• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Javen

Sergeant
79 Badges
Sep 11, 2009
86
0
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Magicka 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
Red and gold being common is a feature and 'all' seems like quite the exaggeration. I also can't see any sort of pattern with the Muslims.

I reloaded the game and it seems to have fixed the issue with the Muslims. I admit 'all' was an exaggeration for the Christians and I'm sorry about that. When I loaded it last time the Seljuks, Abbasids, Fatimids, Hashimids, Zirids and Almoravids were blue and gold with some green. The Seljuks and the Fatimids even had the same icon - A blue crescent on a gold field. But I've seen issues like that in vanilla so I don't think it had to do with the mod. It definitely looks a lot better now.
 

Solo_Adhémar

Major
19 Badges
Sep 7, 2005
787
77
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Stellaris
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
I don't have ck2+ but I can easily guess that it changes generalstuff.gfx which would make the two mods incompatible. If that's the case it can be corrected easily by comparing both files and merging them (using an app like winmerge for example).
 

Keanon

Lt. General
105 Badges
Nov 8, 2009
1.447
143
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
I don't have ck2+ but I can easily guess that it changes generalstuff.gfx which would make the two mods incompatible. If that's the case it can be corrected easily by comparing both files and merging them (using an app like winmerge for example).

This is most likely it, yes since this is what I did to make a version compatible with Balancegang.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
Hi there,

I just stumbled into this thread while looking for better random-CoA templates. I couldn't quite understand the original post - is this what this mod offers? I.e. new templates, plus improved rules for how the random CoA algorithm aggregates them into CoAs?

Or is there more to it? (Custom CoAs, or CoA-definitions that make use of the new templates?) :)

Personally, I am just looking for templates for the random generator so I can "design" decent CoAs and insert their definitions into dynasties.txt, without having to mess around with a full blown graphics program. I already noticed that the template posted in the OP contains all the necessary elements for the Irish dynasties I have in mind (the Ua Ruaircs and a couple of ones with stags on their CoA) so I am happy...

Many thanks in advance,
Lev
 

Solo_Adhémar

Major
19 Badges
Sep 7, 2005
787
77
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Stellaris
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
It's exactly what it does, but if I were you I'd wait on the next version cause I have already done that job. I may post some screens if people are interested (which I'm really not sure is the case to be absolutely honest) but I have hundreds of dynasties already corrected ingame.
 

Keanon

Lt. General
105 Badges
Nov 8, 2009
1.447
143
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
It's exactly what it does, but if I were you I'd wait on the next version cause I have already done that job. I may post some screens if people are interested (which I'm really not sure is the case to be absolutely honest) but I have hundreds of dynasties already corrected ingame.

Of course people are interested, but it's energy best spend finishing the work so they can see it ingame ;)
 

Adams

Sergeant
51 Badges
Aug 15, 2007
81
7
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Rome: Vae Victis
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: El Dorado
Can you make a version compatible with CK2Plus? That would be pretty awesome.

I second this and would be very grateful. I reckon a lot of people are looking forward to compatibility with CK2plus since many of us can't imagine playing Crusader Kings without it.
I for one am highly annoyed by the horrible looking CoA's and I think this mod looks wonderful and would very much increase enjoyability and immersion.
 

Keanon

Lt. General
105 Badges
Nov 8, 2009
1.447
143
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
I second this and would be very grateful. I reckon a lot of people are looking forward to compatibility with CK2plus since many of us can't imagine playing Crusader Kings without it.
I for one am highly annoyed by the horrible looking CoA's and I think this mod looks wonderful and would very much increase enjoyability and immersion.

If someone tells me the exact changes needed I'll make a compatible version, but I personally have no interest in CK2+.

The PB compatible version is there because Meneth asked and told me what was needed.

Edit:
From next version there'll only be compatibility versions though, everyone who have former versions in their compilations are free to keep those former versions included, but future versions will get compatible versions if requested(I'll still need them to tell me what they've changed to make it incompatible from start, so I don't have to sit and look their files through.) but cannot be included in compilations.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
Are there any plans, to do something with half or quartered arms? Or with the .dds emblems? I quite like designing my own CoAs using the pale per triangle or quartered layout, and putting emblems into the parts. The random generator is fairly horrible with these, but with the Measter's CoA designer tool you can design fun and versatile CoAs just with simple geometries plus the emblems.
 

WankoStankins

General
36 Badges
Jan 25, 2008
2.069
117
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Europa Universalis IV
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV Sign-up
  • Victoria 3 Sign Up
Since there's no such thing as cadet dynasties in this, I think quartering of any sort is unnecessary. For the sake of consistency branches of families like the de Bourgognes should be part of the Capets and whatnot imo anyway
 

Solo_Adhémar

Major
19 Badges
Sep 7, 2005
787
77
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Stellaris
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
It's even more simple than that, there's no such thing in early heraldry. Quartering like the claws, tongues, and the birth of a more complex structure only really appears in the XIVth century. One could say, when considering the timeframe, that there's a first era of early heraldry until 1300 or so, and a late medieval heraldry after that (first crests, quartering, multiplication of claws, tongues, crowns, double heads, chiefs, small charges). That's summing things quite a bit but the usual "coat of arms" doesn't exist before 1300 (emblem, arms, shield are all fine). Before that, most emblems are pure, simple and very repetitive (identification, as opposed to the usual saying, is absolutely not the intent), while their meaning and even symbolism have much more weight.

Other than that you'll be able to make interesting things with the ruler designer or the builder but there are limitations everywhere. The ruler designer for example only allows to use the texture files included in the random generator (if you exclude it you can't pick it in the designer). Plus it gets awfully slow to go browse with so many choices. I plan on drawing a full set of 240 random emblems that you can mix with the charges (from the "emblems" file).

About that emblems file which is in fact a collection of charges (it's complicated, they are also emblems on their own, since even colours are, but pratically they fill a precise role in that case, which is a charge inside the shield) doesn't work with their partition system (because it scales with the partition it makes things looks absolutely horrible and miscentered most of the time). I actually used it to display real charges of all kind instead of the original set. I suspect it's limited in size so I keep it for common things, but there will probably be some lions and eagles of common colours for example too.

One thing about parted shields that would have been interesting to represent though is feminine heraldry. I actually tried to make it happen but there's simply no way to make the spouse's emblem appear in the character sheet. Making a half frame is actually very simple (just cut the frame and the mask for a left and right template, display one side, the other, you're done, no magic trick) so it may be a nice idea to submit to PI devs. Well I guess we can live without it.

It's a pharaonic task as it is anyway (4500 entries in the dynasties text file, 1500 in the flag directory) so I'm not really focusing on things that won't have much use outside the original intent (realistic early heraldry). Plus I have a few other projects about graphics so I need to finish this one day or the other.

I'll get to screenshots. I know I promised.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
Ho hum... I actually thought the emblems in the partitions look good enough. You can still recognize the little towers, gryffins, eagles and so on, it doesn't have to be rendered as perfectly sharp graphics for me. :)

I just really, really like the ability to place those little emblems on a one- or two-color shield, and use "virtual" partitions to place more than one emblem on it. Like, a crown on the top half and a gryffin on the lower half, both on a simple one-colored shield. Or three little stags. That sort of thing. It gives more flexibility than if you were to design patterns for all those combinations.