• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Keanon

Lt. General
94 Badges
Nov 8, 2009
1.447
143
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Mod is discontinued in this form, the artist Solo is working with the Prince and the Thane currently, I'm not working on anything currently. You can find some compatibility patched made by Ruwaard here: http://forum.paradoxplaza.com/forum...trum-Scuta&p=15260093&viewfull=1#post15260093





Please note that Patrum Scuta 0.4 and forward is not allowed in Compilations despite earlier permissions, if you want your mod to be compatible contact me and we'll make them compatible!

This version is compatible with the newest patch (1.8) and with Project Balance if you download the patch for it above.

Graphics by Wappenwiki/Birger
Implementation by Keanon
Graphics and Implementation by Solo_Adhémar
Implementation of extra landed arms by Ruwaard

PATRUM SCUTA 0.4 AND FORWARD ARE NOT ALLOWED IN OTHER MODS.

If you would like to see Patrum Scuta in your mod, write me and we'll make a compatibility patch together!

Older Versions:

Patrum Scuta 0.4

PATRVM SCVTA 0.3

Patrum Scuta 0.3 for Balansegang

For CK2+ compatibility:
I found out how to make it compatible with ck2 plus. In the general.gfx file or whatever it's called, make the 10 frames into 23.
I uploaded it here http://www.2shared.com/file/bXjEn01c/generalstuff.html

Paste the new generalstuff thing into the patrum scuta interface folder, then copy everything in the patrum scuta folder and paste it into the ck2 plus folder, and overwrite everything. You'll get all the stuff, and now the interface won't be messed up.
Version 0.3 are allowed in compilations in most cases, but not without permission. Always ask before you use anything another modder made!
 
Last edited:

enderbr

Corporal
93 Badges
Apr 23, 2008
49
0
  • Warlock 2: The Exiled
  • Majesty 2 Collection
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Stellaris Sign-up
  • Knights of Pen and Paper 2
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
Great work Keanon! =)
I'd recommend allowing sable with the basic tinctures as it was consistently used this way even though it broke blason.

Anyway, congratulations again, hope to see this mod grow!
 

Keanon

Lt. General
94 Badges
Nov 8, 2009
1.447
143
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Great work Keanon! =)
I'd recommend allowing sable with the basic tinctures as it was consistently used this way even though it broke blason.

Anyway, congratulations again, hope to see this mod grow!
I have played a lot with the colors, and I've been split between trying to evade mismatches or not. I know of many red/black, few blue/black and no purple/black or green/black. On top of this, purple and green were rare, but they seem to really be persuasive to appear more than I'm trying to allow them. But thank you.

I have decided against using three colours btw, this was a question of always right or half the time right, and I'd rather have a ton of good 2 colour shields than I'd have some messed up 2½ colour shields because of the colours not following the tincture rules in the CoA file.
 

Opera

Major
67 Badges
Jun 3, 2010
515
101
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Victoria 2
  • Europa Universalis III: Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings Complete
  • Stellaris: Lithoids
  • Mount & Blade: Warband
Looks interesting. For the ones of us less versed in the arcanes of vexillology, mind trying to explain a bit what you did?
 

Keanon

Lt. General
94 Badges
Nov 8, 2009
1.447
143
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
I changed the colors, and which colors could be used together first, then I disabled all the old patterns and disabled Emblems for all, then I made the first pattern available and started filling it up. Hmm, I guess I can show it like this:



This is not a completely honest comparison, I downsized it a lot and I'm only showing one of the 4 vanilla patterns against my one pattern completed so far.

Size however is accurate, my frames are about 3-4 times bigger than the vanilla ones.
 

Arko

Bleeding for Harder Styles
22 Badges
Jul 1, 2009
6.951
967
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • 500k Club
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Cities: Skylines
  • Magicka
great work !

I was thinking working on a mod like that.

Can you confirm me one thing :
original 3 coloured patterns are flawed in the way colour banishment aren't applied for third colour ?
 

BaptismbyFire

Second Lieutenant
17 Badges
Sep 26, 2009
111
0
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Crusader Kings II
  • March of the Eagles
  • Semper Fi
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Looks nice, but what does it exactly do? Does it add more variety to the CoA in the game, by increasing the # of possible patterns?
 

Keanon

Lt. General
94 Badges
Nov 8, 2009
1.447
143
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
great work !

I was thinking working on a mod like that.

Can you confirm me one thing :
original 3 coloured patterns are flawed in the way colour banishment aren't applied for third colour ?
Indeed, this is true. I hinted at it above aswell:
I have decided against using three colours btw, this was a question of always right or half the time right, and I'd rather have a ton of good 2 colour shields than I'd have some messed up 2½ colour shields because of the colours not following the tincture rules in the CoA file.
Looks nice, but what does it exactly do? Does it add more variety to the CoA in the game, by increasing the # of possible patterns?
Yes, but it replaces all the old ones with new higher resolution ones aswell, the old files are completely scrapped and all graphics are from Wappenwiki, edited by me to fit into this.

The most important thing is, I only use graphics made by that artist, which results in consistency and high quality all across.

There's a reason I sent him an email to ask for permission.
 

Arko

Bleeding for Harder Styles
22 Badges
Jul 1, 2009
6.951
967
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • 500k Club
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Cities: Skylines
  • Magicka
Indeed, this is true. I hinted at it above aswell
yes. sorry to have asked before reading all the thread :unsure:

If PI correct it that would be great.
 

Arko

Bleeding for Harder Styles
22 Badges
Jul 1, 2009
6.951
967
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • 500k Club
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Cities: Skylines
  • Magicka
Size however is accurate, my frames are about 3-4 times bigger than the vanilla ones.
Do you need to specify the size somewhere or id the engine just calculate it with the dimensions and x and y values ?
 

Keanon

Lt. General
94 Badges
Nov 8, 2009
1.447
143
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Do you need to specify the size somewhere or id the engine just calculate it with the dimensions and x and y values ?
Size isn't specified, it seems to calculate it itself indeed.
 

Arko

Bleeding for Harder Styles
22 Badges
Jul 1, 2009
6.951
967
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • 500k Club
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Cities: Skylines
  • Magicka
Size isn't specified, it seems to calculate it itself indeed.
good news. the original 80*84 was really s*cky to work on.
 

Keanon

Lt. General
94 Badges
Nov 8, 2009
1.447
143
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Warlock: Master of the Arcane
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Personally I changed it to 128x, despite that it makes the smallest shields ingame distort, I found it more important that they looked good in the relevant windows.


Btw, I am considering if I can assign the pagans special coats of arms too, since the arms seems to be divided up based on religion.

But first I think I will atleast make it till two full pattern files of the size above for the christians.
 

Il Moro

Major
54 Badges
Jun 26, 2002
601
67
  • Crusader Kings II: Reapers Due
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Hi Keanon, I've two questions, does your mod replace the DLC family shields? And do you know if your mod is compatible with Bella Gerant Alii? Thanks
 

Arko

Bleeding for Harder Styles
22 Badges
Jul 1, 2009
6.951
967
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • 500k Club
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Cities: Skylines
  • Magicka
Personally I changed it to 128x, despite that it makes the smallest shields ingame distort, I found it more important that they looked good in the relevant windows.


Btw, I am considering if I can assign the pagans special coats of arms too, since the arms seems to be divided up based on religion.

But first I think I will atleast make it till two full pattern files of the size above for the christians.
I've just ran a test with pagan_group with a shortened list of coa taken from christians' one (removed all first part fluer de lys etc that doesn't fit). It just run perfectly.
 

Arko

Bleeding for Harder Styles
22 Badges
Jul 1, 2009
6.951
967
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • 500k Club
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Cities: Skylines
  • Magicka
Which of the 2 takes precedence? I have no idea what is necessary for either mods to work...
if the coats_of_arms.txt isn't edited I don't know. maybe the game just crashes.
But editing is easy. :huh: