait = heresiarch
}
}
}
Well this particular full face veil looks very Muslim to me. However, what bothers me more is that the face of a character I play (or want to play) is so completely obscured. In this case I happily deviate from historical accuracy if necessary.I'm also curious why this even bothers you in the first place. Veils weren't restricted to use by Muslims. I'm sure that Crackd could give you a long diatribe about it .
Basque Portrait. Material: Western, Celtic, Iberian.
No, you can't get it from any mods. It's only on my hard disk for my experiment.where do i get these awesome basque portraits?
Thanks, it works nicely.If you want this change and nothing else,
Check the tutorials post for headgear modding, but I don't think any exist.
- Make a new mod with an interface directory.
- Copy the vanilla portrait_properties.txt into the mod directory.
- Incorporate the aforementioned code into the file.
- Profit.
You have two fundamental routes you can take: work with existing graphics assets or make alterations to dds files. PRP takes the former route because it's easier and avoids any DLC distribution issues. However, the approach is limiting because you can only mix and match existing sets. For example, it wouldn't be too difficult to have all Greek women use the Arabic female clothing set if you want that necklace. What will take more work is to take the Mediterranean clothing dds file and adding/replacing a set of clothes from the Arabic set to it. That requires Photoshop, some coding, and patience.Thanks, it works nicely.
However, I really need to get more information about portrait modding. I don't really care about faces, I'm happy with mods like yours who are available.
But changing clothes and headgear, that's what I want to learn. For example some Arabic queens and empresses have these large necklaces (probably their "clothes") and I'd love to combine them with an Arabic queen headgear of my choice, or maybe even a Greek or Indian headgear.
Accordingly I want to learn how to create sets of gear.
Looking at your mod I probably need to learn to create portraits.gfx and sprites.gfx files for the particular culture (culture group).
Where can I get information about that? And how do I know if it's Ironman-compatible or not? Portrait modding tutorials don't reveal much.
At the moment it's all Bohemian villages (danger, severe denglish ) to me.
modifier = {
factor = 0
NOT = { real_tier = king }
NOT = { spouse = { real_tier = king } }
}
Wow, you guys want instant service, huh?Any chance this mod will get updated with the new patch?
Doesnt seem to work anymore I am afraid...