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Hector of Troy

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First of all, I would like to congratulate Paradox for taking modders as friends and collaborators ( CA, cough, cough), instead of viewing them as rivals. I was very happy to know that Johan will soon have workshop added for steam users.

I like Crusader Kings 2 vanilla very much, it´s a great game (many comprehensive patches, great DLCs). The guys who envisioned this game are geniuses. Mods, however, allow people to see the same game through a new perspective, according to their own preferences. I have already tried CK2+, which I can attest is a great mod. I am now about to try Project Balance + SWMH + VIET, and I still want to check out on The Prince and the Thane and Game of Thrones.

Well done, Paradox!:rolleyes:
 

Meneth

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well i think thats quite a lot of people for a mod, not as much as hoi obviously. Probably my own fault too for not adding many new things recently but i still have a pillaging system, resources, buildings, events etc lol. But im glad paradox gives us more info, the more info the better!
Well, 1300 isn't actually that many people when it comes to the larger picture.
I run the CKII Wiki, so I've got access to a bunch of stats on visits and such there. The most relevant stat is that it gets 50 000 unique visitors each month, which essentially means there must be at least this many people who play the game (plus/minus a bit due to non-players checking out the wiki, people being counted twice, etc), probably a lot more. So if there's 100 000 players that'd make 1300 unique downloads only 1.3% of the userbase. As it is likely that some of those downloads were also redownloads, and the userbase is quite possibly even higher, it is understandable that 1300 isn't enough to get a mod onto the list.
 

Rewjeo

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I'm not missing anything, I enjoy the base game for what it is, I don't need mods.
Then how do you know you're not missing anything :rolleyes:


I forget: does the game ask you to send data when you load up a new mod for the first time? I seem to recall that happening, but I'm not sure.
 

Meneth

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Then how do you know you're not missing anything :rolleyes:


I forget: does the game ask you to send data when you load up a new mod for the first time? I seem to recall that happening, but I'm not sure.
If the mod sets a user directory, it asks yes. So for most big mods (CK2Plus is an exception though, as for whatever reason it doesn't use a user dir) users will be asked again upon first launching the mod.
 

Aardvark Bellay

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Need more how to download guides. I was looking last month, couldn't find one even in the FAQ's.

What do you mean ? You choose the link presented in the thread of each mod and there are usually also instal instructions, at least with the overhaul mods.
Basically you need to extract the mod in your username/mydocuments... CK2/mod folder. The mod folder needs to be created by yourself though.
Or you use a userdir.txt file in your game folder and create one there or wherever you like.
 

Alerias

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22% of all users who played CK2 in March tried a mod at least once.

9,8% - Game of Thrones
6,0% - CK2+
2,0% - The Prince and the Thane
0,9% - Lux Invicta
0,7% - Project Balance
0,6% - A New World, The Dawn of Empires.

Fine. Just because you cared enough to look at the numbers, I've, for the first time in my life, just allowed a game to anonymously report statistics usage.

Its really not easy for me to do. My firewall is crying like an hungry babe for it's outbound rules and I'm trying to ignore it for your sake ;)
 

OrdepNM

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Thank you so much for this data guys. This should become a monthly thing for all current PDS games IMO.

I'm interested to see how CK2+ will fare leading up to TOG being released. We know Wiz is dropping support for it so I wonder if people will start moving towards TPATT and Project Balance before that happens or if people will still hold on.

I'm also interested wether Steam Workshop will mean a bigger % increase for people using mods in EUIV, so def collect data for that game :)
 

Meneth

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Thank you so much for this data guys. This should become a monthly thing for all current PDS games IMO.

I'm interested to see how CK2+ will fare leading up to TOG being released. We know Wiz is dropping support for it so I wonder if people will start moving towards TPATT and Project Balance before that happens or if people will still hold on.

I'm also interested wether Steam Workshop will mean a bigger % increase for people using mods in EUIV, so def collect data for that game :)
It has already dropped from 8.5% of 18.5% who play mods to 6% of 22% who play mods. So from 46% of all mod users to 27% of all mod users.
I imagine it'll continue to drop. Wiz has said to my knowledge that he'll continue updating it for compatibility though, just not to add new features so it shouldn't disappear entirely.
 

OrdepNM

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It has already dropped from 8.5% of 18.5% who play mods to 6% of 22% who play mods. So from 46% of all mod users to 27% of all mod users.
I imagine it'll continue to drop. Wiz has said to my knowledge that he'll continue updating it for compatibility though, just not to add new features so it shouldn't disappear entirely.

Innitially yes, but lately he said he'd drop support completely after TOG is released, and someone else would have to step in to bring it up to date.

I actually didnt express my actual interest properly, obviously I know CK2+ is gonna wane in popularity, thats expected. My actual interest is seeing who will win over more of those people moving over, TPATT or PB?
 

Meneth

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Innitially yes, but lately he said he'd drop support completely after TOG is release, and someone else would have to step in to bring it up to date.
Ah, he will? In that case I imagine usage will drop drastically after TOG releases unless someone else takes over.
 

OrdepNM

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Ah, he will? In that case I imagine usage will drop drastically after TOG releases unless someone else takes over.

Compatch + last batch of major changes from me. Unless there is another patch before The Old Gods, this will be my last official compatch, meaning that someone else is going to have to make the mod compatabile with TOG when it comes out. If there's any significant bugs or balance issues remaining in 1.33 I'll try to find some time to address them, but working on Paradox games for a living simply has simply made me lose interest in modding. As I said previously, anyone who wants to is free to pick the mod up and create their own CK2+ branch, or otherwise use anything from this mod in any way they see fit.

I dont think anyone is really angling to pick up CK2+ (as far as I know) so it'll be interesting to see where the CK2+ player community will go to.
 

Darkgamma

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I dont think anyone is really angling to pick up CK2+ (as far as I know) so it'll be interesting to see where the CK2+ player community will go to.
There's ash001 who's doing an integration of his F&F and CK2+, and whoever did Synergy (SWMH + CK2+).
 

OrdepNM

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There's ash001 who's doing an integration of his F&F and CK2+, and whoever did Synergy (SWMH + CK2+).

Did ash001 or Melnerag actually say theyd port CK2+ to TOG in order to keep updating their mods? Because thats something different than what theyre doing right now.

TPATT y u no further :C
I actually intend to try TPATT next. I fired it once to check out it feels and it seems nice, will have to take a better look at actual gameplay.