Looks excellent. Fingers crossed that when I merge the map files with VIET the game won't skit itself and crash.
Edit: Aw dangit, not save-game compatible. :/
Edit: Aw dangit, not save-game compatible. :/
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I've never had any problem like that before. Could be the mac issue. What filetype does the Mac version use for terrain images?I don't know what's going on, but I installed the mod as any other mod and CK2 immediately crashes.
I have the Steam version on the latest patch, and I'm on Mac. The only other mod I use is an Italian translation of the game (but I tried even without).
Edit: I play with the following DLCs, just in case: SoI, LoR and Republic.
Hmm...I think it looks like the same than Windows, with .bmp and stuff. I attached a caption.
View attachment 92298
Hmm...
Some suggestions:
Where does Mac keep the temp files, save games etc? On PC they are stored in documents/my games/blah-blah-blah.
And can you perhaps upload some of the vanilla Mac files, particularly the atlas.dds, please?
Thanks.
I am sorry, I wish I could have helped you enjoy the mod.Aaaand nope. Nothing changed.
Anyway, thank you very much for your patience. Games and Mac, not even once.
Aaaand nope. Nothing changed.
Anyway, thank you very much for your patience. Games and Mac, not even once.
I believe it crashes because of the userdir line in the *.mod file. Open it with an editor (like notepad++ for instance) and either delete it or put a # in front of that line.
Please report if this works or if that's just an old misconception on my part.
edit: Or keep the userdir line and just create a folder in your documents ck2 folder with the correct name of the mod mentioned in the userdir line. That seems to have fixed the problem for others, like here.
Contrary to Windows, the mods own directory folder (where it has its own settings.txt and own save games folder) doesn't get created in Mac it seems, so yu have to do it yourself.
edit2: could yo do us a favour and try both methods , plese ? If both work i'll do anew thread explaining it and ask Veldmarschaalk to put it in the modding FAQ. Even though i don't even have a Mac.
Yay it works!!!
That's trickier, because creating such a folder allows CK2 to start, but on the downside it creates tmp files in that folder as if it was the first start ever (it asks for the language, and savegames aren't available anymore).
Should I copy-paste everything in that new folder? It can be done but I fear it's not the most practical solution. The first option looked just fine.
....
Thanks a lot. Is there an obvious workaround for the 2nd solution?
These numbers were something that I used to help me figure out where each texture appears on the terrain map, there used to be numbers on all the texture tiles in atlas0.dds . Now they are only left in the unused tiles.Fishman, could you look at atlas0.dds? There are some red "13" numbers in 3 places in one of textures. I'm using your textures for SWMH map and they use "coastal_desert" for marshlands, that's why I ever noticed this glitch on the map.
If you want to solve the conflict yourself, follow these instructions:
1. Download and extract this version of atlas0.dds (which doesn't have the numbers)
2. Replace the copy of atlas0.dds found in "PCK2v1/map/terrain" with the new version
3. Delete the files 'topology.bmp', 'trees.bmp' and 'terrain.bmp' found in "PCK2v1/map"
Ah. Sorry, forgot to put the link in.Which version you mean? BTW, I'm aware of PCK/SWMH conflicts, so I'm using only textures (and they're great!).
Thank you a lot! Having no idea how those .dds work, I must say that somehow with your files marshes in SWMH look very marshy indeed, despite SWHM using "coastal_desert" for them... Magic