As the name suggests, better building names taken off the localisation files for the 1.092 patch.
Replaces several dull building names in newer patches with the old ones.
Should be timeless/compatible with all patches. More or less.
Compatibility- timeless (most likely)
Download (version for after 2.6 and for before 2.5):
OldBuildingNames (pre 2.5; post 2.6).7z
Old - Download (version for patch 2.5)
OldBuildingNames (patch 2.5).7z
Should work for all languages.
This is a micro-mod i did for myself after Patch 1.10 had been released and simplified the building names even further.
So i thought to share it, in case anyone is interested.
Example (Since and before patch 1.10)
Level (Since patch 1.10)
1 Castle Fortifications (for all 5 levels, only difference being the number)
2...
3...
4..
5..
Level (Before patch 1.10)
1 Shallow Castle Moat
2 Arrow Slits
3 Portcullis
4 Deep Castle Moat
5 Barbicans
--------------------------------------------------
The difference is quite obvious.
Potential issue:
Sometimes the names are too long and don't get displayed in full,
especially if some User-Interface font mods get used.
How-to-install-a-mod (without Steam Workshop) in an example:
What i did:
(Potential) Ideas for the future:
There were plans to do an "immersive historical building names" mod in the german subforum , which could be expanded on other languages,
but we haven't made any progress (that's in parts my fault, i have to admit )
Please report any issues (though there shouldn't be any, as it worked flawless for me), just like ideas for additional stuff to include.
Thanks and i hope some might find use for it.
Replaces several dull building names in newer patches with the old ones.
Should be timeless/compatible with all patches. More or less.
Compatibility- timeless (most likely)
Download (version for after 2.6 and for before 2.5):
OldBuildingNames (pre 2.5; post 2.6).7z
Old - Download (version for patch 2.5)
OldBuildingNames (patch 2.5).7z
Should work for all languages.
This is a micro-mod i did for myself after Patch 1.10 had been released and simplified the building names even further.
So i thought to share it, in case anyone is interested.
Example (Since and before patch 1.10)
Level (Since patch 1.10)
1 Castle Fortifications (for all 5 levels, only difference being the number)
2...
3...
4..
5..
Level (Before patch 1.10)
1 Shallow Castle Moat
2 Arrow Slits
3 Portcullis
4 Deep Castle Moat
5 Barbicans
--------------------------------------------------
The difference is quite obvious.
Potential issue:
Sometimes the names are too long and don't get displayed in full,
especially if some User-Interface font mods get used.
How-to-install-a-mod (without Steam Workshop) in an example:
Unzip/extract the downloaded file with a program like 7Zip or WinRar for instance to your desktop or default download location.
There is now either a folder by the mods name (this should include some folders named as in the ck2 game folder) along a file by the mods name which Windows displays as a media file
or you'll only find a new folder which includes the aforementioned (regular mod folder and mod file).
You will only need the first mentioned folder and mod file.
Now move or copy the regular folder (which already includes folders as in your ck2 install) and the mod file to C:\Users\<Name>\Documents\Paradox Interactive\Crusader Kings II/mod
If the "mod" folder doesn't exist, simply create it yourself.
Now that both, the mod folder and file are in the "mod" folder, the mod should show up in your launcher. Check it and you're ready to go.
There is now either a folder by the mods name (this should include some folders named as in the ck2 game folder) along a file by the mods name which Windows displays as a media file
or you'll only find a new folder which includes the aforementioned (regular mod folder and mod file).
You will only need the first mentioned folder and mod file.
Now move or copy the regular folder (which already includes folders as in your ck2 install) and the mod file to C:\Users\<Name>\Documents\Paradox Interactive\Crusader Kings II/mod
If the "mod" folder doesn't exist, simply create it yourself.
Now that both, the mod folder and file are in the "mod" folder, the mod should show up in your launcher. Check it and you're ready to go.
What i did:
I simply copied all building name related lines and descriptions i could find from the localisation files pre 1.10 patch, so from the 1.092 folder.
For the german names i used the changes of the german-translation mod along vanilla.
Basically a copy and paste job.
I'm not aware of it, but in the case that i might have forgotten some names, if you discover any, please report and i will see if i can include them.
For the german names i used the changes of the german-translation mod along vanilla.
Basically a copy and paste job.
I'm not aware of it, but in the case that i might have forgotten some names, if you discover any, please report and i will see if i can include them.
(Potential) Ideas for the future:
There were plans to do an "immersive historical building names" mod in the german subforum , which could be expanded on other languages,
but we haven't made any progress (that's in parts my fault, i have to admit )
Please report any issues (though there shouldn't be any, as it worked flawless for me), just like ideas for additional stuff to include.
Thanks and i hope some might find use for it.
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