The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It's because the mod creates a separate directory for save files and settings (the "user_dir" in the mod file). The game will then behave as if you are starting it for the first time, as no settings file exist within that folder when you start the mod the first time.I tried this mod, but why did it reset my game? I had to choose my language again, all the hints were shown again and none of my saves were to be found (though they still exist in their folder).
I'm sorry, but that's not likely to happen. It's hard enough to make this mod work as it is. To try to adapt to other mods as well would eat too much of my relatively limited time.Could you make a version of this mod that is compatible with the P&T mod? I tried to use them both and it did not work. I even tried to copy what you had done into the different folders in the P&T but must have done something wrong:wacko: It would be nice if you could use this mod with some of the major overhauls and balance mods
You would have to convert the land before you can build the warrior cult anyway so that is not really an issue.The problem is that the non-Cuman pagans *need* warrior cult or they get swallowed up.
I wonder if there's a way to make it so you can only build warrior cult in, say, right-culture right-religion provinces and it gets destroyed elsewhere. That'd give them good armies at game start, but if they expand into other lands it won't snowball nearly as badly.