Pilot Fatigue:
Based upon all the feedback, I have updated Pilot Fatigue! Now it is 100% more awesome.
Now after every mission your pilots that participated are now fatigued. They are out for the following time (default values used):
- Time Out = 7 - Guts/2 - Morale threshold
- Morale threshold: +-1 for +-5 morale from Starting Morale Value, +-2 for +-15 from start
- 1 point piloting, tactics, and gunnery lost for every 2 days of fatigue, rounded up.
- Chance to resist a light injury = guts * 10%
Values that can be changed in the settings.json:
"FatigueTimeStart" : 7, (How many days to start the fatigue calculation at)
"StartingMorale" : 25, (enter starting morale here for MoraleTier determinations)
"FatigueMinimum" : 0, (minimum days that a pilot will be fatigued for after a mission)
"MoralePositiveTierOne" : 5, (Positive difference from StartingMorale to reduce fatigue by 1 day)
"MoralePostiveTierTwo" : 15, (Positive difference from StartingMorale to reduce fatigue by 2 day)
"MoraleNegativeTierOne" : -5, (Negative difference from StartingMorale to increase fatigue by 1 day)
"MoraleNegativeTierTwo" : -15, (Negative difference from StartingMorale to increase fatigue by 2 day)
"FatigueFactor" : 2, (For skill degradation with fatigue, how many days is used in the calculation)
"InjuriesHurt" : true, (makes your skills degrade one point per pilot injury)
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