I'm putting some data together for a naval mod (accurate naval starting OOBs, modding in CVLs, CVEs, MACs, corvettes, frigates and sloops and whatever other ships I can make work without overwhelming the UI/AI) and had been musing over this as well - one thing that could possibly work (in terms of a 'quick and dirty' way) would be if there was a way for a variant option to add to a unit's cost - so the variant system could be seen as building a greater-tonnage ship with more of whatever's being built. You could then have experience given out when someone researched a new model (Porkman's idea, not mine), so they had something to build a varianted ship with.
Another thought was to try and wrangle the division designer into being used to build naval units, but no idea whether we'd have enough control to be able to make this happen.
Deffo would be great to have modular ship-building though.
It may be one of the most difficult aspects to work on but we should be able to make focus trees for the major WW1 nations. The smaller window of critical events (4 years, 14-18) should reduce the overall pain of that work.
You inspired me to focus planning for this feature now![]()
I'm putting some data together for a naval mod (accurate naval starting OOBs, modding in CVLs, CVEs, MACs, corvettes, frigates and sloops and whatever other ships I can make work without overwhelming the UI/AI)
I would also like to see a way, if possible, to allow ship type conversion (ie. BB -> CV). This would allow things like what the Japanese did in converting the Amagi-class battleship, Akagi to a fleet carrier in construction. Also the Yamato-class battleship Shinano was converted to a carrier during construction as well. The USA also converted Cleveland-class cruiser hulls into Independence-class carriers.
Also battle-cruiser to battleship conversion should be possible post construction. This would emulate what the Japanese did with the Kongou class ships.
Aye, I agree conversions would be a 'nice' thing to have, although I don't see them as essential. If it was easy to manage, I'd also like to see it as necessary as to return to port to receive upgrades in equipment (ie, radar/AA), rather than them magically appearing on ships at sea. It just depends how easy it is to work it into the game. The ideas I was looking at (and some discussion of them) are mainly in:
https://forum.paradoxplaza.com/forum/index.php?threads/naval-modding-ideas.896602/
I would like a mod where the different countries real weapons are in effect, ie Bad british tanks, horrible italian, great US strategic bombers and so on. The germans building the Me 262 in 43 long before anyone else, capturing of weapons and night fighters
I would like a mod where the different countries real weapons are in effect, ie Bad british tanks, horrible italian, great US strategic bombers and so on. The germans building the Me 262 in 43 long before anyone else, capturing of weapons and night fighters