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iron0037

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Hi LordGreyjoy. Did you check out the section in Post 1 regarding mixing with other mods? Was it helpful at all in explaining the process?

SWMH modifies 00_cultures.txt, which I also adapted. My changes are only to four lines of code so that Steppe cultures are distinguishable from Turks. Move those changes into your SWMH file, delete the culture file in my mod, and you're good to go.
 

Teutonic_Thrash

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Can I ask a dumb question. How is this different from the CPR mod? I saw CPR has a few new graphics in it, other than that I still can't quite make out the differences. Thanks!
From a quick glance; this mod doesn't use the majority of the facial graphics from the DLCs, but does use the clothing from them.
 

iron0037

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Can I ask a dumb question. How is this different from the CPR mod? I saw CPR has a few new graphics in it, other than that I still can't quite make out the differences. Thanks!
Hi jpinard. The short answer is that CPR is a more significant overhaul from vanilla, whereas PRP is a more modest, modular mod.

Longer answer: You can pick and choose individual changes that you like with the Portrait Realignment Pack. If it's just one little thing that irks you (like "alien-looking" Russians), then I probably have a fix for that. In many cases, the PRP changes don't impact the game's checksum, which means you can use them in multiplayer. But, the price for doing this is that I'm limited in the kind of things I can alter. The choice of modularity limits me to only adding one graphical culture group (I went with the steppe people).

CPR, on the other hand, adds several graphical culture groups, which means it can do slick things like control how the Samoyeds and Komi look without also impacting the Lapps, Prussians, Balts, etc. I believe it also comes with some custom image files, which expands/alters the graphics from the vanilla game. Because of these features, CPR provides a great deal more portrait variety.

If you download my mod, you'll see a PDF in the zip file. It details all the specific changes that are offered. You can compare that to the features section of the first post in CPR if you want a point-by-point comparison.
 
Last edited:

iron0037

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I have all the DLC's. Because of that I shouldn't use this mod? ie. I'll be getting less variety?
Yes and no. If you ran PRP: All, which implements all changes, then you'd have less variety with faces. Generally speaking, I don't like the DLC faces and prefer the western face set. So all European portraits use the Western European faces that ship with base CK2.

On the other hand, it does add some things. Hair color variety increases for several cultures. The steppe graphical culture means that Turks can be distinguished from Cumans. Several graphical cultures go unused in the base game, and I take advantage of them (like Ugric and Western Slavic). This means that Komi do look different from Bretons with my mod. And finally, several cultures get clothing, hairstyle, beards, and headgear changes depending on whether or not they're pagan. So, as an example, Mande dress differently if they're Muslims versus West African pagans.
 

Veniathan

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I have no issues with using all DLC's, I see a massive difference in playing. So yeah, I think it's fine if you use all DLC's

I really wonder why this mod is not more popular, it's absolutely amazing actually.
 

iron0037

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I have no issues with using all DLC's, I see a massive difference in playing. So yeah, I think it's fine if you use all DLC's

I really wonder why this mod is not more popular, it's absolutely amazing actually.
Hey Veniathan. Thanks for the kind words. The mod is actually designed to work with the DLCs. Everything but the hair color adjustments for the Occitans relies on a DLC to get the job done. If you are missing some of the Portrait DLCs, then you will only be able to run portions of the pack.
 

Aardvark Bellay

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I only have this mod installed http://forum.paradoxplaza.com/forum/showthread.php?644573-MOD-NBRT-(A-complete-Map-Upgrade-Package) along with this.
However in game all the portraits are plain black where the mod has replaced the vanilla portraits, and fine otherwise.
Is this mod clashing? I wouldn't have thought it would seeing as is nothing to do with portraits.
Thanks

No its not. I use both.
While i use the "prp_all" pack sometimes and currently, well actually i change portrait mods once in a while. Never happened to me.
Maybe you use an old version ? Maybe you miss a DLC.

Sorry, no real idea what could help you.
 

iron0037

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I only have this mod installed http://forum.paradoxplaza.com/forum/showthread.php?644573-MOD-NBRT-(A-complete-Map-Upgrade-Package) along with this.
However in game all the portraits are plain black where the mod has replaced the vanilla portraits, and fine otherwise.
Is this mod clashing? I wouldn't have thought it would seeing as is nothing to do with portraits.
Thanks
Hi lrbaumard,
1) Have you run this mod on its own? Does the problem still exist?
2) Are you sure that you didn't do anything else to your game? No other mods, no editing of the vanilla game files?
3) Do you have all the portrait DLCs? If you are on Gamersgate, did you update the DLCs when 1.10 was released?
4) Can you give me any specific cultures where the black portraits show up and where it does not?
 

lrbaumard

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1. I haven't tried on its own i think.... Will give that a go when back from work tonight.
2. I have other mods in the mod folder but not changed any files
3. I Should have every DLC except for Old Gods: got the CK2 collection pack
4. Off top of my head, the first start date for whoever the 3rd recommended king is on the left (Normandy?).

Will get back to you with definitive answers tonight. Thanks for the help, seeing the same faces is getting old (pun?).
 

Aardvark Bellay

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....
2. I have other mods in the mod folder but not changed any files
3. I Should have every DLC except for Old Gods: got the CK2 collection pack

2. You may put a million mods in the same folder. Well what matters is if these are activated in the launcher. If so they might conflict. (The Cultural Cities Mod for instance might conflict, unless you use its compatible version)
3. CK2 Collection has no celtic and norse portrait DLC either



I'm afraid most portrait mods need the DLCs, unless they make it optional just like this one.
Simply use core and/or extras and leave out the ones you don't have the DLC for (see requirements in OP and readme in d'loaded zip).
 
Last edited:

iron0037

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1. I haven't tried on its own i think.... Will give that a go when back from work tonight.
2. I have other mods in the mod folder but not changed any files
3. I Should have every DLC except for Old Gods: got the CK2 collection pack
4. Off top of my head, the first start date for whoever the 3rd recommended king is on the left (Normandy?).

Will get back to you with definitive answers tonight. Thanks for the help, seeing the same faces is getting old (pun?).
I'm afraid most portrait mods need the DLCs, unless they make it optional just like this one.
Simply use core and/or extras and leave out the ones you don't have the DLC for (see requirements in OP and readme in d'loaded zip).
What Aardvark said. You aren't going to be able to run prp_all unless you have all the Portrait DLCs. You can still run certain components in the prp_core directory so long as you satisfy their individual requirements.
 

lrbaumard

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I do have all the portrait dlcs? The only CK2 dlc i dont have is Old Gods.
Yes for British and Swedish etc. there are no portraits, is it possible to have so it doesnt affect them? The black is ugly
 

iron0037

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I do have all the portrait dlcs? The only CK2 dlc i dont have is Old Gods.
Yes for British and Swedish etc. there are no portraits, is it possible to have so it doesnt affect them? The black is ugly
If I run prp_all without The Old Gods, I experience no issues. However, if I run it without the Norse Portraits DLC, then I get a black portrait on Harald Hardrada. I strongly suspect that you either lack this DLC or forgot to turn it on. If you don't have it, like I said before, you'll need to pick specific mods out of the prp_core directory that are supported by the DLCs you have.
 

iron0037

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I will check in my mod list if its there.
How do i 'pick' mods out of the directory?
There are mods and there are DLCs. When you start the game, you should have get a splash screen with two white windows in the lower half of the window. The one on the left is for mods; the right one is for DLCs. See if Norse Portraits is available in the DLC list.

As for the prp_core content, you will need to move all of those files up one directory.
INSTALLATION
Unzip these files into your /mod subdirectory of your CK2 user directory, something like <your user documents>\Paradox Interactive\Crusader Kings II\mod. This will give you access to the "Portrait Realignment Pack: ALL" mod when you launch the game. If you would like to pick and choose specific realignments, move the corresponding mod(s) of interest from the /prp_core or /prp_extras subdirectories and place them your /mod directory. This means you need to move the .mod file and the corresponding subdirectory (i.e. Realign_Med.mod and /realign_med).

ACTIVATION
When you get to the CK2 launch window, you should see "Portraits Realignment Pack: ALL" listed in the bottom left corner along with any mods you moved out of the subdirectories. If not, then reread the installation instructions. Otherwise check the mod(s) you want to use in the launcher. Also be sure to check any DLCs that the mod requires in the bottom right corner. Launch the game.